Please don't nerf the new mining

I've just been out for some post-patch mining and they've fixed the surface deposits after the big bang. now, when you blast off a deposit it doesn't continue to show up as 0% :D

However.....

I've struggled to find any crackable rocks. I reckon it took well over an hour to track down three that I could crack, but I found many that glowed brightly enough to be crackable, but when I checked them there weren't any core deposits. I'm not sure if they've tweaked the scanner or if I've just had an unlucky run. I'll have another go later and see what happens.
 
whats missing there is context and how long it took to gather said materials, i mean filling a cutter with the highest priced commodity and showing the simple math on screen is not really enough to get the hammer out

From my tests : I can crack 5 nuggets / h with a nimble python. A nugget is 15t. So 75t/h.

So : 650T is about 8h40. Factoring Cutter abysmall agility, maybe 10h. So 100M/h.

So. It's in the passenger mission bonzana range, but more involved gameplay and better vistas :)
 
Last edited:
whats missing there is context and how long it took to gather said materials, i mean filling a cutter with the highest priced commodity and showing the simple math on screen is not really enough to get the hammer out

It takes me ~2 hours to fill my Krait with 100 tons of opals, so I assume it took them about 6 times as long if they're a slow miner like me. That is one billion credits in 12 hours, or over 80 mil/hour...

This allows you to lose a Type 9 ~10 times every hour and still come out with money, it's crazypants.
And of course at worst you'll lose a Type 9 once every year or so if you're careless.
 
Last edited:
From my tests : I can crack 5 nuggets / h with a nimble python. A nugget is 15t. So 75t/h.

So : 650T is about 8h40. Factoring Cutter abysmall agility, maybe 10h. So 100M/h.

So. It's in the passenger mission bonzana range, but more involved gameplay and better vistas :)


yeah that's what i mean its fine - you can scan systems in 5 mins for 5 mil too
 
Last edited:
80M/h is not crazypants. It's on the high side though. I am not outraged by it, that's for sure.

For me, an elite player with "end-game" Tools that know his stuff should be able to pull 30-40M/h consistently in most professions.

30-40M is the rebuy cost of my Anti-Xeno Anaconda.

I find engineering more of a bottleneck than credits at this stage of the game.
 
Last edited:
It takes me ~2 hours to fill my Krait with 100 tons of opals, so I assume it took them about 6 times as long if they're a slow miner like me. That is one billion credits in 12 hours, or over 80 mil/hour...

This allows you to lose a Type 9 ~10 times every hour and still come out with money, it's crazypants.
And of course at worst you'll lose a Type 9 once every year or so if you're careless.

And this effects your game play....how?

Nothing wrong here. Tourist systems want rare gemstones and are willing to pay daft money for them? No problem with that.

Bear in mind that players complained about core mining not paying enough. So FD buff it to make it worthwhile, and now some of you want it nerfed?

Do you know what happens when FD nerf something? They over do it. Always. To the point that whatever you were doing isn't worth it any more.

Be careful what you wish for, you just might get it.
 
Last edited:
That image is from a guy who mined for 8 flipping hours in a large ship then found an optimal place to sell the opals. Not typical yield.

The problem with FD nerfs is they usually just hit something with a blanket reduction. So typical yields will be 10s of k so that this one outlier can be toned down.

Also, what is it with people who have a baby face avatar that like their games filled with plenty of splinters?

Thirdly, what Sisko said ^^
 
Last edited:
I made about 80M yesterday mining in my Krait II, over say 90 minutes or so I'd estimate. Sold LHDs and Opals but also jumped 150LY to find the best buying price. That seemed like a good earnings rate. Btw are opals considered Rare goods - I don't see them listed on EDDB for example?
 
80M/h is not crazypants. It's on the high side though. I am not outraged by it, that's for sure.

For me, an elite player with "end-game" Tools that know his stuff should be able to pull 30-40M/h consistently in most professions.

30-40M is the rebuy cost of my Anti-Xeno Anaconda.

I find engineering more of a bottleneck than credits at this stage of the game.

Issue is you can't lose your engineered progress unless you bankrupt yourself entirely, and that is impossible with payouts like that. Sure a part of it is the fact it is virtually impossible to die unless you commit suicide by station guns, ATR or Thargoid, but even if the galaxy was generally dangerous enough for you to actually risk losing your ship unvolutarily more than once a year at worst, that would still be of no consequence if you can make your money back in a matter of minutes.
 
I made about 80M yesterday mining in my Krait II, over say 90 minutes or so I'd estimate. Sold LHDs and Opals but also jumped 150LY to find the best buying price. That seemed like a good earnings rate. Btw are opals considered Rare goods - I don't see them listed on EDDB for example?

They are. And they are not.

The mining Opals are not rare goods, but you need to sell them to specific system/states.

Ngandrandi Fire Opals are rare goods Worth about 20K.

What system econ/state did you sell to ?

Also, the Cutter guy most likely spent more than 8h. Likely something like 12h IMO.

@Julko : past 100M credit one can't go back to zero unless one is a total idiot. ED is not a hardcore mode game ala darksouls.
It's risky in the begining, but past a certain stage, there is no real risk of "perma death" (aka return to sidey).

Playing against thargoids I lost 105M credits in rebuys. It was good fun. Recovering that loss with core mining is good fun and will take me 3h of chill mining.
That is cool too. What would be not cool is having to spend say 10h recovering fromthargoid combat.

Also : Each update has new ships. Those cost easily 100-200M to fit and add in engineering we are looking at 5-8h to pimp a new ride. That slow enough. Slower would be bad (IMO).
 
Last edited:
And this effects your game play....how?

Nothing wrong here. Tourist systems in want rare gemstones and are willing to pay daft money for them? No problem with that.

Bear in mind that players complained about core mining not paying enough. So FD buff it to make it worthwhile, and now some of you want it nerfed?

Do you know what happens when FD nerf something? They over do it. Always. To the point that whatever you were doing isn't worth it any more.

Be careful what you wish for, you just might get it.

This effects my gameplay because I cannot take part in any activity* these days without receiving so much money I never have to worry about money ever again. In a game where money and your ship's running costs are supposed to be part of resource and risk management, of your decision making process, money only ever goes up even for the most incompetent of players.

* except piracy, thank the spaghetti monster.
 
Last edited:
They are. And they are not.

The mining Opals are not rare goods, but you need to sell them to specific system/states.

Ngandrandi Fire Opals are rare goods Worth about 20K.

What system econ/state did you sell to ?

Also, the Cutter guy most likely spent more than 8h. Likely something like 12h IMO.

I mined in Delkar, that's local to where I hang out. But I sold at uh , I think it's called Munaya or something like that. A good 150LY or so, with my hold mostly full that meant 7 jumps or so. Interdicted a couple of times, pretty easy to evade in a krait but still a bit of nervous feeling :)
 
This effects my gameplay because I cannot take part in any activity these days without receiving so much money I never have to worry about money ever again. In a game where money and your ship's running costs are supposed to be part of resource and risk management, of your decision making process, money only ever goes up even for the most incompetent of players.

Doesn't appear to be an issue with other players.

If you're concerned with a profession paying too much, don't do it? No one is forcing you.

Besides, you can't seriously be concerned about running costs when fuel is next to free in this game. This game hasn't been about running costs for years now.
 
Last edited:
Doesn't appear to be an issue with other players.

If you're concerned with a profession paying too much, don't do it? No one is forcing you.

Well more and more that's what I have to do. I used to enjoy piracy, exploration and mining because those were the only activities that still felt like the progression was still in line with the original vision. So these days I'm left with nothing but piracy.

Besides, you can't seriously be concerned about running costs when fuel is next to free in this game. This game hasn't been about running costs for years now.

And that is through no fault of mine, I have ranted about this since the day Frontier removed running costs from the equation.
 
Last edited:
Well, you can always to non-core surface and sub-surface mining.

You'll be happy to know that it pays 500K to 1M/h at most.
 
Well, you can always to non-core surface and sub-surface mining.

You'll be happy to know that it pays 500K to 1M/h at most.

Why would any one of our characters pick an objectively inferior way of making money though. Deep core mining is neither harder nor riskier. One would need to play an utter idiot for their character to do anything but deep core mining.
 
I'm just saying that the pay dirt style of 1.0 is still very much present if one is really into it.

Piracy nowadays pays more than the seeking good exploit of old.
 
Back
Top Bottom