I find this thread an interesting debate. The PvPers want to be respected for attacking people unprovoked. In our modern society there are even playing fields for competition. A boxer that is a heavyweight champion isn't put into the ring with a welterweight amateur because the heavyweight want's a good "scrap". This scenario is similar to what PvPers are trying to defend, and its a hard argument to make with rational minded law abiding citizens. Someone who picks on an obviously weaker target unprovoked is a bully, griefer or whatever other adjective applies to someone taking advantage of someone else. You can say that this is an open world game with sandbox game-play with PvP elements, and therefore its just part of the game and people should expect it. Does that make it ok? Is attacking someone because you want a fight a good reason?
My head hurts reading such crap. What is it with you people that you always bring up r*pe and assault into this?
Instead about whining about griefers, you should ask FD for meaningful protection in game, like bodyguards to hire, armed cruise-liners, a faster police force, tough security in core systems, group-flight and so on.
"Griefers" are a natural obstacle in a game like this. Like the AI pirates in the previous games. The AI pirates this time are pretty weak though, so griefers are a welcome substitute. Trading without any meaningful obstacle is the most boring thing ever. It's like harvesting Tiberium in Command and Conquer without any other enemies on the map nor without base building. In this game you cannot do much with your money, just upgrading your ship slightly (in opposite to station building and fleet management in X3 etc.). And now you even want to remove the enemies from the game? Are you guys nuts? How boring do you want the game to be? I just don't get it.
When I played Frontier back in the day I thought how fun it would be if the pirates in the game would be other players. I wasn't thinking how terrible it is that I have to fight now in Phekda.
A truly dangerous universe where you need to coordinate with other players to stay alive and where every trade run is an adventure is so much more interesting than what the "anti-griefers" want in place: Space Truck Simulator 3300. If this game really becomes the sterile carebear haven you people want, then it will die very fast.
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