Please dont nerf the AI anymore.

I agree with the OP that Elite NPCs should be able to use all the tricks available to CMDRs. Fighting an Elite NPC should be a challenge, even if they are in a Sidewinder.
Elite NPCs should also have all the toys too.
.
However, I won't miss having an Elite Anaconda or FDL trying to interdict me every second jump.
Elite NPCs should never be common.
 
I agree with the OP that Elite NPCs should be able to use all the tricks available to CMDRs. Fighting an Elite NPC should be a challenge, even if they are in a Sidewinder.
Elite NPCs should also have all the toys too.
.
However, I won't miss having an Elite Anaconda or FDL trying to interdict me every second jump.
Elite NPCs should never be common.
I agree , a ballance needs to be found.

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this a million times over, Why?

because instead of having two camps complaining on the forum etc etc etc..... you would have "I have this "x" kill me in 3 seconds i had no chance" reported as a bug with a video and any one else who had this issue would be able to chip in with a me too on the bug, like wise for "that "x" just sat like a lemon until i killed it" bug report with all the me too's.

If you reported it as a bug & you get a "not a bug working as intended" you need to change your gameplan.

If you reported it as a bug & you get a "we can comfirm this is a bug and we are looking into it to find a fix" wait for a fix.

If you reported it as a bug & you get a "we are looking into this" then wait and see if the Game devs feel as if it is something that is wrong or not.

What would we get? answers "working as intended / not working as intended" FDev would have a list of things to fix, we would have a list of things to work on getting better at.

*FDev messed up introducing the new AI & Engineers at the same time (to much change all at once) it would of been better to release engineers (and sort bugs) and then warn users that over the next 4/6 weeks the AI level would slowly be increased to where the Dev's think it should be. (i bet most people would hardly of noticed (barring bugs))
This thread is based on opinion not a bug.
They talked about removing a feature in the future and I am just expresing I dont want that , others can say they want the feature removed thats fine as well
 
I do take some offense to your carebear trucking comment, though. If I'm doing regular (high value) cargo runs, I should be interdicted by pirates occasionally.

Have to disagree on this, if you are carrying high value cargo, you should be interdicted regularly. It is only reasonable way to differentiate the risk/reward of low value over high value cargoes.

always by an Elite FDL or Anaconda. That's just immersion breaking.

That I will agree with.

I really hope they have lowered the spawn rate and diversified it. I'd like to change my cutter back to having turreted weapons and occasionally blow stupid little pirates to bits.

Oh... thats what you meant. No mate, if you are flying a corvette class vessel you should be expected to be being interdicted by frigate class and heavy fighters at the bare minimum. What I liked best about the most recent update was people who were pulling me out of cruise for cargo were credible threats... I don't want time wasters, pirates should be pirates, not pyrotechnics.
 
The thread is about the fact they are thinking of removing the AI targeting sub systems. and a few other things

As far as I read besides boost removal for lower three ranks and targeting sub systems, there's no "few other things". These are specific ideas and let's discuss them then.

So far we see regular warfare going on, with cries that 2.1.03 is nerfing AI to the ground - it isn't, turns out that so good turning from AI was a bug actually - it is hugely counter-productive. Due of how we treat devs we don't have SJA responses neither - I still think she's reading them though - so let's keep it civil. If you see bug - REPORT IT. If you think these two things don't need to be changed - RAISE YOUR VOICE. Don't attack other players. I like GG tongue in cheeck message, but this is getting way too toxic for my taste.
 
As far as I read besides boost removal for lower three ranks and targeting sub systems, there's no "few other things". These are specific ideas and let's discuss them then.

So far we see regular warfare going on, with cries that 2.1.03 is nerfing AI to the ground - it isn't, turns out that so good turning from AI was a bug actually - it is hugely counter-productive. Due of how we treat devs we don't have SJA responses neither - I still think she's reading them though - so let's keep it civil. If you see bug - REPORT IT. If you think these two things don't need to be changed - RAISE YOUR VOICE. Don't attack other players. I like GG tongue in cheeck message, but this is getting way too toxic for my taste.

I can't say that they nerfed AI to the ground. I went to threat 1 USS that had gunfire. When I entered there were three ships. Some sort of gunship and eagle hammering one cobra. I tried to take out the eagle but the gunship really gave me hard time. I lost shields quickly and hull went to 53 percent. That's when I bugged out. So I wouldn't say AI is dead. :D Both of them were experts. I am mostly harmless. So I would say new rank system is working ok cause mostly novices interdicted me and when I entered uss they were much higher ranked. I know this ranking system is not so good for high rank players who don't want to fight.
 
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As far as I read besides boost removal for lower three ranks and targeting sub systems, there's no "few other things". These are specific ideas and let's discuss them then.

So far we see regular warfare going on, with cries that 2.1.03 is nerfing AI to the ground - it isn't, turns out that so good turning from AI was a bug actually - it is hugely counter-productive. Due of how we treat devs we don't have SJA responses neither - I still think she's reading them though - so let's keep it civil. If you see bug - REPORT IT. If you think these two things don't need to be changed - RAISE YOUR VOICE. Don't attack other players. I like GG tongue in cheeck message, but this is getting way too toxic for my taste.
I did not aim to offend anyone and I dont think I attacked other players.

Maybe I over-reacted , but the idea of removing targeting of sub systems by AI scares me.

But I did not atempt to insult anyone , if it sounded that way I am sorry , nothing I said was aimed at anyone in the OP

EDIT : I changed the OP a bit , made it less stupid and I think its more clear what I am going on about :)
 
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I agree , a ballance needs to be found.
Give it some time, I believe it will happen. We know MoM™ wants some challenge for us, and we recently had a taste of what that means. But it was a tad overdone. FD has probably overreacted again, as they need to soften us for slaughter by our Thargoid masters cater for many of the newer or more casual players.
 
Give it some time, I believe it will happen. We know MoM™ wants some challenge for us, and we recently had a taste of what that means. But it was a tad overdone. FD has probably overreacted again, as they need to soften us for slaughter by our Thargoid masters cater for many of the newer or more casual players.

I think we have seen exposure of some of bugs and that created this false image of GG NPC AI. Now there's some major bugs plugged and we can finally see how capable or not new AI is, MoM finally can start to work on adjustments.

Getting AI right is hard. I never expected FD to hit it with 2.1. Turned out many things we took for new AI features are bugs. Ho Hum.
 
Corrected post to avoid confusion about my opinion

FD have plans on stopping the AI from targeting sub modules.
And they are making the AI spawn more based on rank rather than the BGS simulation

Please FD , I am fine with stoping the low ranks from not targeting sub modules, but the high ranks should target the sub modules all the time !
Are they in fact doing this? I remember a comment from SJA some while ago that the AI didn't target modules. Did that change with 2.1?
 
Oh it shot me alright, but it didn't try to maneuver out of my forward sights in any meaningful way. It just stood there, trading blows with all of my anacondas guns for all the good it did. A 2.1 elite FAS would have given me a good run for my money, staying in my blindspot as much as possible, causing me to pop a shield cell, etc. The 2.1.03 elite FAS just sits in front of my guns like a deer in headlights, which is just plain bad.

The saddest thing now is that we know FDev can make a decent AI, they just won't because people have gotten used to slaughtering livestock in an industrial farmhouse and complain with the slightest challenge.

Yep. All the challenge has gone again. Incredibly disheartening, especially after giving us a few weeks with decent AI. I'm actually staggered FD have decided to reintroduce turkey shoot npc's again.

Why?

IF YOU CAN'T FIGHT, RUN. IF YOU'RE LOSING, RUN. IF YOU'RE RUNNING WITHOUT SHIELDS YOU DESERVE TO DIE. IF YOU DIE, YOU DIE.

Why do people feel the need to win every battle? This isn't a 80's coin-op like Space Invaders.

What kind of strategy is it to make a game easier as time goes on?

I came back to Elite because the AI in 2.0 was a challenge. Now what? Are they going to re-introduce the spit roast so the newbies/casual players can get their easy mindless kills?

This is not progress, the harder AI brought a lot of players back. This'll make them disappear just as quick.
 
Scared to read the patch notes. One thing I noticed about most of the complaints isn't the NPC ability, it's the nonsensical way FD has goes about creating the NPC just to terrorize the commander for no reason. Since FD probably can't figure that out or the limit of the game engine is stopping them from actually fixing the issue they will probably decide to just nerf the AI. One of those DB moments of "Whoops I choose the wrong engine to create this game." I believe he has had many of those moments lately.

Eventually FD will probably give up on the PC side of the game and solely work on the console version where the limits are built in.
 
Are they in fact doing this? I remember a comment from SJA some while ago that the AI didn't target modules. Did that change with 2.1?
Well I remeber her saying that as well...
So it could mean two things

1. they can now and are thinking of removing such feature
2. making it so they can not even damage the sub systems
 
Scared to read the patch notes. One thing I noticed about most of the complaints isn't the NPC ability, it's the nonsensical way FD has goes about creating the NPC just to terrorize the commander for no reason. Since FD probably can't figure that out or the limit of the game engine is stopping them from actually fixing the issue they will probably decide to just nerf the AI. One of those DB moments of "Whoops I choose the wrong engine to create this game." I believe he has had many of those moments lately.

Eventually FD will probably give up on the PC side of the game and solely work on the console version where the limits are built in.
Elite has flaws , but its not that bad.
Even if I am very sad with the idea of potential nerfs in the future its still a great game , lightyears ahead of anything else.

Even 2.0s AI was better than SCs (ironic given that SC was ment to be mindblowing)
 
Subtargetting is a small thing to worry about when the 2.1.03 AI has been thoroughly gutted. "Master" AI is basically 2.0 AI that shoots back. Harmless dies is 2 hits from my Diamondback Scout.

I have removed my modded Military Bulkheads and HRPs from my DBS because they are overkill. Though I will probably stop flying small ships now because the ENG distributor on them is TERRIBLE again. Actually I will probably just stop playing altogether because there is no challenge anymore. So I guess the rest of this post is pointless.

I just made 140K in CR in about 2 min of playing vs harmless NPCs. /uninstall

Why don't you try a build that is really weak. Post your build and maybe we can help you find something that will be a little more challenging.
 
Well I remeber her saying that as well...
So it could mean two things

1. they can now and are thinking of removing such feature
2. making it so they can not even damage the sub systems

This wouldn't mean that your subsystems wouldn't be damaged in a fight, just that the AI couldn't deliberately target them. If you're in the wrong spot and the wrong time, then your subsystems could still take a beating, even if they aren't targeted.
 
One thing I learned from all this mess..

People complaining about the ""hard"" AI are far too louder than those who don't like it being nerfed. It seems like they're the majority.

Well, at least ships don't stop and spin anymore [up], I guess I jump on a smaller fighter and have somewhat of a challenge. [hotas]
 
Saddened to hear about AI nerf. I suppose I can buy stock versions if my modded ships and gimp them further to get some challenge. But that just nullifies engineers and combat will still be underwhelming. This is not going in the right direction. No siree.
 
Didnt they say sometime after 2.1 came out that they were not gonna nerf the AI.. They are getting faster at making liars of themselves.. The flag paint job incident was like 4 months and now graduated to a few weeks to a month..
 
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