please don't confuse PvPers with griefers

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Of course, but looking at this thread for example, how many say "I dislike PvP but approve of people who do" and how many say "I dislike PvP and if you shoot me you are a griefer"?

I have no problem with pvpers as long as they are pvping with other people that also want to pvp. When you start ruining the fun of people that arent interested in pvp conflict then you are a griefer. The bottom line is there should be a toggle that makes people with no wanted status or bounties immune to other players. That hurts nobody, it helps everyone, and it will allow Open to not be so Empty. As has been stated, in its current form, Open is going to be a ghost town sooner than later, and you folks that defended griefers are going to have nobody to blame but yourself.
 
The problem is that some people seem to think that if you play in Open, then you must be someone willing to submit to PvP from other players. Some people do not seem to grasp the idea that there are commanders who just want to be on their way and the only interaction they need from other players is a bit of social chit chat. And later on, with the wings mechanic, exploring the galaxy together with others. There are other ways to interact with your fellow human beings besides blasting them out of space... Frontier Development didn't implement Open to cater for PvPers, but to cater for people who want to interact with other people. And, again, there are other ways to interact with people than to just blast them out of space.

Open play is not a PvP server. A lot of people just want to trade, explore etc. without running the risk of getting griefed (whatever their definition of griefing is, there are many definitions out there). Most find it just annoying that their, often limited, playtime is interrupted by someone who thinks shooting them is fun. Often it isn't. There are MMOs that have a PvP 'flag' you can switch on. So everyone with the PvP flag on can be attacked by anyone. But as soon as you engage them, your own PvP flag is also on (for a set amount of time). Also there could be areas where your PvP flag is automatically switched on. (Certain) anarchy systems e.g.

You flip your pvp flag on when you join open.
 
I think a lack of an open pve mode is grating with some folks. Which I can understand. I loved city of heroes as it was primarily a social pve experience. However the ed universe is so vast that pvp let alone griefing is actually quite rare.
However the problem could be partially offset with better security response in "safe" systems.
 
When you start ruining the fun of people that arent interested in pvp conflict then you are a griefer.
If encountering another player ruins your fun, consider solo mode. And no, someone is not a griefer just because they didn't ask you permission to shoot someone.

The bottom line is there should be a toggle that makes people with no wanted status or bounties immune to other players. That hurts nobody, it helps everyone, and it will allow Open to not be so Empty.
No, it will make Open more empty for people who want players to shoot at. Of course, you don't care, because you just want the game to suit you, and everyone else be damned. And they are the 'griefers'. Right.
 
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The problem is that some people seem to think that if you play in Open, then you must be someone willing to submit to PvP from other players. Some people do not seem to grasp the idea that there are commanders who just want to be on their way and the only interaction they need from other players is a bit of social chit chat. And later on, with the wings mechanic, exploring the galaxy together with others. There are other ways to interact with your fellow human beings besides blasting them out of space... Frontier Development didn't implement Open to cater for PvPers, but to cater for people who want to interact with other people. And, again, there are other ways to interact with people than to just blast them out of space.

Open play is not a PvP server. A lot of people just want to trade, explore etc. without running the risk of getting griefed (whatever their definition of griefing is, there are many definitions out there). Most find it just annoying that their, often limited, playtime is interrupted by someone who thinks shooting them is fun. Often it isn't. There are MMOs that have a PvP 'flag' you can switch on. So everyone with the PvP flag on can be attacked by anyone. But as soon as you engage them, your own PvP flag is also on (for a set amount of time). Also there could be areas where your PvP flag is automatically switched on. (Certain) anarchy systems e.g.

They did design Open play for the possible pvper.
 
No, it will make Open more empty for people who want players to shoot at. Of course, you don't care, because you just want the game to suit you, and everyone else be damned. And they are the 'griefers'. Right.

This made no sense at all. So at least you are consistent. I shouldn't have to be forced into Solo mode simply because Im not interested in pvp. There are quite a lot of players that Ive encountered that enhanced my experience. Not everyone is a mouth breathing griefer that gets their jollies out of harassing someone that can't / doesn't want to fight back.

The core of Elite was always a single player game. Changing it so drastically was a mistake that I hope doesn't hurt them in the long run. I don't expect you to understand, I think we all get that griefers aren't usually the sharpest crayons in the box.
 
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Attacking players in inferior conditions just for the lulz sounds a lot like grieffing. If you just like "the thrill" of combat, then you can go about killing NPCs. Let's face it... higher ranking NPCs are more of a challenge than a newcomer player, so if you say that you don't do that because the NPCs are easier I won't believe it.

What the OP describes to me feels like roleplaying a murderer (as opposed to actual piracy), but whatever immersion might exists goes out the window when you decide to target only human players.

Also: I play Open because I like the chance encounter with other fellow Commanders, it is not an open invitation to grieffing. That being said, it is true that I do accept the perils of PvP, I just expect there to be some logic behind it.
 
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I am part of the problem. I sit outside stations where I know players spawn (so high player count system) and watch human players with a wanted status attempt to sneak into or out of the station and jump away. As soon as they're clear of the no fire zone but before they can jump I engage and blow them to dust. Easy money and I feel like I'm wiping the smug off their face for sneaking into the base. Pesky criminals abusing the good will of my Federation.

People like me is exactly why solo mode exists and why I played there until I had a decent ship.
 
If encountering another player ruins your fun, consider solo mode.

If you don't want me to punch you, go play somewhere else.

I can't force anyone to do anything, all I can do is shoot at them.

And yes, them doing their best to prevent me from playing a game the way I want to because they don't like it is pretty much the definition of selfishness.

I can't force anyone to fall over, all I can do is punch them.

And yes, them doing their best to put rules in place to prevent me punching them at the playground, is pretty much the definition of selfishness.
 
This made no sense at all. So at least you are consistent. I shouldn't have to be forced into Solo mode simply because Im not interested in pvp. The core of Elite was always a single player game. Changing it so drastically was a mistake that I hope doesn't hurt them in the long run. I don't expect you to understand, I think we all get that griefers aren't usually the sharpest crayons in the box.
You are complaining about the possibility of being forced into to solo mode while saying you think elite should have stayed a single player game? I'm confused as to what your losing to pvp then? Sounds like you got the solo game you wanted.
 
I do wonder how representative of the wider game playing community this forum is? Is it an older player thing to be so upset by dying in a video game, with ED players being older than average (vets of '84)?

Bah! you just try it sonny jim. Some of the old wolves still have teeth ;)

I reckon there's 2 types of player - always has been. Them that accept the rules and play to win - and them that cry on forums, try to get the rules changed, and still lose.

Also - if you see me hauling beryllium in open play - you can bet your ass I'm playing wildebeest - catch me if you can ;)
 
This made no sense at all. So at least you are consistent. I shouldn't have to be forced into Solo mode simply because Im not interested in pvp. The core of Elite was always a single player game. Changing it so drastically was a mistake that I hope doesn't hurt them in the long run. I don't expect you to understand, I think we all get that griefers aren't usually the sharpest crayons in the box.

Unfortunately you cant have a mode that is multiplayer in a game like this without PVP so don't be complaining if you get shot in open mode. You have been warned, lol.
 
The answer could be relatively simple, have more conflict zones, somewhere where the people who want to indulge in PVP can go safe in the knowledge that all players there are wanting to PVP.

Come to think about it I haven't seen any conflict zones since the betas, I must have missed them?

My one experience of a conflict zone back in the betas was going to a conflict zone where the was a massive ship with smaller ships buzzing around it like bees around honey, and laser fire every where. You had to go to your system panel and choose a faction, which I did, however I didn't do this until I was in the action, so as soon as the blips on my screen changed colour to red and green I was blown to bits. It was over in seconds, what I should have done is choose my faction whilst away from the throng and then dived in picking a target on my way in.
I don't suppose it helped that I was in a bog standard sidewinder :D

I'm not saying ban PVPers to conflict zones, just give them somewhere to go and play, then honorable PVPers will go there for their fix or engage in honorable pirating elsewhere.

Griefers will be delt with accordingly ;)
 
This is why there needs to be a pvp toggle. If you don't want to engage in pvp you shouldnt be forced to, and unless / until there is a pvp toggle I think youre going to find open a lot less populated than it could be.

Personally I don't care what your motivation is, if you are shooting at someone that doesnt want to participate in pvp, and you continually chase them and harass them despite them making it clear they aren't interested, then yes you are a griefer.

If you don't want to participate in PvP don't play a game that is an open PvP universe. Your experiencing a game knowing full well when you started that any and all are open to PvP at any time. If you don't like the mechanics don't play the game.
 
You are complaining about the possibility of being forced into to solo mode while saying you think elite should have stayed a single player game? I'm confused as to what your losing to pvp then? Sounds like you got the solo game you wanted.

Im saying people shouldnt be forced to pvp if they dont want to. Im not sure how I can make it any more clear than that. Its a simple solution with a pvp toggle.

New Duke I dont consider you part of the problem at all. Anyone with a wanted status or bounties should never be able to toggle pvp off, they are totally fair game.

This!

If you play with "human interaction" on...then you take the good with the bad, just like every other open world game.

Pretty much every other open world game I have ever seen or played had an option to toggle pvp off or play on no-pvp servers. Its not an unreasonable request.
 
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you see these players are not out to cause grief, they are out to have fun scrapping. if you go into an open PvP world in any game then you have to assume there will be people there who just want to have fun scrapping. not to cause you misery, but to enjoy a fight.

and no they will not pick a honourable or fair fight. they will run away when the odds are against them just as they will give chase when the odds are in their favour, because it's all fair game in open PvP (ok, sometimes they will run when the odds are suspiciously in their favour as they might suspect a trap).
You PvP because you enjoy a good fight... with weaker targets? Srsly?
 
I think we all get that griefers aren't usually the sharpest crayons in the box.
I think what we all get is that you have lost the plot slightly. Making up your own personal definition of griefer, and then saying everyone who fits it has subpar intelligence? Convincing stuff mate.

Just to be clear, I don't think anyone has suggested than anyone be forced anywhere. People have simply pointed out that if you don't want the threat of other players attacking, there are two modes just for that. And if you don't want to PvP in the third mode, that's fine too, but other people might, and that is fine too.


Im saying people shouldnt be forced to pvp if they dont want to. Im not sure how I can make it any more clear than that. Its a simple solution with a pvp toggle.
There is a PvP toggle, but you are saying you want to toggle PvP on and still be immune to other players.

Anyone with a wanted status or bounties should never be able to toggle pvp off
You can get these from shooting NPCs, why should shooting NPCs suddenly remove your PvP immunity? Not that it really matters, I'm just curious because you are making progressively less sense as time goes on.
 
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