Please Abandon FPS (First Person Shooter) part of Odyssey

Elite Dangerous is a spaceship game, first and foremost. I think the community appreciates Frontier attempting to add FPS to the game but, that is a huge deviation (if not departure) from what elite Dangerous was. The fact is, once a person has played a FPS, no matter the platform or game, you’ve essentially played them all.
I think most of the community would have been happy with walking in stations, walking on planets, and reasons for doing both. Then, eventually moving onto walking in carriers, ships, and again reasons for doing so.

The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.

Thank you for your consideration to the above.

(Eve Online attempted something similar with “Captain’s Quarters,” with a planned move toward walking in stations, years ago. EO lost hundreds if not thousands of players, and never recovered from that. Why? because EO is also a spaceship game first and foremost, although it never compared to what Frontier achieved with their fantastic universe, spaceships, and flight. Elite Dangerous had the character, most games only hope to achieve.)
 
I'm not a exobiologist. I've not even worn an artemis suit.
But l do have a g5 dominator suit g5 fully modded shotgun and a g5 fully modded maverick suit. That's how good it is. Grind is hell. But no relogs just sacking settlements hehe.
On foot combat zones especially high ones are really good.
But odysseys biggest secret is how it looks.
In VR it'll change your gaming standards forever.
 
I enjoy walking around. Sneaking around settlements is fun. Shooting with guards or scavengers is cool. There could be more RPG elements in the game, so settlements wouldn't be just places to go and rob or shoot, but that's probably not going to happen.

That being said, what I don't like... what I actually hate about Odyssey, are Combat Zones. With their unrestricted respawn and simplistic design, they are like completely separate game stitched on top of Elite.
 
I launch the game in the off chance there's another update to Odyssey in the much less likely chance that the update sorts out the FPS for me. Otherwise I just play Horizons which gets 7 times the FPS performance for me.

I suspect Frontier may have abandoned the FPS, though maybe not the one you were looking for. ;)
 
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The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.

You can, like me, just never do the FPS bit. FDEV will drop development of the FPS if it happens that no-one is playing it.

There is plenty of development potential in legs that doesn't require guns being shot at other players and they should indeed concentrate on that bit of it.
 
Elite Dangerous is a spaceship game, first and foremost. I think the community appreciates Frontier attempting to add FPS to the game but, that is a huge deviation (if not departure) from what elite Dangerous was. The fact is, once a person has played a FPS, no matter the platform or game, you’ve essentially played them all.
I think most of the community would have been happy with walking in stations, walking on planets, and reasons for doing both. Then, eventually moving onto walking in carriers, ships, and again reasons for doing so.

The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.

Thank you for your consideration to the above.

(Eve Online attempted something similar with “Captain’s Quarters,” with a planned move toward walking in stations, years ago. EO lost hundreds if not thousands of players, and never recovered from that. Why? because EO is also a spaceship game first and foremost, although it never compared to what Frontier achieved with their fantastic universe, spaceships, and flight. Elite Dangerous had the character, most games only hope to achieve.)
Like you I only play ED to fly spaceships, but I've found an effective way of keeping FPS out of my spaceship soup. Avoid purchasing Odyssey in the first place.

I even get a smug feeling when I think about the EDO community, every one of whom paid for the privilege to beta test the improvements promised for my spaceship game. Together we can hope FDEV do not bring the on-foot experience to the main-game with the server merge. The game you love is still there and promises to hang around for a while longer.
 
The ground based gameplay adds lots of cool stuff. Did you complain when FD added planetary surfaces and SRVs?

I personally want all planet's landable (well, obviously not gas giants, they should be enterable).

Its a space game, and that includes things in space, like landing on planets and doing stuff on them.

I would have preferred FD do atmospheric planets before space legs, but they did what they did. And its pretty good in my opinion. There's a whole new bunch of gameplay loops/missions some of which are quite fun.

And no, FD aren't going to remove it. They spent 3 years adding it.
 
(Eve Online attempted something similar with “Captain’s Quarters,” with a planned move toward walking in stations, years ago. EO lost hundreds if not thousands of players, and never recovered from that. Why? because EO is also a spaceship game first and foremost, although it never compared to what Frontier achieved with their fantastic universe, spaceships, and flight. Elite Dangerous had the character, most games only hope to achieve.)
You're seriously delusional if you think this is what tanked the EvE Online player base.

I was one of those who left, there was a number of us who just didn't have fun in the game anymore. I left in 2007 and I left again in 2015. The main thing was no one had interest in sitting in TIDI space for hours anymore, I certainly had better things to do on a Saturday night, other than wait for the TIDI to catch up so I could even do an action. Also EvE has a major difficulty level, and it was hard to attract new players to it once they found out how the game was, now to those of us who liked that style of game it sucks ya in. The paywall also kept them from getting new players, the player base dropped after every war, because people saw no point in logging back in after a war had been lost and they had lost everything they had. I've done pretty well everything you can except Caps, which I was close to unlocking when I left, and Supercaps that I had no interest in other than making money from those who were building them. But that promise didn't kill EvE, there were many other decisions that did that before then.

The fact is, once a person has played a FPS, no matter the platform or game, you’ve essentially played them all.
I invite you to come play ArmA, and see how different it is from every other FPS out there. The ArmA series focuses on being modelled after the VBS series, which is used by the US military and other militaries around the world for training. Call of Duty, MOH, BF, Insurgency and others don't compare.

I can say that since I've played the ArmA/OFP (CWC, RH, Resistance) series since 2004, and no other FPS has come close to the way ArmA handles things, and the customization that you can do in the game from making missions changing gear completely to blend in or to stand out whichever, and mission types are limitless they all depend on the creativity of whoever makes the mission and limits of the game engine basically.

The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.

I'm gonna be serious here and ask you how it doesn't fit. I'm guessing you've not read much of the lore of the novella of Elite Dangerous? Conflict zones are on the ground as well, war happens little differently than it does right now, but it happens. It would only be logical for there to be fighting on the ground, assassination's happen every day around the world, why wouldn't they happen in Elite? Not to mention with the way AI is in Elite, it wouldn't be smart to even consider sending a drone in to kill a person unless they were on some remote area and not in a base since you'd have to recover the drone. Having a person do it with no links is the best way, disposable assets and teams is what they're called right now.
 
Like you I only play ED to fly spaceships, but I've found an effective way of keeping FPS out of my spaceship soup. Avoid purchasing Odyssey in the first place.

See I disagree there, EDO adds to much for exploration, even what little it did add is well worth it, and I have actually walked around settlements doing delivery missions, and interacting with NPC's on the ground is fine, it's purely the shooty PvP part I don't do! Legs for exploration and moving around settlements and stations is a great addition and it fits in well with the game, the PvP FPS part can be enjoyed by those who like that sort of thing as long as I am not forced into PvP FPS. I mean even Thargoid PvE stuff I won't criticise, that's fine, just the FPS PvP side of the game.
 
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Short Answer:

'Elite 4' concept art from the year 2000:

XXeyMNO_d.webp

Longer Answer:


TLDR:

Legs have been planned for ED from the off. Combat is a fundamental aspect of the Combat / Trade / Exploration triumvirate.

There aren't many games where you get to do a bit of Han Solo-ing, getting in and out of dodgy deals, then piloting your way out of dodge. This is now one of them.

(PS if you're hairy you can be my co-pilot...)
 
I do enjoy the First Person Sneaker aspects of it occasionally. Apart enchancing the combined arms aspect of it, I wouldn't focus on adding more shooty stuff in it. I'd love seeing more non-combat first person stuff, though.
 
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