Peops who log off during a dual!!

I play in open not because I actively seek PvP but I absolutely accept it when it happens (it's happened twice now, survived each encounter) and it's fun. If you don't ever want PvP what is the advantage of Open mode? If you want to fly around with friends, surely it's better to create or join a private group, and if you are a loner, then Solo?

This is a game, and I wouldn't think of pulling the plug during a fight, what a way to spoil the fun, not just of the other player but yourself too. If you are taking it so seriously that getting killed in game feels like a negative event, then, dare I say it, you are playing with the wrong mindset. Elite is about fighting, not just trading. Obviously if the same commander targets you again and again that IS griefing, and that is a different matter - report them & switch to solo for a while and relocate.
 

Jex =TE=

Banned
Because with the P2P architecture, genuine (i.e. unintended) player<->player disconnections are probably more common than player<->server disconnects. With a player<->player disconnect you have no option but to cleanly separate the players back into separate instances without penalizing either player. So even if you penalize players for a player<->server disconnect, a motivated player can still cheat without detection by fire walling a peer players IP in order to force an instance seperation.

P2P architecture is fine these days as are internet connections on the whole and if these disconnects only happen in combat then it's obviously players doing it.

Let's not start making excuses for what is bad practice. If you want to play in a MP environment you take and suffer the consequences of that decision. If you're game or net craps out, tough luck.

People need to grow a pair of balls.
 

Robert Maynard

Volunteer Moderator
If you don't obey it and don't defend yourself, I am sure you will get punished.

Nope - PvP is still not a rule.

Some players simply pull the plug rather than defend themselves - is there a rule to stop that? (although I do acknowledge that it is poor behaviour and considered to be cheating)
 
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if someone plays as a real pirate e.g. actually wants something from me then fair enough. If someone just wants to grief me i.e. kill me with a massively more powerful ship while I have no cargo just for the hell of it the Alt_f4 give you a way to grief him back.

If I were to build a bait ship, say a type 9 will loads of missile pods, massive shield and lots of shield cells I bet just as many wanna-be pirates would Alt-f4
 
E: D is not designed to HAVE PvP in a special little box like all the other games. It's just two modes "Open" and "Closed (solo)"

my replies highlighted.

Thankyou. There is a third mode though - Private Group which is eminently suited to PvP battle matches with rules. I meant PvP as player versus player, rather than the wider sense of 'player interacts with player'.

I should clarify my 'no rule' statement:

There are no rules in Open. Only consequences.
 

Jex =TE=

Banned
That is your opinion based on an assumption. Not everyone is playing the game for PvP.

What the heck does this even mean??

The game is set in a universe that is tough and full of pirates that will attack you just to kill you for not even having any cargo - just for the thrill of it. That was in the original 2 games so why should players act any differently than AI? You're sharing a galaxy with everyone else and if you can't handle the fact you might get killed then go and play octodad or switch to solo/group play.

I haven't killed a single player since I started and have killed only 1 AI ship that attacked me so far. I do cargo hauls and I barely get interdicted and then let alone attacked. If you don't want to die, then work out a way of completely avoiding interdiction to begin with or work on tactics to get away but if you chose to play in Open, you're agreeing to play with all the consequences that come with it.
 
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I hope the peer to peer model isn't going to cause them a lot of problems down the track.

Like, are the AIs created client side? Does the server just "trust" the instance's leaders report of events? In that case, it's trivially easy to pull the plug if you "own" the instance, and perhaps even more sinister things are possible.
 
Thing is, if you blow peeps up you can't steal their cargo - so no piracy here.

It's player killing pure and simple. If you engaged in some real piracy, the outcome could be very different.

Problem is some people think it's fun to interdict others and open fire.... this has happened to me twice now, only problem for them was they did not look at the out fitting of the ASP, it has big teeth and bites very hard, the two Vipers last night found this out the hard way! :)
 
Force PvP on players who play in open for the company and multiplayer experience and that is what happens. Players who do not want to be attacked need to be protected from player attacks. And no, playing in open mode does not give consent to player killing.

One word, "Mobius".
 
With the current system I can play as a murderous Python laying waste to every poor newbie that comes across my path and accrue a gigantic bounty, but should I even come close to taking hull damage from a potential threat log off and forever avoid having to face the consequences of my carnage.

I think that's a problem.
 
if someone plays as a real pirate e.g. actually wants something from me then fair enough. If someone just wants to grief me i.e. kill me with a massively more powerful ship while I have no cargo just for the hell of it the Alt_f4 give you a way to grief him back.

Nope, it is officially an exploit. You would be cheating, while he is playing the game in accordance with the rules.
 
Well, well, well!

Seems there is a consensus after all!

If you play in Open you accept the risk of being attacked by a player, and the risk of an opponent disconnecting on you unfairly.

Until the game changes, does that sum it up?
 
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Nope - PvP is still not a rule.

Some players simply pull the plug rather than defend themselves - is there a rule to stop that?

Of course it is a rule. Every legit move in a game is defined by rules. There is already a rule to deal with the unplug problem as well: The timer. It just doesn't work at the moment.
 

Robert Maynard

Volunteer Moderator
Of course it is a rule. Every legit move in a game is defined by rules. There is already a rule to deal with the unplug problem as well: The timer. It just doesn't work at the moment.

It's a possibility of an occurrence - not a rule. It may have rules attached to it (i.e. bounties) but that does make it a rule in and of itself.

If participating in PvP was a rule then those who never participate in PvP would require to be penalised in some way.
 
It's a possibility of an occurrence - not a rule. It may have rules attached to it (i.e. bounties) but that does make it a rule in and of itself.

I find this a bit nitpicky. PVP is a game mechanic defined by rules. Whoever joins open play consents to this rules automatically.

If participating in PvP was a rule then those who never participate in PvP would require to be penalised in some way.

In chess there is a rule that you can move the queen in any direction. Another rule is: You are not forced to do it. But you are forced to accept that your component kills your queen.
 

Jex =TE=

Banned
They're in the open mode, therefore have consented to PvP.
For those gentle folk who don't wish to indulge in the full game, there is Solo Mode or Group Mode.

Unfortunately, right now, for those of us that wish to play with our friends, we're also restricted to group play unless somebody can help me out :(
 
A timer needs to be added into the game for people who log off in combat... something on the order of a few minutes. And if they get blown up with the timer running... too bad, so sad.
 
Let's hope FD will take some action on the matter.
However, looking at the dev post tracker, they are not very concerned with answering the community suggestion threads.
 
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