Peops who log off during a dual!!

Question: If one hits Alt+F4 at a tough moment then still that is disconnecting isn't it?

Reason I am asking is because if this is so then it is nigh on impossible to do something to counter this methinks
 
easy kills passig u by, eve online is thatta way, if ppl want to fight u they will, if they want to logoff they will its a game mechanic , adapt or stop playing

Combat logging is not a game mechanic, it is just sad.

I have heard that FD are looking into this and maybe leaving your ship logged in on auto pilot for a few mins after the connection has been dropped but I do not know how accurate this information is so please don't quote me.
 

Robert Maynard

Volunteer Moderator
Heres an idea, whilst playing open, accept the idea that ships more powerful than you might attack you (both NPC and human) and live with the consequences of a intrinsic element of the game.

Alternatively: "Heres an idea, whilst playing in any game mode, accept the idea that ships more powerful than you might attack you and live with the consequences of a intrinsic element of the game." - big ships are not only likely to attack in open.
 
here's an idea. Why not fight people who are equipped to and actually want to fight you back.

Thats not what he is saying, he is saying the other person is fighting back but when they relise they are going to loose they alt+F4, it's not like he is picking on a weapon less hauler and getting sad when they disconnect.
 
here's an idea. Why not fight people who are equipped to and actually want to fight you back.

Then they should not be flying in open and should stick to solo, there's your idea in a nutshell. ED is extremely forgiving, offering folks the ability to share progress between solo and open, if players are that bothered about being attacked they should stick to solo, anyone who combat logs is a loser and in breach of the games TOS as they are exploit non game mechanics to exit a fight denying another player a kill.
 
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Force PvP on players who play in open for the company and multiplayer experience and that is what happens. Players who do not want to be attacked need to be protected from player attacks. And no, playing in open mode does not give consent to player killing.
 
Easy solution

combat loggers get a bounty, very quickly they will be chased into solo or stop logging off as the bounties add up.

Make it large enough for them not to use it as a way of just saving a few tons of cargo but not too large to kill legitimate drops or emergencies (I have kids)

Also make it so they pay it back at the top rate but someone killing them doesn't get anywhere near the full amount for killing them to stop exploiters

say they pay 50K but someone catching them gets 2k something like that anyway NPC cops will force them out

great idea, only one thing though, your flying along quite happy then your BT home hub 5 decides it is going to drop connection for a few minutes, you know flash orange a bit cause we all know how much the BT home hub loves to do this, after a few minutes the hub turns blue again so you jump back into the game happy as larry to carry on trading then all of a sudden POW you blown right out of the letterbox because your disconnection got you a fat bounty for no reason what so ever.

This problem of combat loggers is really not an easy one to fix.
 
Then make it a fine and give them 24h to pay it, remember it's only for COMBAT loggers, people being interdicted or in a fight
 
And no, playing in open mode does not give consent to player killing.

Sorry to burst your bubble, but that is exactly what it does; open combat, open pvp. Players who do not want to pvp are catered for with the ability to join private groups.
 
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Then make it a fine and give them 24h to pay it

same problem, should the trader whos internet dropped get a fine for disconnecting just because a few people are to childish to loose a ship? as stated before this is a p2p issue and you can thank CoD and the "look at my K/D" culture.
 

Rafe Zetter

Banned
Yeah well if you don't like it, go play sol... No, wait, that's the wrong rant...


Honestly I'm not sure why people would do that. If I log into Open, it's for the possibility of encountering others, good and bad. If I lose, I might have some choice words about you, but I'm not going to try to get out of it by task-killing. Meh. People are weird.

They join open for the good bits ONLY, when they are the ones gaining from piracy, and giggling at their screen at how 1337 and U83r (*leet and Uber) they are. However as with most things in humanity, when they meet the bigger fish, and "there's always a bigger fish" they don't like it.

12 seconds (or whatever it is) timer to prevent logoffski is too short. I'll bet some people hit quit and pull the connection if they see they are outgunned after just a few salvo's fired - you can usually tell in these sort of games if the other guy is more skilled than you, even with a smaller ship. How long does it take to down an anaconda or python even with no shields?

I have to agree with the "open play = agreeing to PvP" though. We clearly have a solo option - linked to global events in all other aspects except commanders (at least that's what we've been told was the reason for no offline), however limited it may feel. Hopefully once they sort out the "friends" system so that people who fly together actually appear in the same instances 100% of the time, it should mean you can play in open with a wingman for that extra thrill.
 
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So they didn't feel like PVP. I have no problems with people who log off, this is not a competitive PVP game and they evidently have different interests than you. The idea that people should "have to" play solo in order to avoid hurting the feelings of thieves and vandals is just weird.

Just go try someone else.
 
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So they didn't feel like PVP. I have no problems with people who log off, this is not a competitive PVP game and they evidently have different interests than you.

Just go try someone else.
Then they should not have joined in open mode, doing so gives consent for open pvp, to then log off in the middle of it just marks them as a loser; it is also considered griefing and against the rules as they are using non game mechanics to avoid a legitimate game mechanic.
 
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So they didn't feel like PVP. I have no problems with people who log off, this is not a competitive PVP game and they evidently have different interests than you.

Just go try someone else.

Its not the people who are not looking for PVP that are the problem, it is people that are actively looking for PVP then when they realise that the person they attacked is going to destroy them they exit out the game to prevent their own demise
 
Repeating it still does not make the emphasised portion a truth.
Because denying the truth and burying ones head in the sand always helps. Further, some folks are a little slow or believe they are playing an entirely different game and the truth needs repeating until it sinks in
 
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Pulling the plug has been the plague of multiplayer since the dawn of online gaming, the only way they could bypass it is by making their ship stay in-game for a considerable amount of time even if they arent piloting it.

Sounds like a simple enough solution, why isn't it being used?
 
Repeating it still does not make the emphasised portion a truth.

You are the one who emphasized how you can be attacked by a NPC in non open.

You realise this is a hugely strong argument in favour of not logging off in open when attacked by a player. Anyone who joins open is inherently accepting that other players can do what NPCs do.

If you only want to be attacked by NPCs then dont join open.
 
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