please don't confuse PvPers with griefers

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Robert Maynard

Volunteer Moderator
There seems to be no tier system for matchmaking in ED.
So after 10 min of playing you can be matched in your Freewinder against a fully kitted Anaconda.
So shooting up an inexperienced Freewinder pilots in a completely OP ship can be compared to griefing, IMO.

Thankfully there does not seem to be a tier system for matchmaking - we all share the same galaxy.

Starter ship popping will hopefully attract significant bounties for the perpetrator.
 
this seems to be a reoccurring theme on these boards, if a player shoots someone and it's not for profit, then it must be to cause grief.

Those that camp starter stations just to kill people that is on perhaps their first flight is simply griefers and there is no excuse.
 
Faulty analogy. This isn't about you and me being in the same place at the same time (or not). This is about me wanting to shoot at anything I think I can kill, and you telling me not to because you don't like that style of play.

You don't get to dictate how I play.

Wonderful logic, but saying something is faulty doesn't make it so.

This is about you thinking that forcing someone to do something *because* they're in the same place as you, does not have any bearing on them; and that their not wanting to do something that you *do* want to do somehow constitutes selfishness on their part.

I'm actually not sure now whether you're just forum PvPing or whether you genuinely believe you've got an argument here.
 

Robert Maynard

Volunteer Moderator
its very simple.
there are no rules.
if you play open then maybe you get killed. thats it. if you really dont want this go group or solo.
this wont change. so this discussion is not usefull.
wing is comming then you can fly as a group.
advantage: you can fly with your friends and if a griefer is appearing you have better chances as a group.
disadvantage: pirates will fly as groups too :)

Advantage - bounties will be applied to wings with a multiplier (if the wing has more members than their target(s))....
 
If the destroyed player had chosen to chat with their attacker prior to destruction - fair enough, I suppose. If not then why should the player who had just destroyed them be able to send unsolicited messages?
if you can chat after death then it makes it easier to block a player you think is griefing you. win win really :)
 
It never ceases to amaze me how may people complain about open PVP when there are 2 other modes available for them. And the excuse that if i don't want pvp i cant play socially which is what group mode is for. I personally have never had another player attack me in this game yet, and i haven't gone looking for a fight from other players either, but i know when i hit the launch button its possible it could happen. I know at some point i will probably go looking for some PVP. Not to grief other players, but to have the challenge of combat against another real person to test my skills. All the folks whining about the possibility of PVP need to get over it, go out in a free sidewinder and find another player and try to blow them up. Then maybe they will understand. How do I know this? Because I was once a whining baby when PVP was mentioned at all. Then I actually tried it, and got involved with the PVP community of really good guys who can help you, and make your game better. Believe it or not games like this, and eve are good, but they are so much better with the interaction of the group and involvement with other players. When groups of real players get involved to hold a system, take a system, disrupt trade, that's when this game will have the staying power to last 10 years. Like EVE has.
 
you really think in pvp its about the money.
i have a trading ship and a combat ship. and if i want fun i go killing. i dont do it for the money
 
We need some warzones tbh.
When I upgade my Viper to optimal standards I will hunt some pirates for my PvP fix.
I tried to pirate once. Interdicted a player on a SW. I had an eagle, on an anarchy sistem. Poor guy didn't have cargo. I ended up giving him 2 tons of stolen cargo I had to help him. I make a terrible pirate. Also if you are in an anarchy sistem, I think its safe to assume that you know the risks of being there.
On other systems there is the bounty mechanic.
 
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this seems to be a reoccurring theme on these boards, if a player shoots someone and it's not for profit, then it must be to cause grief.

that is simply not true. i've played eve-online for years, both as a carebear, and a PvPer. now eve is well known for its griefers, but what you might not know is there is also a very large community of PvPers who are not griefers. in fact if you head out to lawless space where it's effectively open PvP you'll be hard pushed to find a griefer.

you see PvPers love nothing more than to have a good scrap then laugh about it after. sure sometimes the loss might hurt, and they will just drop a "good fight" in chat then go lick their wounds, but they will laugh about it later. other times the fight might be so good that they start chatting with their enemy right away. if a newbie wanders into this dangerous zone and gets blown up and stops to talk to the "evil pirates" what they will invariably get is a ton of advice and help on what to do next time.

you see these players are not out to cause grief, they are out to have fun scrapping. if you go into an open PvP world in any game then you have to assume there will be people there who just want to have fun scrapping. not to cause you misery, but to enjoy a fight.

and no they will not pick a honourable or fair fight. they will run away when the odds are against them just as they will give chase when the odds are in their favour, because it's all fair game in open PvP (ok, sometimes they will run when the odds are suspiciously in their favour as they might suspect a trap).

if you get to a place where you accept that just undocking means you might never dock in that ship again then the open PvP world can be a lot more exciting than the controlled NPC world.

you see when an NPC interdicts you, it can be quite a boring affair, it's either a fed or a bounty at your feet. when a player interdicts you then suddenly you might be fighting for your life, hammering the boost button as fast as you can praying the FSD will spool up in time.

in short PvP can give you more of an adrenaline rush than an NPC ever could, that is why it's a great thing in such a game and that is why i play open (unless an outpost is full *mutters*)

what we really need is some way to chat after the fight. that is how communities form. it's no good being able to chat during the fight, take your finger off the stick and you might just as well hit self destruct. we need the ability to talk after the fight when one player is in station a few jumps away.

I would even waste your time with posts like this. Frontier has allowed this behavior to become commonplace and anyone stating this view is run into the ground. Now it is probably affecting the bottom line in sales as most seeing this just select another title that will remain anonymous. I will not even mention that basically this is a singleplayer game any way at this time due to not including even basic grouping mechanics at launch. Most play in private groups as the open world is basically dead unless maybe you are near a starter system.

I do not know the effect this will have on development and longevity of this title. Frontier has stated several times that expansions will be developed and support for the game will continue "as long as it is feasable".
 
Not enjoying / appreciating PvP is not the same as trying to stop players engaging in it
Of course, but looking at this thread for example, how many say "I dislike PvP but approve of people who do" and how many say "I dislike PvP and if you shoot me you are a griefer"?

Starter ship popping will hopefully attract significant bounties for the perpetrator.
Combined with a way for wings to share bounties, that would make ganging up on noob killers quite a worthwhile venture.
 
The only way someone could be classed as a "Griefer" is if they litterally sit camping the station you spawn at shooting you as soon as you undock.

If i see someone wanted i will engage instantly. If i see someone in anarchy space i will engage them instantly unless i can see i will be out matched in that case i will flee and hide somewhere.

If i start to attack someone and they message me asking me to stop as they are new and just wanted to explore its there first time in Anarchy space etc... i would more then likely leave them be and if i'm in a good mood send them towards a quite system i know off where they can relax and figure out what to do next.

I for one will never back away from a fair fight.

ALSO, NEVER fly something you cant afford to replace.... If you have no money left then go grab that free sidewinder you started with and fly that around never risk what you cant replace.

EDIT: This might or might not be the game for me but i'm looking for EVE Online but Elite: Dangerous style add player made bounties, player built economy, stations etc... Also add starting systems where new players can interact with helpfull players not wanted for anything anywhere to ease them in to the game.
 
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well somethimes i m in good mood to. but if the victim is chatting with me like: you little xxxx fxxx off well then i shoot his engine and let him die.
 
Wonderful logic, but saying something is faulty doesn't make it so.
And simply making an analogy does not make it valid.

This is about you thinking that forcing someone to do something *because* they're in the same place as you
I can't force anyone to do anything, all I can do is shoot at them.

And yes, them doing their best to prevent me from playing a game the way I want to because they don't like it is pretty much the definition of selfishness.
 
I'm heading over to Star Citizen forums when it is finally released. Should make interesting reading.
I bet they are learning from these ones.
 

Avago Earo

Banned
To the OP.

If you're happy with your chosen play style I wouldn't worry about being called a griefer. It sounds to me that you feel your way of doing things is ok. Who cares what others say? It's just a name. Your bound to meet others who feel the same and be able to fight them and put them on your friends list. Play the game your way. ;)
 
I would even waste your time with posts like this. Frontier has allowed this behavior to become commonplace and anyone stating this view is run into the ground. Now it is probably affecting the bottom line in sales as most seeing this just select another title that will remain anonymous. I will not even mention that basically this is a singleplayer game any way at this time due to not including even basic grouping mechanics at launch. Most play in private groups as the open world is basically dead unless maybe you are near a starter system.

I do not know the effect this will have on development and longevity of this title. Frontier has stated several times that expansions will be developed and support for the game will continue "as long as it is feasable".

I much prefer it as it is, and bought it in the hope it was multiplayer but wasn't an MMO. Looks like I was right, so right now I am happy. I think grouping will probably ruin open mode for me, which is a shame, because then I'll never see a human pilot ever again which would be a loss.

The people who are really unhappy about the current state of the game all seem to be MMO inclined. They also seem to be a minority, so I'm not so sure about 'impact on bottom lines'. I suspect what I want and what those who want a more MMO style of play are mutually exclusive despite Frontier's best efforts to reconcile the two with solo mode. Right now I'll buy whatever expansions they put out probably, but if open mode is ruined for me, maybe not.
 
The problem is that some people seem to think that if you play in Open, then you must be someone willing to submit to PvP from other players. Some people do not seem to grasp the idea that there are commanders who just want to be on their way and the only interaction they need from other players is a bit of social chit chat. And later on, with the wings mechanic, exploring the galaxy together with others. There are other ways to interact with your fellow human beings besides blasting them out of space... Frontier Development didn't implement Open to cater for PvPers, but to cater for people who want to interact with other people. And, again, there are other ways to interact with people than to just blast them out of space.

Open play is not a PvP server. A lot of people just want to trade, explore etc. without running the risk of getting griefed (whatever their definition of griefing is, there are many definitions out there). Most find it just annoying that their, often limited, playtime is interrupted by someone who thinks shooting them is fun. Often it isn't. There are MMOs that have a PvP 'flag' you can switch on. So everyone with the PvP flag on can be attacked by anyone. But as soon as you engage them, your own PvP flag is also on (for a set amount of time). Also there could be areas where your PvP flag is automatically switched on. (Certain) anarchy systems e.g.
 
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