Personal Narrative

I completely understand what you're saying. I'm not "disagreeing" with your perspective, only trying to outline that in this particular setting there's tens of thousands (if not more) players set in exactly the same location... all creating their own "meaning".

I'm not going to argue with your opinion of the game, either- because you're entitled to your own opinion, as is everyone else. Personally, I don't feel the game is "barebones", but then again I'm not comparing it to other games, I'm enjoying the content of this game as it was/is introduced over time. My opinion may change over time as well- but since release it hasn't. I'm also not saying the game is "faultless" or "perfect", I've pointed out many things myself. Do those faults mean the entire game has no meaning for me? No, I just look forward to those things being improved- and if for some reason they aren't and it changes my perspective of enjoyment, I'll simply quit playing and move onto something that's more entertaining to me.

Yeah I get that. For me the most rewarding things in this game were exploration and mining. The experience of going to the core was very memorable. I'm eager to see what exploration and mining revamps they have in mind for Beyond. It's just that there's a lot of other things in this game that I would participate more in if they were fleshed out more.
 
Mass Effect nailed Personal Narrative 200% - a Personal Narrative that spanned 3 separate games.

Elite is not Mass Effect, and I wouldn't want it to be. But I do welcome anything that gives me a more personal connection to my character, my ship and the galaxy around me.

I'd welcome hearing Federal Flight Control announce: "Admiral on deck!" when I land, or hear an Imperial Flight controller address me as "Your Grace", rather than just "an ally like you."
I'd even welcome a "Sorry, sir, just following orders." from those pesky patrol ships around the stations that take turns scanning me like I'm some criminal scum - even when I have just done some scummy criminal thing, like offloading a cargo hold full of... questionable goods at the local black market...

I'd also welcome some more amiable messages from factions I'm in particularly good standings with, based on my Reputation and Influence.

As it is right now, these are not particularly useful traits, aside from getting better paying missions. Let me burn a little Influence to get out of Speeding violation, or bribe a security agent who discovers I'm bringing all the beer for the alcoholic religious fanatics.

Even minor things like this would all go extremely long ways towards making a personal narrative more personal and a lot less narrated.

As it is, Elite is this delightfully convoluted contraption...

https://media.giphy.com/media/908q6QdcMOQ8g/giphy.gif

All full of intricate little parts of the whole, but the grand end result of all of these things working together...

Is somewhere between

https://media.giphy.com/media/xLmvz7dmXtpQY/giphy.gif

and

https://media3.giphy.com/media/kIHDMrDKN5WYE/giphy.gif

A whole lot of effort, not much "progress".

mesmerizing gifs... :eek:

And i agree, such things are what i understand as "personal narrative". I would have expected maybe special statuses after doing something that has impact. Like working really hard to remove outbreaks status let's faction mention this in their greetings lines "Thanks you again for the aid you provided during the outbreak..."

But the tech broker is just a (nice) additional upgrade feature for ships. Calling it narrative is misleading.
 
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Ahoy there,
i keep reading and hearing this term from FD and on the forums.
But i think people confuse what it means (from the wiki):
"Personal narrative (PN) is a prose narrative relating personal experience usually told in first person; its content is nontraditional.[1] "Personal" refers to a story from one's life or experiences. "Nontraditional" refers to literature that does not fit the typical criteria of a narrative."

So it is my own story to be told.
I wonder why FD confuses my own story with grinding.
Tech-brokers are coming and they are there for my own "personal narrative"?
Sure if i work with them, i get special stuff, if not i don't get that reward.
But that is no personal narrative, that is a single choice to grind stuff.

My CMDR's personal narrative is this in a short summary:
- born in Psamathe - Kapp Dock
- learned of his lust for adventure and the stars on his first orbital flight
- spent his time refining his piloting skills and earning money for the pilot's license
- started out with some deliveries, until he discovered that the big companies steadily supply his home system with goods that are not necessary
- he learned that some of the household machines were wired and used for espionage, Psamathe always was a troubling system
- left to learn more about the companies, eventually ended up framed by authorities and labelled pirate, investigating the cerberus plague
- sticked to the pirate role and started robbing transports to interrupt resupply lines
- plans got foiled, as soon as hudson became president and sent a kill squad to psamathe, subduing the independant system under his baleful gaze
- had to leave and run for his life, making new aquaintances and finding new hideouts, eventually pestering alliance and empire systems aswell
- investigated in the abduction of Halsey and Palin, found clues, that the cerberus plague was bio-engineered and used to alter the memory
- aquired funds to invest into better equipment and a larger ship, rigged for stealth approaches while retaining survivability
- found out about the global diamond reserves of the federation in DS Leonis and started to trace the transports' origins
- found the Diamond Depot and started a raid on it and the transports, until the whole system was wanting him dead, severely hampering federal expansion and the presumed shadow council

What we get from FD is just a bland interaction that requires grind as enabler.
There is no achievement in "harvesting" engineer materials,
becoming hostile to a whole system and having a bounty that rises above your own
reserves however is something, that is personal narrative.
Why is the "personal narrative" always the GRIND?!

Personal narrative should tie into REPUTATION.
Allow us to make friends for real and have NPC wings
that aid us or tip us off.
Make REPUTATION matter, make it do something.
Grinding is boredom.

Wait, did you finally reveal the location of the Diamond reserve?

What ever happened to your Diamond stealing CG?
 
I think it's really hard to have any narrative in the game currently, as most things are very transient/disposable.

Random Mission Giver 1: "Kill Pirate Lord A".
Ok, done.
Random Mission Giver 2: "Kill Pirate Lord B".
Ok, that's done too.
Random Mission Giver 3: "Ship 100 wotsits to System X".
Done.

Currently - I don't really notice or care who's giving the missions. I don't really care who's the target or what the cargo is. Being able to pick up more of these missions per visit doesn't really fix anything for me.

Instead of anonymous mission givers we see for a few seconds in the Mission Boards - I'd love to have more persistent Contacts - and if you hit sufficient rep with their faction they'll start offering you interesting missions (wherever you are or whatever you're doing). You can accept or reject, but reject too many (or fail too many) and they might stop contacting you.

The missions could be similar but instead of disposable contacts, you might have to kill 3 Pirate lieutenants in order to get a shot at the pirate lord. That makes it feel more like a long term, worthwhile task. If the contact is a businessman, the cargo he asks you to deliver might be dangerous and toxic, if he's a criminal himself the cargo might be bodies in escape pods to be disposed of without being scanned.
 
This all strikes me as a whole lot of faux outrage and other assorted levels of pointless hand wringing.

Personal Narrative simply means YOUR STORY in the game. Nothing more, nothing less.

Surely you guys can find something more timely and substancial to worry about than a simple case of semantics?

Show of hands: who here is outraged?

Anybody?

Anybody Outraged?




Helllo?
 
Show of hands: who here is outraged?

Anybody?

Anybody Outraged?




Helllo?

He storms into forum threads offering a somewhat arrogant viewpoint, takes offence if you disagree with him and puts you on his ignore list if you disagree more than once. Needless to say, I (and many others, apparently) am on his ignore list lol. (That's not you, Kaocraft)
 
Surely there is some amount of irony in the huge length of threads that include complaints about the grind in-game.



On topic.

Personal Narrative simply refers to the fact that there is no explicit story to follow.

My apologies if this point has already been made. Reading the entire thread was too much of a grind.

Not in the context of Elite Dangerous and not in the context of this discussion it doesn't. Why? Because the devs have specifically spoken, at Frontier Expo and more recently in the livestream, about how they are going to be adding things to the game which emphasize personal narrative. This implies they are doing *something*. If the beginning and end of "Personal Narrative" is "no explicit story to follow," then they already knocked that one out of the park on launch day and there isn't anything else for them to do.
 
Isn’t personal narrative the persistent record of the things a person has done in sequence to lead to where they are?

We do have that. You’re sitting in it. Look to the right. That panel that pops up is your record. All those stats? Choices and things YOU did moved those around. That’s the game. Tab over. All those modules? YOU had to make the money through your chosen actions to get all those. The little hexagon eng symbols? Yep they didn’t just appear there, you had to make choices and do things in the game to get those.

That’s your personal narrative. That’s the summary of playing Elite.

Now wanting MORE things to choose to do to move and change the items in your narrative? Of course that would be most welcome. I think at the end of the day that’s what most everyone wants. New things to do that will yield different changes. Maybe a chain mission for unique stat module drop? Something more than credits, materials and rep. Things you can’t just buy.

Interacting with Mega Ship? Yea that’s new to me! I haven’t been to a mega ship yet. I only just started leveling up a crewman.
 
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At least you don't deny the fact that it's just another added grind added to the game.

No I don't, but I won't confirm it either as I don't have enough information yet. I suspect that I probably won't grind for any of it and just unlock them when I get the stuff without trying. The ones that I need to do an activity for I will see what it is before committing. You don't have to grind for them unless you want them ASAP. But that's your choice.
 
I'm perfectly fine with that though, as I prefer to play out my own personal narrative within the game on my own terms. :)

Same here.


"Personal Narrative" in this game is entirely limited to what is inside your own head. That isn't entirely a bad thing. A lot of people play video games because they like to play video games. Others play to immerse themselves in the game universe via role play.

There's no way that Frontier can EVER deliver a "personal narrative" within this game that scrapes the surface of my imagination.

Great comment. This shows great understanding of not only this game but of RPG generally.

FD is not a single, natural "person", as you say.

If individuals can't, or don't wish to, immerse in PN then it's not FD's problem.... it's the individual's lack of ability to create, and possibly and regrettably, think for themselves.

Unfortunately the Real WorldTM is made up of, by and large, people who either can't, or are too lazy to, think for themselves.
 
Same here.




Great comment. This shows great understanding of not only this game but of RPG generally.

FD is not a single, natural "person", as you say.

If individuals can't, or don't wish to, immerse in PN then it's not FD's problem.... it's the individual's lack of ability to create, and possibly and regrettably, think for themselves.

Unfortunately the Real WorldTM is made up of, by and large, people who either can't, or are too lazy to, think for themselves.

Sorry pal, but, what a load of bollards.
 

Tiny_Rick

Banned
Sorry pal, but, what a load of bollards.

Actually, this is a load of bollards.

7.jpg
 
Same here.




Great comment. This shows great understanding of not only this game but of RPG generally.

FD is not a single, natural "person", as you say.

If individuals can't, or don't wish to, immerse in PN then it's not FD's problem.... it's the individual's lack of ability to create, and possibly and regrettably, think for themselves.

Unfortunately the Real WorldTM is made up of, by and large, people who either can't, or are too lazy to, think for themselves.

Nah, I love to think for myself. I just want more tools/activities in game to work with to make my experience more fun.

I'm sorry that I haven't reached the high level of Zen enlightenment where I can find the deep, personal narrative in spending hours blowing up rocks to turn in materials to a station menu for weapon unlocks. :rolleyes:
 
Seems that what you are suggesting is just a different type of grind, for milestones and achievements in this case. Similar to gaining rank through missions etc...

Can't avoid the grind. Embrace your destiny...

It very well might come ultimately to that,
but, and this is a big but:
- what we now have is grinding due to either favouring a single task for speedy aquiring, or limiting the means of aquiring items to a single task
- allowing for all careers to influence the options available by playing these careers, there is an incentive to play what you want in the form of rewarding access/items
- playing what you want to play and represent thus is furthered, leading to rewarding experiences while building the personal narrative

Wait, did you finally reveal the location of the Diamond reserve?

What ever happened to your Diamond stealing CG?

My diamond stealing cg idea is as dead as piracy.
I never got any answer on that CG idea, thus i switch methods.
It seems to me that CGs are biased towards cargo hauling, retrieval and bounty hunting,
piracy never made it in.
Everyone is welcome to steal and kick in the fed's crown jewels at DS LEONIS.
 
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