Pay2Win made it to Elite

Game isn't EvE
i briefly tried 'EvE' and was thoroughly bored. Personally, even though i've only been here for a week or so , i'm finding EliteD to be a far superior ( and more interesting ) game in every way.

'EvE' just felt like a shiney digital fidget-spinner to play on cell-phone screen. i dunno...just wasn't for me.
Player economy

Did I mention Ship Interiors?
imho , if by some miracle EliteD ever gets those ^ 2 things with Crafting & Basebuilding , it would be the greatest sandbox SPACE-sim 'mmo' of all time....behind my beloved SWG/JTL of course. :cool:

And tbqh, i'm sorta surprised ship interiors haven't been implemented yet , since some of it is already sorta coded ( art-wise ) when you look around your own cockpit, no?

Has there ever been any legit reason given from Frontier as why not to allow for ship interiors?
I have over 2 billion credits and growing.

o7 (now that's a salute) Cmdr Neestar
Thanks and holy-moley "2 BILLION" ?!?!?!!?!?!!!!

i've only been playing for 1 week and just finally got over 2 million and i was so happy lol ( of course all i've been doing so far is just the regular computer console 'transpo/delivery' missions , to get the hang of things & keybinds & such )
On the non-exploration side, inhabited space is a lot smaller and that's where most of the players and most of the competitive elements are.

- community goals give out larger rewards (and occasionally significantly larger rewards) to people who provide a higher proportion of the total delivered
- Powerplay is formally and directly competitive, though admittedly the current version is also so tangled up that exactly what is being competed for and what is an effective way to achieve it is exceptionally unclear; the rewrite of it coming later this year will from what we've seen in previews include both external competition between powers to capture systems, and internal competition within powers for extra rewards
- a lot of groups have developed an emergent game where they try to get their chosen minor faction controlling more systems (or occasionally try to do something more interesting, but the competitive aspects tend to be around "more systems")
- there are the various squadron leaderboards, with in-game trophies available

How much any of that matters is really up to the individual player, of course,
yep i hear ya and imo that's also the beauty of 'sandbox' games ( freedom! )

i'm very much looking forward to someday trying out those particular 4 things there ^ you listed. ( Community Goals, Powerplay 2.0 new version? , Factions control, Squadrons )

Sky's the limit!---errr i mean---Sky's the unlimit! 🌟
 
Has there ever been any legit reason given from Frontier as why not to allow for ship interiors?
Frontier very rarely say why they're not doing something [1]. The underlying answer is always going to be "would take too long to develop for the perceived benefit when compared with the alternatives", though.

An ultra-basic interiors implementation where you can walk around the already-modelled cockpits if the ship is landed/docked probably wouldn't take them all that long. Equally, for a lot of people that would be a big disappointment if Frontier announced "ship interiors" and then it turned out that was it [1]. Sure, some people are on the record as saying that's literally all they want, but then plenty of people were on the record before Odyssey as saying that all they wanted to be able to do was walk around on a planet, and it didn't stop other people being disappointed about that being the focus of Odyssey's "space legs".

Add more features or scale to the interiors, that adds more development time and cost, that's more other things that can't be done instead which might be more popular overall. They have a fairly tight budget (at least by the standards of the big-name AAA developers) and unless the Python 2 has sold implausibly well it's going to stay that way.

[1] In this particular case I believe Frontier have hinted that they don't see interiors without functionality as worthwhile, and can't think of sufficient functionality for which interiors would be a requirement either. But this was a while ago and I don't have a reference for that. (Beyond the interiors we already have, of course)
 
i'm just a recent EliteD ( Odyssey ) newbie here myself , so please excuse the naive question but... When you say "head start" , does that matter all that much considering i've been reading how the community still has only explored something around 0.06 % of entire galaxy?

In other words, despite starting so late , isn't there still plenty of space ( sorry for the pun lol ) for newbies to thrive now anyway?
It really depends upon what you enjoy doing.

If exploration’s your thing, there’s huge expanses of unexplored worlds out there even near the Bubble… but only for Odyssey players. Same way with all the popular routes from the Bubble to more famous nebula and other galactic phenomena.

OTOH, if spontaneous PvP’s your thing, a player whose been playing longer will have a huge toolbox to choose from, depending upon whatever the meta of the moment is. Same goes with “competitive accumulative PvE” like BGS territorial gameplay or PowerPlay, though to a lesser extent.

Mostly, IMO, the effort required to do Engineering scales poorly for regular PvE gameplay after G3 engineering. Same with ships and modules. As long as you’re not doing something that will be opposed by other players, you’re fine to proceed at your own pace. This game has many of the features of “sim”-style MMOs I’ve enjoyed in the past, as opposed to a “level based” MMO. One of those features, for good or ill, is that PvE content can’t be level capped.
 
Those with the wealth to afford high-end equipment, myself included, will always enjoy an advantage over the base game. VR+HOTAS affords me a considerable advantage over most aspects of the game compared to flat screen+KB/Mouse. The same goes for single-player cockpit games that support VR.
Indeed, we do have a mechanical advantage, particularly combat scenarios and using VR, particularly over those who may still be using a PC from 2014, or earlier!
But with the direct monetization of gameplay by developers? There will always be the suspicion the reason something is the way it is in the game isn’t due to worldbuilding, nor to be a challenge to be overcome by skill, but to make the gameplay just unpleasant enough to tempt me to open my wallet.
Suspicion is fine, when FD ask for huge sums in exchange for assets not available in-game, then I'll abandon ship and play SC, (assuming I ever get my ship to take off even once, naturally) as they are at least a blatant scam.
It is easy to shout that the sky is falling, but makes sense to do so when it actually is, don't you think?
But even still, how does that "hurt" say a newbie player like me who just began a week ago with Odyssey?

*THANKS in advance for any replies & insight btw. /salute PILOTS 👨‍🚀
The controversy is that by spending a relatively small amount of real-life money (for a new player, in particular) you are able to buy a ready-made ship that doesn't cost credits to rebuy when it gets destroyed by another player, carelessness, or the Station gunners on an off-day. (Or at least for the length of time that that ship remains unmodified)
This has elecited dismay, by a few, that players can 'buy' an advantage rather than have to play for perhaps hundreds of hours accumulating wealth and engineer unlocks, the fact that any player may purchase this item with in-game currency accumulated over, say, 18 months, of play appears to have been forgotten.
And the advantage is imaginary in gaming activity, players who have been active years already have a massive advantage over a new player, they can fly, fight, trade and know everything required to unlock engineering, and how to acquire the materials needed.

All of this is forgotten, naturally, by a few.
 
Frontier very rarely say why they're not doing something [1]. The underlying answer is always going to be "would take too long to develop for the perceived benefit when compared with the alternatives", though.

An ultra-basic interiors implementation where you can walk around the already-modelled cockpits if the ship is landed/docked probably wouldn't take them all that long. Equally, for a lot of people that would be a big disappointment if Frontier announced "ship interiors" and then it turned out that was it [1]. Sure, some people are on the record as saying that's literally all they want, but then plenty of people were on the record before Odyssey as saying that all they wanted to be able to do was walk around on a planet, and it didn't stop other people being disappointed about that being the focus of Odyssey's "space legs".

Add more features or scale to the interiors, that adds more development time and cost, that's more other things that can't be done instead which might be more popular overall. They have a fairly tight budget (at least by the standards of the big-name AAA developers) and unless the Python 2 has sold implausibly well it's going to stay that way.

[1] In this particular case I believe Frontier have hinted that they don't see interiors without functionality as worthwhile, and can't think of sufficient functionality for which interiors would be a requirement either. But this was a while ago and I don't have a reference for that. (Beyond the interiors we already have, of course)
I also think that walking around on planets was a prerequisite for making ship interiors. What would the reaction have been if you could only walk around on your ship and not set foot on a planet or moon..? :) And once being able to walk around and visiting settlements it seems natural that you'd be able to shoot things..

So IMO ship interiors could not be done without Odyssey as a necessary step on the way.
 
i'm just a recent EliteD ( Odyssey ) newbie here myself , so please excuse the naive question but... When you say "head start" , does that matter all that much considering i've been reading how the community still has only explored something around 0.06 % of entire galaxy?
I think what was meant by the comment you were responding to is people who had played Horizons had a big head start (up to 6 years) over new players just starting with Odyssey. Knowledge, skills, accumulated ingame stuff, credits, etc. Obviously oldtimers have an advantage over new players. Same as any other long standing game that releases expansions. Anybody new to WoW will be surrounded by oldtimers that know details of Azeroth better than their own back yard. And have vast accumulations of stuff.
 
No, it doesn't...
Ask how I know...

It was not good up until update 8-ish, even on high-end hardware. A different story today, on high-end hardware, of course.
I still have a problem with non-functioning anti-aliasing giving me staircases and similar annoyances. This means that overall my Odyssey appearance isn't as good as Horizons was. Has this been fixed, do I need to tweak settings?
 
An ultra-basic interiors implementation where you can walk around the already-modelled cockpits if the ship is landed/docked probably wouldn't take them all that long. Equally, for a lot of people that would be a big disappointment if Frontier announced "ship interiors" and then it turned out that was it [1]

If they add basic ship interiors as you describe and said this is the start of ship interiors, more sections will be added down the line; a lot of people would be happy with that.
 
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I still have a problem with non-functioning anti-aliasing giving me staircases and similar annoyances. This means that overall my Odyssey appearance isn't as good as Horizons was. Has this been fixed, do I need to tweak settings?
There was mention of a new AA engine in EDO in the Autumn of '21 I think... It has never been mentioned since!
I'm so used to the lack of AA that I rarely notice it now, I'd be surprised if anything was done in the future, but once can hope.
 
There was mention of a new AA engine in EDO in the Autumn of '21 I think... It has never been mentioned since!
I'm so used to the lack of AA that I rarely notice it now, I'd be surprised if anything was done in the future, but once can hope.
Could be misremembering but I thought it was one of those - "We tried, it's not getting any better than this" things that they post about.
 
I still have a problem with non-functioning anti-aliasing giving me staircases and similar annoyances. This means that overall my Odyssey appearance isn't as good as Horizons was. Has this been fixed, do I need to tweak settings?
The only thing you can do is set it to 2.0 supersampling. That is the best AA possible, period, but since that renders at twice your screen size and then scales down, your graphics card has to render a hell of a lot more pixels.
 
Could be misremembering but I thought it was one of those - "We tried, it's not getting any better than this" things that they post about.
I don't remember anything specifically said about the "New AA Engine" bar a single CM post - but the overall optimisations were probably concluded around U12, leaving a heap of unoptimised shaders etc. in the game, probably due to diminishing returns, or something... (like budget?)
 
We can try and drill down into outstanding graphics issues in a new thread, I'd suggest. Certainly there have been more than a few in the past, I have no overview because it didn't affect me but maybe it's worth digging for hints if you still have issues. To say anything qualified, more information is needed anyway.
 
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