i briefly tried 'EvE' and was thoroughly bored. Personally, even though i've only been here for a week or so , i'm finding EliteD to be a far superior ( and more interesting ) game in every way.Game isn't EvE
'EvE' just felt like a shiney digital fidget-spinner to play on cell-phone screen. i dunno...just wasn't for me.
imho , if by some miracle EliteD ever gets those ^ 2 things with Crafting & Basebuilding , it would be the greatest sandbox SPACE-sim 'mmo' of all time....behind my beloved SWG/JTL of course.Player economy
Did I mention Ship Interiors?
And tbqh, i'm sorta surprised ship interiors haven't been implemented yet , since some of it is already sorta coded ( art-wise ) when you look around your own cockpit, no?
Has there ever been any legit reason given from Frontier as why not to allow for ship interiors?
Thanks and holy-moley "2 BILLION" ?!?!?!!?!?!!!!I have over 2 billion credits and growing.
o7 (now that's a salute) Cmdr Neestar
i've only been playing for 1 week and just finally got over 2 million and i was so happy lol ( of course all i've been doing so far is just the regular computer console 'transpo/delivery' missions , to get the hang of things & keybinds & such )
yep i hear ya and imo that's also the beauty of 'sandbox' games ( freedom! )On the non-exploration side, inhabited space is a lot smaller and that's where most of the players and most of the competitive elements are.
- community goals give out larger rewards (and occasionally significantly larger rewards) to people who provide a higher proportion of the total delivered
- Powerplay is formally and directly competitive, though admittedly the current version is also so tangled up that exactly what is being competed for and what is an effective way to achieve it is exceptionally unclear; the rewrite of it coming later this year will from what we've seen in previews include both external competition between powers to capture systems, and internal competition within powers for extra rewards
- a lot of groups have developed an emergent game where they try to get their chosen minor faction controlling more systems (or occasionally try to do something more interesting, but the competitive aspects tend to be around "more systems")
- there are the various squadron leaderboards, with in-game trophies available
How much any of that matters is really up to the individual player, of course,
i'm very much looking forward to someday trying out those particular 4 things there ^ you listed. ( Community Goals, Powerplay 2.0 new version? , Factions control, Squadrons )
Sky's the limit!---errr i mean---Sky's the unlimit!
