Planet graphics is broken in many ways and FDEV is in silence. Why?

There are problems, but the fire is being stoked by people such as you mention.
There are a lot of planets working well, but some has issues.
Some of the planets look good, others much more basic than before.

I seriously hope you are wrong.

The largest issue the new planet tech has is the fact that they are littered with copy pasta. This is not a bug, but a feature. Ross said this was going to happen. Even when/if they iron out all the bugs and kinks, the Exploration killer that is copy pasta will remain. They will have to redo the planet tech and regen the galaxy (again) to change that.
 
They could explain (at least) that they know the issue, and they're working on it.

They have. Bugs around lighting, texturing, planet surfaces and performance were all addressed in the dev update just over a week ago. Two of them as "we know it's an issue and we're working on fixes", one as "we've already been working on this and we'll keep watching" and one as "we know it's an issue and we're still looking for a suitable approach to fix it"

  1. Improvements to lighting (https://issues.frontierstore.net/issue-detail/33174)
    • Many of the lighting issues have been improved across previous updates, the last major set relate to the update of ship cockpits which will be in Update 5. We will continue to monitor your feedback.
  2. Degraded terrain textures compared to Horizons (https://issues.frontierstore.net/issue-detail/32854)
    • Pathways have been identified to improve this and a team is actively working on this area.
  3. Planetary features that appear to repeat (https://issues.frontierstore.net/issue-detail/34834)
    • We understand this is an important topic within the community. As mentioned at the start of the article, we want to share the challenges as well as the positives. Investigations are still ongoing, however, it must be said that this is proving to be a very significant technical challenge. At the current time we do not have a workable solution. BUT, investigations will continue and we will keep you updated.
  4. FPS performance in Odyssey
    • Pathways have also been identified with performance and the team are actively working on this area.

They're not in silence, they're just not succeeding in saying what you want to hear which is "that's fixed in today's patch". (Which, to be clear, I'd also like to hear!)

And they could give another update ... but it's only been a week, so it'd say exactly the same thing again.
 
A little off-topic -But just tested EDO again.
I hope they did not mark the light/color issue as fixed, because it's not.

They might tweak the gamma but bloom effects and color hues are way off and not fixed at all.
 
They have. Bugs around lighting, texturing, planet surfaces and performance were all addressed in the dev update just over a week ago. Two of them as "we know it's an issue and we're working on fixes", one as "we've already been working on this and we'll keep watching" and one as "we know it's an issue and we're still looking for a suitable approach to fix it"



They're not in silence, they're just not succeeding in saying what you want to hear which is "that's fixed in today's patch". (Which, to be clear, I'd also like to hear!)

And they could give another update ... but it's only been a week, so it'd say exactly the same thing again.
Alex here helped with the issue. It's seems to have connection with cached shaders.
 
A little off-topic -But just tested EDO again.
I hope they did not mark the light/color issue as fixed, because it's not.

They might tweak the gamma but bloom effects and color hues are way off and not fixed at all.
Still an issue. Obisian Ant said many things about it.
 
Those aren't my issues. Repeated features and low res textures it's another issue; mine it's popup graphics when approaching the planets and moons; but it's seems related with shaders cache and the tip that alex gave us improved a lot.
Thanks for the message.

Cheers.

You posted this earlier :

"I doubt, anyway I've created many tickets and this thread. Every player should do the same to 'force' they, at least give us a update. Let's see."

So should we all create tickets for your problem?
 

Planet graphics is broken in many ways and FDEV is in silence. Why?​

No idea, especially when they said they will be more… what’s the word… communicative?

It was nice while it lasted.
 
You posted this earlier :

"I doubt, anyway I've created many tickets and this thread. Every player should do the same to 'force' they, at least give us a update. Let's see."

So should we all create tickets for your problem?
When you create a ticket, you see the similar tickets already opened. Just 'vote' saying you have the same issue.
Cheers.
 
Planetary features that appear to repeat (https://issues.frontierstore.net/issue-detail/34834)
  • We understand this is an important topic within the community. As mentioned at the start of the article, we want to share the challenges as well as the positives. Investigations are still ongoing, however, it must be said that this is proving to be a very significant technical challenge. At the current time we do not have a workable solution. BUT, investigations will continue and we will keep you updated.

All they are saying is, "We don't know how to fix the copy pasta without redoing fundamentals of the planet tech and rerolling everything". It is not a bug. It is by design. They just don't want to admit it. Notice the statement, "Planetary features that appear to repeat". They are so uncomfortable with how thoroughly the surface generation has been rejected, and the fact that changing it will require nearly redoing the planet tech, that they are flat-out lying. Surface features aren't appearing to repeat, they are repeating. And further, they knew it was going to work this way, they just didn't think CMDRs would hate it so because they are that disconnected and didn't see the reaction coming.

Their poor handling of this whole debacle stems from the fact that they know, more than anyone, that the failure of EDO isn't an issue of bugs, but of design fundamentals. Their prime concern is not of how the game pans out at this point, but of retaining pride and paycheck. That can turn out to be a blessing for both FD and CMDRs, but only if those fears have tangible realities. The best learned lessons are learned hard. Hopefully this is a turning point for FD to become what everyone knows it can.

o7
 
All they are saying is, "We don't know how to fix the copy pasta without redoing fundamentals of the planet tech and rerolling everything". It is not a bug. It is by design. They just don't want to admit it. Notice the statement, "Planetary features that appear to repeat". They are so uncomfortable with how thoroughly the surface generation has been rejected, and the fact that changing it will require nearly redoing the planet tech, that they are flat-out lying. Surface features aren't appearing to repeat, they are repeating. And further, they knew it was going to work this way, they just didn't think CMDRs would hate it so because they are that disconnected and didn't see the reaction coming.

Their poor handling of this whole debacle stems from the fact that they know, more than anyone, that the failure of EDO isn't an issue of bugs, but of design fundamentals. Their prime concern is not of how the game pans out at this point, but of retaining pride and paycheck. That can turn out to be a blessing for both FD and CMDRs, but only if those fears have tangible realities. The best learned lessons are learned hard. Hopefully this is a turning point for FD to become what everyone knows it can.

o7
wow could I read your research papers to see if I come to the same answer
 
wow could I read your research papers to see if I come to the same answer

That the copy pasta was intended? No 'research papers' needed, just listen to Ross.

"I was excited to see what could happen with uh the code side and the art side working together to create these assets which are blended and selected for planets and uh yeah" - Kay Ross

Source: https://youtu.be/e2AJS_-bTg0?t=2129


It's not a bug. At best, it is poorly implemented copy pasta code/assets. Of course FD would have known that Explorers want absolutely no copy pasta if they lived in the same dimensions as CMDRs, and avoided this completely.
 
Yep, I would say there is a memory leak somewhere. Exiting the game then relogging brings high-rez textures back, but not always. Some station lifts can be low rez. I also have noticed a lot of planets/moons have the same mountain range with a huge crater on one side. But..... I find biologicals there, so not too bothered. They need to increase the number of "assets" they can place. I realize there will not be a quick fix, but we need to tell the devs there are problems. The toxic posts seem to inhabit an echo-chamber. They amplify each other's posts and create a bad atmosphere. I have seen this happen in other games. The people who do it are just ... in my opinion.
 
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i have absolutely no problem with repeating features.
i have a problem with how prevalent and obvious the repetition is.

and i think that is fixable without redoing the whole planetary tech.
 
i have absolutely no problem with repeating features.
i have a problem with how prevalent and obvious the repetition is.

Less noticeable copy pasta would certainly be better, but the real issue here is; why should we have any copy pasta when EDH had none and EDO planet tech is supposed to be an upgrade?

and i think that is fixable without redoing the whole planetary tech.

Probably not the whole thing, but deep enough down that they will have to regen the galaxy (again). What makes this precarious for them is that even redoing the galaxy one more time is already going to be a black eye for them. So it must satisfy CMDRs to be worth it. And seeing that they clearly didn't think their design approach for EDO surfaces would be so thoroughly rejected, you have to understand how cautious they are going to be with redoing this.

Unfortunately, the implementation of copy pasta is almost certainly more fundamental to the way the new planet tech works than most would like to think. FD was being absolutely honest when they said, "...this is proving to be a very significant technical challenge. At the current time we do not have a workable solution."
 
it is poorly implemented copy pasta code/assets
I will tell you what I see. I see now invisible rocks on the ground which drop shadows. How do you do invisible something? You just negate perpendicular vector to point inside bounding box, so textures will be "inside" and that makes them culled = invisible.
Now, was 3d designer so drank and made plenty of assets with wrong normal vector? No. I think those "assets" are generated. And generator has a bug, which flips vector. But this means it is not hand made asset, nor it is copy-paste.
 
Less noticeable copy pasta would certainly be better, but the real issue here is; why should we have any copy pasta when EDH had none and EDO planet tech is supposed to be an upgrade?
i´m just trying to keep my expectations at a reasonable level.
and i say "reasonable" in connection to frontiers ability/willingness to fix this.

i mean the alpha had some really great planets, so it´s either a bug or an intended downgrade.
and since they did´t say "hey look thats how it´s supposed to look, we´re on it", i´m pretty sure which one it is.
 
I've done a quick tour out in the black and my conclusion is that almost every planet that I landed on looked really awful with flat smudgy textures. There were only 2 of the 100 or so I visited that looked alright which pretty much sums it up, it's not working as intended (or at least I hope its not working as intended!).
 
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