Performance and bugs aside, the real worry for me is the game design itself

I agree with this, I'll just say that one of my issues is that once you walk into the settlement to get stuff - none of that stuff affects anything except Odyssey, once you are on your feet no part of the gameplay extends beyond Odyssey for the most part.
It is even worse, lets go back to Dav's hope as example, there are still materials laying on the ground you can scoop with your SRV, but you can't take them and drag them to your SRV or ship. It wouldn't even hurt when you can pick up some vanadium on a planet, but you should only get 1 instead of 3 when you farm them with your SRV, because you can not carry so much. But like I said, they stopped at the part where you can shoot at things.
 

Deleted member 115407

D
Some of them yes, in one form or another. But the issue here is that we dont have anything like this in odyssey right now, and thats the problem, for the launch of the game, odyssey is largely disconnected because we lack anything like this.
Some of it can certainly (albeit buggily) be accomplished with friends. Have you tried any multiplayer?
 
I like the ideas. Many more reasons to engage in the 'sphere of combat' and how it can help or change your gameplay vs dumbfires to capture cz points at the moment
No, thats not the connection im talking about, thats just an example of the way a mission could work that would make use of your ship.

The connection im talking about is that the activates i do in Odyssey do not in any way reflect benefits to my ship. A quick off the top of my head examples of how odyssey content could and should interact with the ship and the rest of ED at large would include, but is not limited to:
-New modules being found/ built using materials/ data you can only get on foot.
-New engineering effects for your ship/existing modulus that require materials/items that can only be found on foot.
-Ships are able to help clear out/ provide support during base attacks if they have a given module/crew to do this.
-SLF can be summoned in if your ship has them to either help you engage on foot, or transport you.
-New fighters can be built using on foot materials that make them better suited for air support.
-Raiding a settlement might revel the location of a one time mining hot spot on a near by ring, or the location of rare goods that can be used for horizon engineering, IE a statch of say chemical manipulators
-Stealing chemicals/data lets me syth new unique ammunition/fuel that does new things for your ship like jumping further more damage, or even acting as ax weapons.

These are just off the top of my head, and given time a lot more could be thought of, the point being is that when i do things in odyssey, it provides further use for my ship, or other ED activates, i have a reason to get out on foot, because i might get a new modeul for my ship, or i need these samples in order to make better drives, or syth better fuel, or ammo, or something.
 
i just had the thought that even the scale doesn't really work in odyssey. yes, you can now stand next to your ship and see how big it is. but does this really give you a sense of scale? there's still only one interaction with your ship and only one thing you can do with your ship: fly it. you technically can't get inside. you can just move your avatar to the cockpit. or perhaps turn your person avatar into a ship avatar. basically switching game modes. i don't get the sense of being a person entering and flying a ship. i'm either a person on the ground or a ship.

yea, the connection, the ship interior is missing. if releasing odyssey now is the biggest mistake, then not releasing interiors is the second biggest mistake. only with interiors you can get a real sense of scale of your ship. just standing in front of it and walking past it, doesn't do this justice. it's nice for screenshots which is the only thing elite seems to be good for nowadays. but where's the gameplay that gives you a true sense of scale? will it ever be there?

also, another thing that lacks to get a true sense of scale. you all know these huge ground bases. the circular ones with the tall tower in the middle. can you get up that tower as a person? how many levels are there? can you look out of a window from up there? i mean, that's the first thing i would want to explore. of course you cannot have a 1:1 scale environment for structures that are almost as big as an entire city. but god damn, when you can put a generic building on the ground next to those towers, why can't you put a generic environment on the top of these towers? and why is there only one location in all the stations? it's always the same. you look out the window which is always at the exact same location. you always see the same things. it boggles my mind. it's always the same and it's very small. these are enormous space stations. and all there is some rooms? wth?
 

Deleted member 115407

D
I like the ideas. Many more reasons to engage in the 'sphere of combat' and how it can help or change your gameplay vs dumbfires to capture cz points at the moment
Yep, and I'm not being sarcastic. I think those are great ideas and have even discussed some of them with others myself.

It's no secret that when it comes to "gameplay", frontier is pretty challenged in the imagination market. We need to bombard them with good ideas, because they need all the help they can get.
 
I am confused.
How can anyone see EDO as update directed to "COD types" or generally preferable to FPS shooters players,
if the most efficient way to clear the only hard fps gameplay in game (ofHCZ) is mass killing troops from a ship,
and in the other, not so hard fps part (scavengers) you can also kill them from your ship or SRV without sweating?

I have impression that adding POSSIBILITY of fps combat in EDO is being notoriously demonized on the forums.
It's not like it's the new meta for anything, is it?
 
You land on the station
you get outta your ship
You have to go thorugh the damage station, cutting open doors, rerouting power pulling out fires, clearing debis to rescue people
You can keep rescuing people so long as you have room in your ship to do so.
you then take off and fly to a safe location with your people.
I would like to do this, even if it takes way more time to fill the passenger cabins.
 
I am confused.
How can anyone see EDO as update directed to "COD types" or generally preferable to FPS shooters players,
if the most efficient way to clear the only hard fps gameplay in game (ofHCZ) is mass killing troops from a ship,
and in the other, not so hard fps part (scavengers) you can also kill them from your ship or SRV without sweating?

I have impression that adding POSSIBILITY of fps combat in EDO is being notoriously demonized on the forums.
It's not like it's the new meta for anything, is it?
Because it is marketed as such.
Perhaps not explicitly but the whole marketing was fighting in general focussed and that was what was used to lure new players in.
That's okay but EDO is to steep a learning curve in general to fit this group and performance wise - i won't start.
 
  • Like (+1)
Reactions: F18
I am confused.
How can anyone see EDO as update directed to "COD types" or generally preferable to FPS shooters players,
if the most efficient way to clear the only hard fps gameplay in game (ofHCZ) is mass killing troops from a ship,
and in the other, not so hard fps part (scavengers) you can also kill them from your ship or SRV without sweating?

I have impression that adding POSSIBILITY of fps combat in EDO is being notoriously demonized on the forums.
It's not like it's the new meta for anything, is it?
I like the addition of FPS combat, I don't like that the FPS combat is almost all of Odyssey's content and everything you get out of it only affected other Odyssey content.
 
Because it is marketed as such.
Perhaps not explicitly but the whole marketing was fighting in general focussed and that was what was used to lure new players in.
That's okay but EDO is to steep a learning curve in general to fit this group and performance wise - i won't start.
OK, if it's in the marketing context, then it's not my thing.
I just glanced at the thread and assumed you are talking about the actual gameplay "tailored" for FPS players.
In "giving them general advantage" meaning.
 
(...) everything you get out of it only affected other Odyssey content.
Well, it makes sense to me.
Imagine the horror on forums if you would have to grind materials
for additional SHIP upgrades by doing some hard(core) fps missions,
so "COD kids" would get advantage over ED "I-don't-play-fps-shooters" veterans in the ship combat part of game...
 

Deleted member 115407

D
I am confused.
How can anyone see EDO as update directed to "COD types" or generally preferable to FPS shooters players,
Most people who make such comments don't know.
 
Im gonna be honest i did not read the whole thing you posted, but i believe there are massive MASSIVE design issues with odyssey as it currently stands.

Odyssey right now, is so dethatched from the rest of the ED game, that at current state its nothing more then a bolt on FPS experience, i would not even call this an expansion, its more of a DLC add on.

What i mean by dethatched is that, none of the activates that take place in odyssey effect the rest of ED at large. Its complexly encapsulated in itself and thats the problem. Anything i do on foot, any progress i make on foot, servers to only make more progress on foot. There is nothing i need to gather, find, farm, research ect ect on foot that would then end up changing or making new game play for space. Anything i do with my ship, effects nothing for the on ground experience, and thats the problem.
If i completely ignored the odyssey content, i would not miss out on anything else elite has to offer, it does not further the experience.

Horizons how ever did do this well. I had a real reason to get out into the SRV, because it offered me things i could then use to upgrade my ship, to further my game play experience with in ED. That to me is the biggest issue odyssey has, aside from performance issues.
If they added what you said, players would have massively complained that Content is gated behind a pay wall.
So now with out Odyssey, you are not losing anything in Horizons.

Odyssey just offers you a different way to do the same things you did before: Missions, BGS.
We are still missing Power Play, Community Goals, Thargoids and Guardian - and all that comes with it - but Thargoids + Guardian would probably be next DLC
 
Well, it makes sense to me.
Imagine the horror on forums if you would have to grind materials
for additional SHIP upgrades by doing some hard(core) fps missions,
so "COD kids" would get advantage over ED "I-don't-play-fps-shooters" veterans in the ship combat part of game...
The thing is, this game should be focused on the ships. We have almost no good ship games, but we have hundreds of good modern FPS games. I like having first person combat in the game, but we have had almost no meaningful content updates for several years now in this space sim game, and we finally get an expansion and it has nothing to do with the actual ships, I just want them to combine the gameplay elements more, having boarding other ships would be a step in the right direction, the missions to capture criminals could be you actually capturing them. But now I am just repeating my main post pretty much.
 
Star Citizen is an example of how to do it the right way design-wise, bugs and alpha state notwithstanding.

I open the mobiglass, search for bounty missions and see an assortment of them, ranging from "shoot down enemy spacecraft" to "catch enemy that holed himself in a cave on a planet". When I trade I need to get out of my ship to access trade terminal. I walk to a turret as a crewmember to man it. The on-foot gameplay is integrated into space gameplay, and vice-versa.

On the brighter side, EDO:

Touch down at a crash site.

Open the cargo rack with cutter.

Collect the materials used for buffing ship systems with SRV.

Seems like some substitute for that.
 
Back
Top Bottom