I'm hoping for red fox as a whole. That way it could represent all the different subspecies
@jcp011c I totally agree with you that the inclusion of the flying exhibit bat makes flying birds more likely, just not in a way that allows for customization and unique animations/behaviors like habitat animals. Thatās where the let-down occurs for me.I think the fact they've added in a singular flying animal in this pack actually makes flying birds more likely, not less. Of course, it could be flying loops or static, we'll have to see, but I'm thinking they've got the plan in place, and are opting to see how the release of one "flying" animal goes in game play, and any problems that may arise. I'm fact, I'm pretty certain fly birds will be a December pack and an animal pack. They may not end up being full on habitats, but I do think we'll get them some way.
I think it's very important that we're all on the same page here.
In terms of customization, JWE2's aviaries are essentially habitats. The animals do not fly around in predefined loops, you can place enrichment items by hand which the animals will interact with and the animals can break out and fly wherever they want in the map. That is essentially what we would consider a habitat animal to be. This is opposite to how exhibit boxes work in Planet Zoo. Exhibits are a predefined set of looped animations which means that you have far less customization than you have with habitats.
Given that Frontier has called these are walkthrough exhibits, the assumption that these are indeed looped animations is the correct one unless specifically said not to be so by any of the Frontier devs in this topic.
The disappointment people feel atm based on what we seem to know so far when it comes to walkthrough exhibits, is that this is a step back compared to how flying animals were handled in JWE2. Given that both games are by the same developer and are on the same engine, it's not surprising that that disappointment is there. Planet Zoo is a game with a high level of customization, and to see it get less customization options than the other game is obviously disappointing for a group of players ( including myself).
This disappointment is obviously not going to be shared by everyone, but I don't think it's fair to counter the disappointment with "it would have been impossible"/"they never would have done flying habitat animals" when Frontier themselves have proven very much so that they are indeed capable of doing fully free flight mechanics like a habitat. It's completely fair not to feel this disappointment, and it's absolutely fine to be happy with what we got; but it's equally fair to feel the disappointment and fear that some of us are feeling right now.
I do hope we get some more information on the walkthrough exhibit boxes. I want to see what it entails, if we could possibly get a very limited boxless version and if we perhaps could get a smaller version than the big one we have now. I'll have to see it ingame first, but at this point in time I'm in the same camp as most other people who would have liked a JWE2 approach for flying animals.
And this is where my issue really lies with this exhibit-based bat. Itās what it likely means for other future flying species. Itās clear now that Frontier is willing to go the easier route with flying species, even though free-flying is totally possible and has actually already been achieved in PZās version of the Cobra Engine. JWE2 is a testament to this. As @Iben and @Nioell already mentioned, JWE2ās flying reptiles have the same needs/interactions as terrestrial habitat species and function the same in-game. They can freely fly and interact with objects and other animals both inside of aviaries and outside of them.JWE2 Aviaries are basically habitats with a roof (like Iben said). The animals have anims like any other dino in the game and act as such. It's not the same as JWE where the Pteros really were nothing more but the current looped exhibit animals. You have comple reign over what you put in those aviaries as well and the animals act and use stuff according to that just like regular habitat ones would. And isn't that exactly what real aviaries are? Just a habitat with a mesh roof to keep the animals in and that's pretty much exactly what we have in JWE2 and hope to get for PZ.
Okey ladies and gentlemen, get on the HYPE TRAIN, we all are about to leave to Aviary and Extended Support stations!!And last, but certainly not least, take flight with the Egyptian Fruit Bat as we bring you an all-new exclusive feature, Walkthrough Exhibits.
Walkthrough Exhibits are a new special feature coming in the Twilight Pack, featuring an exhibit with a bigger footprint (20m L x 12m W x 8m H) that will allow you to house the new Egyptian Fruit Bats. While these will be exclusive to the Egyptian Fruit Bat in the Twilight Pack, the exhibit itself will be available to all players as part of Free Update 1.11 to allow all builders to have fun with the exhibit itself if they so wish.
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We have one more special surprise still in store... introducing a brand new Career Scenario!
Give Them Pumpkin to Talk About as we head to a Transylvania-based zoo that's been left abandoned by our old "friend", Dominic Myers. Joined by Nancy, you'll arrive and learn you have a new famous Bear to look after! Having been kept by an in-world celebrity and not looked after properly, this Himalayan Bear has made quite a name for itself in the news, and now guests are flocking to come and see it themselves. Work together to give the Bear the best life possible, and to create a spooktacular experience your guests are sure to love!
This will be the first Career Scenario since the Arctic Pack, so we're sure you're just as excited as us to get your hands on it! This Scenario will feature a new letter system to pass you all the information you need to complete the task at hand - and it'll even feature some cute selfies from Nancy!
That's why I said I'm waiting to see everything before judging too much. But even a European Castle theme is not that appealing to me. But let's see... I'm pretty sure there will be some pieces I will like.Youāll be pleasantly surprised to hear that most scenery pieces in this pack will have a rather Romanian/ European Castle/ Cottge Core vibe, I really think the heavy theming will only apply to a small number of pieces
The best scenery in the DLC, in my opinionThe cave items are nothing short of amazing. They allow creating habitats in a totally new biome and I'm sure people will find many uses for the stalagmites/stalagtites and other new rocks (it seems like we have quite some) for other species than the bat. We also definitely needed new rocks so I think this is a pretty amazing inclusion. Having new foliage is always welcome, so I'm sure the new trees will be pretty cool.