Performance and bugs aside, the real worry for me is the game design itself

I dont think anyone here is saying you cant have fun in it, or that the content there can be fun.
What is being said is that this fun content, is completely isolated to itself and does not loop back into the rest of the ED game, which is the problem, because eventually that novelty of the fun experience dies off and you are left with a game mechanic that is totally pointless.
Basically this, some people think it's an attack on Odyssey and just lash out in their defence without actually explaining why we are wrong in our concerns.
 

Deleted member 115407

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So here is a little thought experiment you can do, to see just how disconnected odyssey is from the rest of ED.
So you are playing ED right now, i want you to think "How would the rest of ED be effected if i choose to completely ignore everything odyssey offers" So no more on foot, anything you do on foot, completely cut outta the game, what would that effect the rest of ED?

Now, i want you to do the same thing, but this time, imagine if you were playing ED, and you choose to ignore everything horizons brought to the table, and how that would effect the rest of ED.

When you think about that you realize that if you ignored all of horizons you loose out of engineering your ship, which vastly effects the rest of the way you play ED, it effects exploring, trading, definitely combat, mining, everything would be impacted if the features of horizon were just removed. By contrast, if you today removed everything in odyssey, nothing would change with the rest of ED.

This is what i mean when i say Odyssey is completely disconnected from the rest of ED, it does not blend anything well, it does not offer any integration to the rest of ED, its just a bolt on DLC, definitely by no means an expansion. As an expansion would imply that its adding on to the rest of the elite dangerous experience, but its not if you can completely ignore it and progress through the game just the same.
I like shooting space people. It's fun.
 
Lots of us enjoy playing in the bubble, where there are places to go and people to kill.

Apex is one of the greatest additions to this game, ever. That is not my opinion, it is objective fact.
I just went mining, and when I got back to port I saw that I could sell some of my minerals to a nearby port for a higher price. But I didn't want to flu all the way to that port. So I just Apexed over, then transferred my miner in. Bingo bango, profit.


If you suck at the game


I'm running roughly the same (if not exactly the same) and performance has been fine.


Plant scanning is fine if you come across some plants. I mean, it doesn't blow my hair back or anything, but it's something to do if the opportunity presents itself.


Ships can land at them and interact with them.


Yes yes, I get it. You are opposed to space legs. Meh to the spacelegs!
You want to water plants and scrub toilets and arrange throw pillows in your spaceship. I'm tracking.


Odyssey gives me alternative ways to interact with the portion of the game that I enjoy interacting with, i.e. the bubble.
Some EVA stuff would be cool (notice I said some). Like some salvaging and other things. I have no desire to go out in zero G and change the brake pads on my Viper though.
Hopefully you guys will get more stuff to do out there. I'm sure there will be some integration of legs and thargoids, which will be cool. That should provide some opportunities for gameplay.
This is a lot of assumptions and terrible logic. So I'll deal with your points piece by piece.

"Apex is one of the greatest additions to this game, ever. That is not my opinion, it is objective fact.
I just went mining, and when I got back to port I saw that I could sell some of my minerals to a nearby port for a higher price. But I didn't want to flu all the way to that port. So I just Apexed over, then transferred my miner in. Bingo bango, profit."


Apex is a decent addition to the game, where did I say it wasn't? But your opinion isn't fact. But regardless it is irrelevant to the point of this thread. I never said anything bad about Apex so I don't understand what's got you so upset?

"If you suck at the game"
I gave shooting settlements with dumbfires as an example of the only ship interaction in the game, attacking settlements. I can do that on foot or in ship, but please, feel free to sling insults.

"Ships can land at them and interact with them."
Ships can land and interact with settlements? Yes they can land but what interaction is there with the ship, please tell me how the ship itself interacts with the settlement once you have landed (apart from the standard menu screens).

"Yes yes, I get it. You are opposed to space legs. Meh to the spacelegs!
You want to water plants and scrub toilets and arrange throw pillows in your spaceship. I'm tracking."


I am not opposed to space legs, and I mentioned ship interiors once in a reply, I feel like you haven't even read the original post because you seem to be fixated on one sentence out of many posts?
 
I like shooting space people. It's fun.
And guess what i dont disagree with you, i enjoy that too, if odyssey performance was improved i would be enjoying it as well. But thats not what this is about.

Again, do the thought experiment i mentioned and you come to the conclusion that odyssey offers nothing to the rest of ED. All it is, is a destruction from the rest of ED, it can be a fun one, yes, but its one that does not help progress the game play loop, it does not further my progression in the rest of ED like horizons activates did, and that the problem with odyssey right now.

taking part in odyssey content right now, only serves to better odyssey activates, and imo, that a bad design for the game. Because as it stands, if you just dont bother with odyssey, you dont loose any thing, you dont miss out on any activates that the rest of ED offers, nor do you stand to gain or loose anything by participating in odyssey activates. Thats the issue, its 100% disconnected from the rest of ED, and once the novelty of odyssey activities wears off, i think people are going to start to see that.
 
Ah actually - I simply don't care about your concerns .
Well, you seem to have taken the time to respond to my thread, so thank you for that anyway :)

I'll say this because I think some people are very upset and scared we want to take away their Odyssey, don't worry children we aren't advocating to take away Odyssey, we just want to see it integrated with the rest of the game more. You can still shoot people :), but to be honest, if all you like is shooting people (I've played many good FPS's myself) then there are way better games to do that in than Odyssey if that's what you care about.
 
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Stuff that could really help combine Odyssey with Elite/Horizons would be things like EVA in the future, you're flying around exploring and you're damaged so you fly out and repair your ship.
They did this, or something like this. You fly with your ship to a planet, land it near a settlement and drive closer with your SRV, then you go out of the SRV and into the settlement to get stuff. In the past we could only get out in our SRV and drive between the buildings, that was a bit unsatisfying because I always wanted to see what is inside these building. Now I can get inside buildings but not into the already existing POIs because they did not rework them. They reduced it to a Shooter, but they could have made more out of this. Imagine flying to Dav's Hope and go inside the station and see the collapsed mine with your own eyes, see what happend instead of reading a few fragments of text. They could have made so much more out of this but they decided to stop working on the project when they reached the point where you can shoot at things. Someone not very clever decided that shooting at things is enough for us and this makes me very angry.
 
They did this, or something like this. You fly with your ship to a planet, land it near a settlement and drive closer with your SRV, then you go out of the SRV and into the settlement to get stuff. In the past we could only get out in our SRV and drive between the buildings, that was a bit unsatisfying because I always wanted to see what is inside these building. Now I can get inside buildings but not into the already existing POIs because they did not rework them. They reduced it to a Shooter, but they could have made more out of this. Imagine flying to Dav's Hope and go inside the station and see the collapsed mine with your own eyes, see what happend instead of reading a few fragments of text. They could have made so much more out of this but they decided to stop working on the project when they reached the point where you can shoot at things. Someone not very clever decided that shooting at things is enough for us and this makes me very angry.
I agree with this, I'll just say that one of my issues is that once you walk into the settlement to get stuff - none of that stuff affects anything except Odyssey, once you are on your feet no part of the gameplay extends beyond Odyssey for the most part.
 
I've been enjoying space legs in X4 Foundations (a series I'm still very new to), because everything I've used legs for so far is coupled with my ship(s). I walk around stations interviewing potential crew (actual NPC crew!!!) for my ship. I go on EVA to repair my ship, gather materials to enhance my ship, board and claim other abandon ships to become my ship, hack station comm systems to get missions to do in my ship, well you get the point. I can also walk around the bridge and enjoy the view out the window while my crew (actual NPC crew!!!) pilot my ship :D
Yes, the scale and the detailing in X4 is astonishing. :D
 
They did this, or something like this. You fly with your ship to a planet, land it near a settlement and drive closer with your SRV, then you go out of the SRV and into the settlement to get stuff. In the past we could only get out in our SRV and drive between the buildings, that was a bit unsatisfying because I always wanted to see what is inside these building. Now I can get inside buildings but not into the already existing POIs because they did not rework them. They reduced it to a Shooter, but they could have made more out of this. Imagine flying to Dav's Hope and go inside the station and see the collapsed mine with your own eyes, see what happend instead of reading a few fragments of text. They could have made so much more out of this but they decided to stop working on the project when they reached the point where you can shoot at things. Someone not very clever decided that shooting at things is enough for us and this makes me very angry.
And this is one of the things i think they need to fix with missions regarding odyssey.

RIght now in odyssey your ship does not matter, its nothing more then a glorified taxi in the game. If it can carry an SRV, is small, and has a rocket on it, it does not matter if its a corvette, or an eagle, it works just the same.
Aside from the payouts of odyssey needing to be near about 5x more then what they currently are, there needs to be more interaction between foot and ship. Great example would be this:
Rescue missions on damaged stations should no longer be a "take X amount of passengers" it should be.
You land on the station
you get outta your ship
You have to go thorugh the damage station, cutting open doors, rerouting power pulling out fires, clearing debis to rescue people
You can keep rescuing people so long as you have room in your ship to do so.
you then take off and fly to a safe location with your people.

Thats an example of your ship playing a role in odyssey content, or another example would be if you land on a planet and you have point defense turrets on your ship, they can shoot at enemies if they get close, letting you rescue hostage's or move supplies/cargo saftly.
 
woah wait x4 has onfoot game play as well? So is it basically ED with onfoot mechanics as well?
Yes it has - not much different from Elite with Concourses hit limited ship and other station interior, no planetsides (i think)
But it has much better NPC and interaction with them. I mean you start with one ship and later acne take over the whole economy with factory stations and ships en masse.
 

Deleted member 115407

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You land on the station
you get outta your ship
You have to go thorugh the damage station, cutting open doors, rerouting power pulling out fires, clearing debis to rescue people
You can keep rescuing people so long as you have room in your ship to do so.
So... basically you would fly to the station and land. That's the ship portion.
Then you would do a bunch of stuff on foot.
And the "connection" to the ship portion is you rescuing people as long as you have room in your ship to do so?

So, if I could get out of my ship at a settlement, walk over to a terminal, and use the terminal to accept a cargo transport mission and load the cargo onto my ship, problem solved, right?
 
So... basically you would fly to the station and land. That's the ship portion.
Then you would do a bunch of stuff on foot.
And the "connection" to the ship portion is you rescuing people as long as you have room in your ship to do so?

So, if I could get out of my ship at a settlement, walk over to a terminal, and use the terminal to accept a cargo transport mission and load the cargo onto my ship, problem solved, right?
No, thats not the connection im talking about, thats just an example of the way a mission could work that would make use of your ship.

The connection im talking about is that the activates i do in Odyssey do not in any way reflect benefits to my ship. A quick off the top of my head examples of how odyssey content could and should interact with the ship and the rest of ED at large would include, but is not limited to:
-New modules being found/ built using materials/ data you can only get on foot.
-New engineering effects for your ship/existing modulus that require materials/items that can only be found on foot.
-Ships are able to help clear out/ provide support during base attacks if they have a given module/crew to do this.
-SLF can be summoned in if your ship has them to either help you engage on foot, or transport you.
-New fighters can be built using on foot materials that make them better suited for air support.
-Raiding a settlement might revel the location of a one time mining hot spot on a near by ring, or the location of rare goods that can be used for horizon engineering, IE a statch of say chemical manipulators
-Stealing chemicals/data lets me syth new unique ammunition/fuel that does new things for your ship like jumping further more damage, or even acting as ax weapons.

These are just off the top of my head, and given time a lot more could be thought of, the point being is that when i do things in odyssey, it provides further use for my ship, or other ED activates, i have a reason to get out on foot, because i might get a new modeul for my ship, or i need these samples in order to make better drives, or syth better fuel, or ammo, or something.
 

Deleted member 115407

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No, thats not the connection im talking about, thats just an example of the way a mission could work that would make use of your ship.

The connection im talking about is that the activates i do in Odyssey do not in any way reflect benefits to my ship. A quick off the top of my head examples of how odyssey content could and should interact with the ship and the rest of ED at large would include, but is not limited to:
-New modules being found/ built using materials/ data you can only get on foot.
-New engineering effects for your ship/existing modulus that require materials/items that can only be found on foot.
-Ships are able to help clear out/ provide support during base attacks if they have a given module/crew to do this.
-SLF can be summoned in if your ship has them to either help you engage on foot, or transport you.
-New fighters can be built using on foot materials that make them better suited for air support.
-Raiding a settlement might revel the location of a one time mining hot spot on a near by ring, or the location of rare goods that can be used for horizon engineering, IE a statch of say chemical manipulators
-Stealing chemicals/data lets me syth new unique ammunition/fuel that does new things for your ship like jumping further more damage, or even acting as ax weapons.

These are just off the top of my head, and given time a lot more could be thought of, the point being is that when i do things in odyssey, it provides further use for my ship, or other ED activates, i have a reason to get out on foot, because i might get a new modeul for my ship, or i need these samples in order to make better drives, or syth better fuel, or ammo, or something.
I think those are all really good ideas. Have you added them to the suggestion subforum?
 
I think those are all really good ideas. Have you added them to the suggestion subforum?
Some of them yes, in one form or another. But the issue here is that we dont have anything like this in odyssey right now, and thats the problem, for the launch of the game, odyssey is largely disconnected because we lack anything like this.
 
Arguing that you can play Horizons without Odyssey is just realising that Odyssey is an expansion to the base game. Of course, you can play the base game without the expansion.

The reason to get an expansion is to add content to the base game. The question I faced with Horizons - why keep playing? I mined out most of the content. Odyssey adds reasons to fly to new places - ground missions, and football/biological scanning when exploring.

I did more planetary landings since the Odyssey release than I probably did in the entire period I played Horizons.

The engineering is distinct, but that’s hardly impossible to change - they could add ship mats to Odyssey mission rewards. Crash sites already have mats that are unlocked via cutting open a cargo rack, then scooped up with the SRV.
 
When I first read your thread title I figured I wouldn’t agree with you but after reading your post I think you nailed it.
If we got new tech atmospheric planets that looked good at usable frame rates then the space sim gamers would have gotten something, but we didn’t get that.

I see that Frontier was more interrested in bringing in the COD type, not realizing that group are use to very high functional games at high frame rates. There is no
way Odyssey can complete with a modern shooter.

I have 3500 hours in Elite VR and love this game, hopefully they can fix the planet visuals and improve performance for VR.

The change to the UI’s is a real head scratcher, they are obviously made by someone that doesn’t play the game and are a mess.
Please just give us back the old ones with more Galaxy map and modules storage.
It’s veary lacking in many ways and from a mission POV very basic.
 
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