Performance and bugs aside, the real worry for me is the game design itself

I took a mission that was a shallow version of that.

Took mission. Sent me to planet. Eagle was landed, crates lying around.
Went to first crate and got the item.. Hmm.. jumped back in SRV and noticed two targets.
Got back out, went and had a look. It was a hatch on the underside of the Eagle, used cutter to cut open hatch and inside were some power regulators and other stuff. Looted em.
Suddenly, my ship under attack by NPCs, went back and 4 NPCs had dropped in.

Took care of them and left.
The cuttable hatches were a very unexpected but pleasant surprise. It's a real shame I couldn't go onboard and loot the interior of the ship.

Sure, but what did you -get-?

I know the (single crash site....what) they made here, and have been there myself (well one of the seven billion versions of the exact same crash)

Yes, it does some cool stuff, but as you said, it's very watered down, the biggest problem is -

Yes, there is one cargo canister there.

Yes, there are materials you can get there (but they suck, always, every time)

The rest is pure on foot stuff, and the ship that drops people down has never attacked my own ship, it'll just act as a drop ship, and leave.

It's almost entirely designed for Odyssey and doesn't feel linked to the rest of the game. It seems to be the closest they got, as though they were going to design things like this, but then ran out of time (surprise)
 
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Apex is one of the greatest additions to this game, ever. That is not my opinion, it is objective fact.
I just went mining, and when I got back to port I saw that I could sell some of my minerals to a nearby port for a higher price. But I didn't want to flu all the way to that port. So I just Apexed over, then transferred my miner in. Bingo bango, profit.

You can transfer ships with cargo on board?
 
Oh I understand, I even empathize. I played WoW for a literal decade AFTER it changed from an RPG to an action game. It took forever but eventually I understood that the game simply wasn't catering to me anymore.

Now your type may be short on options, and I empathize there as well, try finding an MMORPG among the piles of MMOARPGs, but that puts us at odds which is why I respect your, very rare, concession to our gameplay.

Ivorytower referring to my vocabulary? Sentence structure? Considering psychology? Just me man, high school dropout who plays video games a lot.

🙄

Now your type may be short on options, and I empathize there as well, try finding an MMORPG among the piles of MMOARPGs, but that puts us at odds which is why I respect your, very rare, concession to our gameplay.

What a lovely condescending word salad that is! Thenk yew!
"My Type" = https://www.google.com/search?q=Elite+Dangerous+grind

"Your Type" = why we get releases like Odyssey, and is pretty much why we can't have nice games.

I'm not short on options at all either. I've already decommissioned the Fleet Carrier.

The player base is a broad continuum of users with different play styles and time constraints, and I would bet good money the majority absolutely hate the time-wasting tedious grind mechanics of ED, and EDO is pushing even the most committed of those to reconsider their time investment going forward.

Pretty sure it's also not going to include new players migrating from the FPS market either, as the current Odyssey attempt at an FPS totally ignores what FPS players want/need - even if they try to cover up boneheaded design by labeling it a "thinking persons FPS" (sic).

The only context it currently works even mildly is as a stealth game (WHICH ARE CALLED STEALTH GAMES. NOT FPS), and that is never even mentioned as a design goal. So double fail there.
 

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Deleted member 115407

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You can transfer ships with cargo on board?
Well, it's a good question.... maybe not.
After I made that comment I went back and looked at my cargo hold, and my painite was missing.
Wasn't sure if I'd already sold it, so looked at my journal... it just.... wasn't there.

So for now I am going to say no, you cannot.
 
OP: You've nailed it. I don't think I've ever been so disappointed with an "update". Waited years for it too! If I felt I could get away with asking for a refund I would. There appears to be some really odd decision making going on at Frontier. Sadly I eventually got bored with Horizons, I'm elite trader, elite explorer and halfway elite in combat but the continual grind grind grind just eventually eats away at the fun. So sad that Odyssey has not improved on that experience, in fact it's actually managed to make it worse! The sheer amount of time wasted travelling to and from combat zones makes it just that ... a waste of time ... and we can't even walk around our own ships!
 
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Well, it's a good question.... maybe not.
After I made that comment I went back and looked at my cargo hold, and my painite was missing.
Wasn't sure if I'd already sold it, so looked at my journal... it just.... wasn't there.

So for now I am going to say no, you cannot.

Yeah... makes that taxi service less objectively great.

(I actually agree it's a good thing though - just, the way you are tied to a "main ship" is still silly - you should be able to just jump on any ship you have docked at a station using the elevator, regardless of there being an inter astra service there, and regardless of if any of them have cargo on board)
 

Deleted member 115407

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No, thats not the connection im talking about, thats just an example of the way a mission could work that would make use of your ship.

The connection im talking about is that the activates i do in Odyssey do not in any way reflect benefits to my ship. A quick off the top of my head examples of how odyssey content could and should interact with the ship and the rest of ED at large would include, but is not limited to:
-New modules being found/ built using materials/ data you can only get on foot.
-New engineering effects for your ship/existing modulus that require materials/items that can only be found on foot.
-Ships are able to help clear out/ provide support during base attacks if they have a given module/crew to do this.
-SLF can be summoned in if your ship has them to either help you engage on foot, or transport you.
-New fighters can be built using on foot materials that make them better suited for air support.
-Raiding a settlement might revel the location of a one time mining hot spot on a near by ring, or the location of rare goods that can be used for horizon engineering, IE a statch of say chemical manipulators
-Stealing chemicals/data lets me syth new unique ammunition/fuel that does new things for your ship like jumping further more damage, or even acting as ax weapons.

These are just off the top of my head, and given time a lot more could be thought of, the point being is that when i do things in odyssey, it provides further use for my ship, or other ED activates, i have a reason to get out on foot, because i might get a new modeul for my ship, or i need these samples in order to make better drives, or syth better fuel, or ammo, or something.
I am going to add a final thought on this...

  • These people can hardly put together a simple mission where you go to point A and blow up spaceship B. They literally screw these things up on a regular basis, and then just let them sit for months, if not years on-end unfixed.
  • Players waited for years to meet the "bad guys", and Frontier's grand idea for the first meeting was to make the event completely RNG generated. Some CMDRs got it on the first go, some never got it. How exciting for the latter half to get to waste their time for hours trying to experience the game, only to have to resign themselves to watching the game unfold on YouTube.
  • They introduce major story content that is broken at release, and remains that way for months and months on end. How many hundreds if not thousands of hours of player time has been wasted attempting to repair starports that never repair themselves? And frontier is like "oopsie poopsie! ¯\(ツ)"
  • They introduce other story content that evokes images of wild new adventures and locations to explore, only to turn the heat down at the end with "Oh, it's fixed now" Galnet articles. You know that amazing thing that was about to happen!? Well it wound up not happening. Good job preventing it, because I'm sure you wouldn't have wanted to experience it anyways. But hey, the Constitution Party of HR 5534 Needs Synthetic Fabrics and Consumer Technology, so git on it, dummy.
If you think these people are going to roll up their sleeves and get to work on fulfilling your wildest gaming fantasies you're out of your gourd.
 
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I am going to add a final thought on this...

  • These people can hardly put together a simple mission where you go to point A and blow up spaceship B. They literally screw these things up on a regular basis, and then just let them sit for months, if not years on-end unfixed.
  • Players waited for years to meet the "bad guys", and Frontier's grand idea for the first meeting was to make the event completely RNG generated. Some CMDRs got it on the first go, some never got it. How exciting for the latter half to get to waste their time for hours trying to experience the game, only to have to resign themselves to watching the game unfold on YouTube.
  • They introduce major story content that is broken at release, and remains that way for months and months on end. How many hundreds if not thousands of hours of player time has been wasted attempting to repair starports that never repair themselves? And frontier is like "oopsie poopsie! ¯\(ツ)"
  • They introduce other story content that evokes images of wild new adventures and locations to explore, only to turn the heat down at the end with "Oh, it's fixed now" Galnet articles. You know that amazing thing that was about to happen!? Well it wound up not happening. Good job preventing it, because I'm sure you wouldn't have wanted to experience it anyways. But hey, the Constitution Party of HR 5534 Needs Synthetic Fabrics and Consumer Technology, so git on it, dummy.
If you think these people are going to roll up their sleeves and get to work on fulfilling your wildest gaming fantasies you're out of your gourd.
That is true, they won't fulfill my wildest fantasies. But I do hope we at least get EVA and the ability to repair our ships on space legs :L
 

Deleted member 115407

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That is true, they won't fulfill my wildest fantasies. But I do hope we at least get EVA and the ability to repair our ships on space legs :L
I don't fault you for that. The more gameplay the better.
 
Yes, but if they were even planning on adding more variety in station interiors they would have mentioned it in the roadmap? Here is where the nothing starts when trying to appeal to frontier.
 
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I feel, artistically, it's connected well enough with Elite. It's definitely not as 'grounded' as the spaceship gameplay, though.

Unless, in the far future, conflicts are settled by numerous rounds of laser tag with a set score system.

I'm all for the pew pew, but the conflict zones are something I'd expect for a CQC sorta deal, not the actual conflicts ingame. The ground conflict zones are the most jarring experience I've ever had in Elite.

There are definitely things in space that feel 'gamey', don't get me wrong. I've expressed my dislike for RES pirates with 'kill me' signs on their back since the very beginning. The ground conflict zones somehow feel worse, though. Much worse.
 
I feel, artistically, it's connected well enough with Elite. It's definitely not as 'grounded' as the spaceship gameplay, though.

Unless, in the far future, conflicts are settled by numerous rounds of laser tag with a set score system.

I'm all for the pew pew, but the conflict zones are something I'd expect for a CQC sorta deal, not the actual conflicts ingame. The ground conflict zones are the most jarring experience I've ever had in Elite.

There are definitely things in space that feel 'gamey', don't get me wrong. I've expressed my dislike for RES pirates with 'kill me' signs on their back since the very beginning. The ground conflict zones somehow feel worse, though. Much worse.

Yeah they are super arbitrary.

Would be better if you just, went in, took out the enemy, the repelled a wave of reinforcement, then everyone got in SRVs and drove to the next base, and captured that. Planet wide assault.

Instead, we capture (pylons????) Over and over again because (somehow?????) That gets you reinforcement (tickets?????) So you can drop in me troops.....

I don't even get what it's meant to be representing.

Can anyone actually explain it?
 
I came from a alternate universe were Heineken did the Odyssey development. In that game we play a space commander who has the ability to get up from their cockpit seat and venture through their own ships interior whether that be in full VR or not (your choice).
Their reason for leaving the chair is simple, their onboard motion detector has just alerted them to the fact that they have intruders on their ship. Space Pirates most likely they picked up from that last interdiction or when they landed at that last crash site.
They are glad they invested in a motion detector and engineered it to show all locations on their ship, now they wish they had invested a bit more in internal bulk head doors!
Now they need to fight their way through the ship to expel/kill the invaders.
They visit a Thargoid installation and upon leaving they notice modules on their ship appear to be going slowly Off-line?
Motion detector appears to show nothing amiss but still somethings not right. Better go check their on-board modules in person.
As they go to get up from their seat and turn around they come face to face with a Thargiod!
Thargoids are to advanced to be caught out by a simple motion detector!

Now I wake up and I'm back in this Universe and Odyssey sits on my FD launcher only mocking me! While I click on Horizons Odyssey is sending me bad vibes that it is coming and their is no escape!

Fly Safe
CMDR Q!!!!
 
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