as in... have the people fall out of the train while it is looping so slowly? LOL [big grin]
remember how we used to be able to pick guests up and toss them around?? fun times [big grin]
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as in... have the people fall out of the train while it is looping so slowly? LOL [big grin]
remember how we used to be able to pick guests up and toss them around?? fun times [big grin]
If you can modify terrain/path collision you will be god =)
So how is the progress going?
Does this mean we can get rid of the pesky restrictions? Like track length, curve size, loop size, etc, etc? That would be awesome.
That would be awesome. Part of the annoyance for me when coaster building is those restrictions!
^ This Frontier. THIS. Look at it.
I'm still hoping that they remove a lot of the coaster restrictions/allow shorter minimum segment length (shorter MSL on everything, even tracked rides) in the Anniversary Update. It is unlikely, but it needs to happen soon.
Out of curiosity, do mods affect the stability of the game?
It would take a lot of knowledge on the game to fix problems like that, it seems like Gregor is just testing things through trial and error, or guessing and getting luckyCurious about what tweaks would do to freezing etc.
Here's a little something I've been working on today; changing track restrictions. If I can work out a way of sharing the mod I made for this one without breaching any rules, I may do so.
https://youtu.be/FiobQbpODiU
So how is the progress going?
I'm currently in the process of developing some tools for .ovl editing, though its still in its very early stages and not something I can yet release for other people. Slowly but surely progress is being made though. [big grin]