Player Retention

Like so many otger gameplay in ED "thinking outside the box" usually boils down in having to grind inordinate amounts to do it and thus it's just goalposting gameplay behind arbitrary barriers.

I was thinking along the lines of beefing up exploration ships with proper shields, armor and weapons. Also those multi limpet controllers and combat SRVs could come in handy when working in hostile space. If that's alrady an "arbitrary barrier" for you, alright, whatever floats your goat 🤷‍♂️
 

Here is the thing, numbers matter and Elite never hit big player numbers as an MMO type game. We can speculate but i'd say the vast majority of the 12 million player base (of those that still play) mostly play it in Solo, and if that is true that is just the historic dna of Elite players expressing themselves in this latest Elite game. We grew up loving Elite as a grand PvE sandbox, that is a rich tradition that shaped many young lives growing up in the 80's and 90's, and most of us have played plenty of PvP type games to understand what we loved about Elite and what we don't enjoy about MMO's. It will vary from person to person, but i'd bet my hat that all through Elite: Dangerous' lifetime, most play in Solo most of the time. History matters.
I think it was Sandro that said a while ago that ‘a significant majority ‘ play in open, although it has to said that Elite is full of contradictions, and open mode is often played without seeing anyone else.
 
Frontier you have sold 12 million copies, what are you doing to bring in these players, 0.10 % is a sad showing when there is much more potential.

6000/12000000 is .05. 6000 is somwhat convurrent steam pop but I havent checked lately. Double that for console and 0.1. Maybe somethong like that.

What puzzles me more is how you end up with the gnosis stuff when talking about player retention.

But average hourly concurrent players is not the same as daily players.

@Red Rocket, are you basing your post on Steam numbers?

OP is a bit confused

FD did not sold 12 millions copies.
They sold 4 millions and another 8 millions were gave away on Epic Store in November 2020.

0.1% no idea where is coming from.
It cant be steam charts since those are average simultaneous users per hour... which again cannot give any indication of, for example, monthly players

However, IIRC in the same paper (or was it one of the following ones?) where FD published the 4 millions accounts sold and 8 millions given on Epic, they also mentioned 500,000 monthly players 🤷‍♂️

So sure, the retentions is not big, but it's not small either.
 
I think it was Sandro that said a while ago that ‘a significant majority ‘ play in open, although it has to said that Elite is full of contradictions, and open mode is often played without seeing anyone else.

Yes, they said that in 2018 - majority play in open but the people that engage in pvp are a minority

Now, how that majority was established it's also debatable.

40% open, 30% pg and 30% solo - means that a significant majority plays in Open?
Yes, in the scenario above, open has 33% more players than any of the other modes, and i'd say that 33% is significant indeed.
But it also means that pg+solo would vastly outnumber open :)

Anyway, those were 2018 numbers. Who knows what are the numbers now, except FDev ofcourse
 
Anyway, those were 2018 numbers. Who knows what are the numbers now, except FDev ofcourse
Sampling between traffic reports and people actually seen in Open I considered ~50% of activity (!= players, of course) being in PC Open to be plausible pre-Odyssey in 2021 (now there's two PC Opens, of course).

Of course players can switch modes at their convenience. >50% in Open at any one time doesn't necessarily mean that >50% of the players in Deciat are in Open right now.
 
I deliberately did not exploit the Egg, but I did make a fair amount of money mining LTDs in Borann and New Borann the "slow" way. To me, the social aspect of it all was certainly one of the most fun experiences in Elite. You would fill your cargo with LTDs, switch over to the System chat and look for a FC that's about to depart for a selling station. The mad scrambles to reach the carrier in time (and frequent close misses) were glorious to see.

Oh, and don't get me started on the "Block People" in chat as well. Fun times
Exactly how I did it. Slow and having a laugh, the system chat was hilarious (with the usual occasional exception) and as you say, the mad scramble for carriers when the announcements came out, with people being reminded to “tipmyour driver”.

I made my first in-game friends there, although many of them stopped playing literally the second the nerf to LTDs and demand/pricing happened. So nothing to do with Odyssey, more to do with getting the hump that free money was taken away. (I mean, how much is enough!?!)
 
Havent read the full thread yet so not sure if this has been commented on, what do you mean 0.1% daily? Where did you get that number from?
I did a google search
Untitled-1.jpg
 
Yes, they said that in 2018 - majority play in open but the people that engage in pvp are a minority

Now, how that majority was established it's also debatable.

40% open, 30% pg and 30% solo - means that a significant majority plays in Open?
Yes, in the scenario above, open has 33% more players than any of the other modes, and i'd say that 33% is significant indeed.
But it also means that pg+solo would vastly outnumber open :)

Anyway, those were 2018 numbers. Who knows what are the numbers now, except FDev ofcourse
Back then we also had some fantastic hair-splitting threads about the exact meaning of "majority" too. Specifically, whether it has to mean more than 50% in the given context.

Well, it was great forum stuff but... Let's not do it again. :)
 
Those look like the Steam stats, which are not actually "daily players" - Google has misled you, because it's not as smart as it pretends to be.

That's showing the number of people simultaneously online through Steam. There's two big reasons that's less than the "daily player" numbers
1) Not everyone uses Steam
2) Not everyone plays at the same time of day or for the same amount of time each day
 
Yes, they said that in 2018 - majority play in open but the people that engage in pvp are a minority

Now, how that majority was established it's also debatable.

40% open, 30% pg and 30% solo - means that a significant majority plays in Open?
Yes, in the scenario above, open has 33% more players than any of the other modes, and i'd say that 33% is significant indeed.
But it also means that pg+solo would vastly outnumber open :)

Anyway, those were 2018 numbers. Who knows what are the numbers now, except FDev ofcourse
The thing is, a "majority" means the section that is greater than half. So if a majority of players play in open, that would mean that at least 50%+1 players play in Open. If we're talking a significant majority, I've always taken that to mean at least 66%. What you describe above would be described as a plurality...

Nevermind... I just double checked, and there's a difference between British English and American English definitions of the term. Which really changes my whole interpretation of Sandro's old comment. Hmm... 🤔
 
I edited the original post as shown below.

Then I was reading a post that mentioned over 12 million copies have been sold and it got me thinking. What can be done to improve Player Retention
( Note I Edited the original post to remove mistaken date about daily players count.)
 

Viajero

Volunteer Moderator

I think others have already pointed out how those figures are not daily figures for diverse reasons. Also daily figures are not active players either as not all active players play every day etc etc.

But even if we use Steam average hourly concurrency figures versus total units sold in Steam somehow as a metric of some kind, Elite seems to be just doing fine. Actually apparently better than some of its peers in Steam:

Elite in Steam (https://steamdb.info/app/359320/graphs/): 2-5M units sold and 5600 players concurrent right now
No Mans Sky in Steam (https://steamdb.info/app/275850/graphs/): 5-10M units sold and 5400 players concurrent right now
Star Trek Online (https://steamdb.info/app/9900/graphs/): 2-5M units sold and 1200 players concurrent right now
Kerbal (https://steamdb.info/app/220200/graphs/): 2-5M units sold and 3400 players concurrent right now
X4 (https://steamdb.info/app/392160/graphs/). 0.5-1M units sold and 2800 players concurrent right now

Some of those are also actually much younger than Elite.
 
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It’s mad that a game whose very core is to play your own way, blaze your own trail, has attracted players who sit there pleading “but tell me what to do, daddy!”
Except you can't play you're own way, you're forced to play Frontiers way in order to progress only to find glass walls everywhere unless you want to perpetually take screenshots or repeat what you've done previously. If you like Frontiers way all is rosey, if you want to step outside that YMMV...
 
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