When you say "head start" , does that matter all that much considering i've been reading how the community still has only explored something around 0.06 % of entire galaxy?
In other words, despite starting so late , isn't there still plenty of space ( sorry for the pun lol ) for newbies to thrive now anyway?
On the exploration side, there was a significant period between the introduction of Horizons in late 2015 and the introduction of Fleet Carriers in mid-2020 where a player with Horizons would have a much longer jump range available to them, and therefore could access stars which other players simply couldn't. In in-game terms, this is largely irrelevant as one star system is worth as much as another regardless of how hard it was to reach; in terms of out-of-game prestige of discovering hard-to-get places there's perhaps more of a difference. Obviously if you want to discover life
on planets most of that requires the Odyssey expansion whether or not someone else has already discovered the system.
On the non-exploration side, inhabited space is a
lot smaller and that's where most of the players and most of the competitive elements are.
what exactly is everyone new & old "competing" for?
There is certainly relatively little in terms of formal direct competition, but there are and have been various types:
- community goals give out larger rewards (and occasionally significantly larger rewards) to people who provide a higher proportion of the total delivered
- some community goals are also competing with each other and supporters of the winning side may get additional benefits (either personally or in terms of their preferred NPC side winning something)
- Powerplay is formally and directly competitive, though admittedly the current version is also so tangled up that exactly what is being competed for and what is an effective way to achieve it is exceptionally unclear; the rewrite of it coming later this year will from what we've seen in previews include both external competition between powers to capture systems, and internal competition within powers for extra rewards
- a lot of groups have developed an emergent game where they try to get their chosen minor faction controlling more systems (or occasionally try to do something more interesting, but the
competitive aspects tend to be around "more systems")
- there are the various squadron leaderboards, with in-game trophies available
- you can of course just fight another player directly, either because you've ended up on different sides of a conflict zone or just because you want to fight them. There have been various player-organised formal competitions in this area, too.
How much any of that matters is really up to the individual player, of course, with attitudes between "competition X is my sole Elite Dangerous goal and nothing else in the game matters" and "not only do I not play Elite Dangerous competitively, I cannot comprehend how anyone else could either" (which are not necessarily correlated with what if any forms of cash-for-advantage they find acceptable)