Deleted member 115407
D
¯\(ツ)/¯1200 something PC
5800 something PS4/PS5
not sure what flopping these out is meant to achieve though?
Some dudes are just into that kind of thing.
¯\(ツ)/¯1200 something PC
5800 something PS4/PS5
not sure what flopping these out is meant to achieve though?
I took a mission that was a shallow version of that.
Took mission. Sent me to planet. Eagle was landed, crates lying around.
Went to first crate and got the item.. Hmm.. jumped back in SRV and noticed two targets.
Got back out, went and had a look. It was a hatch on the underside of the Eagle, used cutter to cut open hatch and inside were some power regulators and other stuff. Looted em.
Suddenly, my ship under attack by NPCs, went back and 4 NPCs had dropped in.
Took care of them and left.
The cuttable hatches were a very unexpected but pleasant surprise. It's a real shame I couldn't go onboard and loot the interior of the ship.
Apex is one of the greatest additions to this game, ever. That is not my opinion, it is objective fact.
I just went mining, and when I got back to port I saw that I could sell some of my minerals to a nearby port for a higher price. But I didn't want to flu all the way to that port. So I just Apexed over, then transferred my miner in. Bingo bango, profit.
Oh I understand, I even empathize. I played WoW for a literal decade AFTER it changed from an RPG to an action game. It took forever but eventually I understood that the game simply wasn't catering to me anymore.
Now your type may be short on options, and I empathize there as well, try finding an MMORPG among the piles of MMOARPGs, but that puts us at odds which is why I respect your, very rare, concession to our gameplay.
Ivorytower referring to my vocabulary? Sentence structure? Considering psychology? Just me man, high school dropout who plays video games a lot.
Now your type may be short on options, and I empathize there as well, try finding an MMORPG among the piles of MMOARPGs, but that puts us at odds which is why I respect your, very rare, concession to our gameplay.
Well, it's a good question.... maybe not.You can transfer ships with cargo on board?
Well, it's a good question.... maybe not.
After I made that comment I went back and looked at my cargo hold, and my painite was missing.
Wasn't sure if I'd already sold it, so looked at my journal... it just.... wasn't there.
So for now I am going to say no, you cannot.
I am going to add a final thought on this...No, thats not the connection im talking about, thats just an example of the way a mission could work that would make use of your ship.
The connection im talking about is that the activates i do in Odyssey do not in any way reflect benefits to my ship. A quick off the top of my head examples of how odyssey content could and should interact with the ship and the rest of ED at large would include, but is not limited to:
-New modules being found/ built using materials/ data you can only get on foot.
-New engineering effects for your ship/existing modulus that require materials/items that can only be found on foot.
-Ships are able to help clear out/ provide support during base attacks if they have a given module/crew to do this.
-SLF can be summoned in if your ship has them to either help you engage on foot, or transport you.
-New fighters can be built using on foot materials that make them better suited for air support.
-Raiding a settlement might revel the location of a one time mining hot spot on a near by ring, or the location of rare goods that can be used for horizon engineering, IE a statch of say chemical manipulators
-Stealing chemicals/data lets me syth new unique ammunition/fuel that does new things for your ship like jumping further more damage, or even acting as ax weapons.
These are just off the top of my head, and given time a lot more could be thought of, the point being is that when i do things in odyssey, it provides further use for my ship, or other ED activates, i have a reason to get out on foot, because i might get a new modeul for my ship, or i need these samples in order to make better drives, or syth better fuel, or ammo, or something.
That is true, they won't fulfill my wildest fantasies. But I do hope we at least get EVA and the ability to repair our ships on space legs :LI am going to add a final thought on this...
If you think these people are going to roll up their sleeves and get to work on fulfilling your wildest gaming fantasies you're out of your gourd.
- These people can hardly put together a simple mission where you go to point A and blow up spaceship B. They literally screw these things up on a regular basis, and then just let them sit for months, if not years on-end unfixed.
- Players waited for years to meet the "bad guys", and Frontier's grand idea for the first meeting was to make the event completely RNG generated. Some CMDRs got it on the first go, some never got it. How exciting for the latter half to get to waste their time for hours trying to experience the game, only to have to resign themselves to watching the game unfold on YouTube.
- They introduce major story content that is broken at release, and remains that way for months and months on end. How many hundreds if not thousands of hours of player time has been wasted attempting to repair starports that never repair themselves? And frontier is like "oopsie poopsie! ¯\(ツ)/¯"
- They introduce other story content that evokes images of wild new adventures and locations to explore, only to turn the heat down at the end with "Oh, it's fixed now" Galnet articles. You know that amazing thing that was about to happen!? Well it wound up not happening. Good job preventing it, because I'm sure you wouldn't have wanted to experience it anyways. But hey, the Constitution Party of HR 5534 Needs Synthetic Fabrics and Consumer Technology, so git on it, dummy.
I don't fault you for that. The more gameplay the better.That is true, they won't fulfill my wildest fantasies. But I do hope we at least get EVA and the ability to repair our ships on space legs :L
I feel, artistically, it's connected well enough with Elite. It's definitely not as 'grounded' as the spaceship gameplay, though.
Unless, in the far future, conflicts are settled by numerous rounds of laser tag with a set score system.
I'm all for the pew pew, but the conflict zones are something I'd expect for a CQC sorta deal, not the actual conflicts ingame. The ground conflict zones are the most jarring experience I've ever had in Elite.
There are definitely things in space that feel 'gamey', don't get me wrong. I've expressed my dislike for RES pirates with 'kill me' signs on their back since the very beginning. The ground conflict zones somehow feel worse, though. Much worse.