Please don't nerf the new mining

I wonder what the price booster is exactly. Viktorenko Holdings is a tourism station currently in investment state. Are the tourist system, the investment state or both properties responsible for this price? Gotta do some comparisons later. Would be interesting to find some other combinations with different commodities.
 
Last edited:
I wonder what the price booster is exactly. Viktorenko Holdings is a tourism station currently in investment state. Are the tourist, the investment or both properties responsible for this price? Gotta do some comparisons later. Would be interesting to find some other combinations with different commodities.

I just assumed the tourists really liked opal for some reason and rolled with it.
 
I really, really hope they plan to apply this same BGS "Gold Rush" mechanic to other types of activities-not merely Deep Core Mining. That way, you could have a return of Robigo, with the full knowledge that over-exploitation of the Gold Rush will cause it to come to an end!
 
Nice. What is awesome about mining being highly profitable is that in open it might now be worth to be a pirate :)

"Drop your cargo!"

"Hello Mr. Vulture... I see you have your combat build... Will 16 tons be sufficient?"

"Uhhh.. Yeah"

"Alright here you go see ya..."

Still goes on to make a boat load.
 

Deleted member 115407

D
I still find amusing that this "buff" of paying 3 or 4 times the value of the minerals is only exclusive to the "mining only" stuff, makes you wonder why that is like that....

I still find jokefull for Fdev to only put this extra "high paying" materials and dont even TOUCH on the original ones... I mean why trade when you can get 2 times your money by hauling stuff for the npcs....

Buff the other cargos, raise their prices, raise profit across the board.

Make hauling cargo for yourself profitable again... trading in this game is as dead as cqc....


OH A LITTLE EXTRA , why npcs don't haul those precious minerals? I mean I can still steal Low temp diamonds (and thanks for fixing it, A YEAR LATER), those at least get buffed with the other for pirates luck... but I really find exclusionary to not place those in enemyes NPCs... right now we have T-7s running around with 8 Escorts and hauling 10 tons of Gold... makes you wonder... makes you wonder... WHY!

I just found a spot where Painite is going for 283k/T in Boom.
 
82-85% of missions in stations only for mining totally blows, sure dont nerf it but change the mission ratio as right now its totally unbalanced for mining vs trade
 

Deleted member 115407

D
Remind me again... where can i buy painite?or steal it?

You can find it in some degraded signal sources. You can mine it. And if I'm not mistaken, NPCs sometimes carry it.

I'm in a good test syetm and am going to go interdict some NPCs. If I run into any Painite, or anything more valuable, I'll let you know.

Actually, two of the factions in this system are at war, so it may not be the ideal place to find miners and traders.

Did just pull over a harmless T-7 though carrying Trade Data, Battle Weapons, and Beryllium.\
A Mostly Hamrless T-7 with slaves and military plans
And a competent T-9 full of gold and platinum

Man, NPCs are carrying some good stuff!

Anyway, to the mining test...
 
Last edited by a moderator:

Deleted member 115407

D
Yeah. NPCs carry good stuff. I wonder if stolen LTDs price follow market price...

Yeah, they do.

I pirated about 20T of Opals off of a commander the other night. Though I had to sell them for black market prices, I still got a good chunk of that 1.6M/T
 
Last edited by a moderator:
Hello Commanders,

We wanted to address some concerns you may have regarding the high value of one of the new mining commodities, Void Opals.

Changes to the Background Simulation, which came with Beyond – Chapter Four, mean that there are now more elements that impact the value of a commodity than there were previously. In the instance at Viktorenko Holdings, these elements have lined up for a limited time in a way that allow the faction to be able to offer high prices on specific commodities.

To confirm, this does mean that, at this time, we are not planning to reduce the value of Void Opals.
(...)

OK. Cool! But selling hundreds of tons at sky-high price while Demand is at 0 is a BUG, right? Right??

It really makes no sense, economically or gameplay design wise.
 
Love the changes and the explanation. Reminds me somehow of the Central loot System in DayZ which is a lot of fun and very effective. But the chat is not working (almost not at all) since beta1 :D I mean... communication is the way :p
Oh and don't forget. Multicrew revision! It's more than needed and well...we don't want it to be like the new Tool album (Ed will understand me I suppose :p )
 
Sub surface hard points seems pretty pretty useless though.

I personally don't take with me anymore, just seismic, abrasive and laser.

But indeed, motherlode mining is a great fun even without the void opal price tag.
 
Sub surface hard points seems pretty pretty useless though.

I personally don't take with me anymore, just seismic, abrasive and laser.

But indeed, motherlode mining is a great fun even without the void opal price tag.

Subsurface is useless at this point. Which is sad because the minigame is rather cool.

Maybe it'll get buffed in a year or two.
 
I got one question resulting from your post :

How does one find out what "Reserves Status" a Hotspot is in?
Will the Reserves Status and Hotspots in general be added to the System Map display to Planets/Gas Giants which' Rings we Mapped (Locations)?

Otherwise there'd be virtually no indication when it's time to "seek new Horizons", apart from Players increasingly wasting their time - something FDev has vouched and promised they respect.

Currently there isn't even a way to track Hotspots as the System Maps even when fully Mapped won't yield any Information on these.
Manual Screenshots or hand-assembled Spreadsheets are currently the only means to remember where is what.
(AFAIK the data doesn't even propagate to EDDN, at least there currently seems no crowdsourcing of any Mapping Details)
Agreed... It would be frustrating to be mining a Hotspot, only to (never) find out it's been mined down to a minimum value.

So yes, some sort of value we can look at (eg: on the system information) for the "Reserves" would be requried (eg: "Reserves: 60%").

And we also need some information from FD as to IF hotspots even regenerate, and if so, over what timeframe, days, weeks, months?
 
Hi everyone,

Just wanted to clarify. Asteroids containing motherlodes do replenish over a period of time, and due to the size of the hot spots, it would be extremely difficult for Commanders to deplete the ring entirely of motherlode asteroids before they begin to do so.

Thanks for the info., it makes sense in an MMO that hotspots do replenish, but is there a way to determine how depleted a hotspot is?
 
Back
Top Bottom