Please don't nerf the new mining

Now if you had just thought about linking this into capital ships..

Local mining to get the resources to build them.. Then, once built, using them as platform in deep space to run mining operations from... That would be awesome!

Maybe you could add new minables that are only used for making cap ships?

But being able to buy limpets etc from a player owned cap ship and then sell/dump the minerals to the ship for other members to take to station markets to sell on..

Just a thought/dream :)

Merry Christmas!

You mean using Fleet Carriers to incorporate into mining? Suggest this six or so months ago - https://forums.frontier.co.uk/showt...ron-quot-Role-quot-and-more-involved-gameplay

ie: Allowing Fleet Carriers to play a part in a hotspot for members of the squadron.
 
Aren't these 2 parts a little bit contradicting?
In addition to this, the more motherlodes (containing Void Opals) that Commanders encounter and mine from (in a ring), the rarer they will become, driving an emergent and natural rush that will force intrepid miners into new horizons, seeking lucrative mining hotspots before they deplete.
Just wanted to clarify. Asteroids containing motherlodes do replenish over a period of time, and due to the size of the hot spots, it would be extremely difficult for Commanders to deplete the ring entirely of motherlode asteroids before they begin to do so.

Yup, I'm confused.

I had to look up the dictionary definition of the word deplete, and indeed it does not necessarily mean to "consume completely", but then again in my mind it has always meant the approach to complete exhaustion.

I guess the true question to ask relates, as always, to balance, and for example if the hotspot can be brought in a state where using the PWS would not highlight any asteroids in sight. If the player mining in a depleted hotspot would literally have to fly around blindly for minutes before discovering one. And if the replenishing would also take a significant amount of time, so that the roids won't magically be back tomorrow or next Thursday or some on some other tick easily cheesed by a player.

Anything else and we're not really talking about gold rushes and forcing players to mine elsewhere, just a reduction in cr/h from the fact that miners have to do a little more flying up to the next yellow roid.
 
These gold rushes are such a shareholder fix. Count on their being another one with whatever next major update once they "balance" this one.

;)
 
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I suggest not nerfing this. Why? because it gives new players something to climb that steep hill a little easier. This especially great for new players that never played elite before. If you have to I would bring the opals to at least 1.2 million and the rest of the materials 10% decreased
 
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Actually I think it *could* be nerfed a bit, like 1/3 less, with a "but" at the end of my post...

It is pretty easy to cash in great amounts of money.
I just today mined 120 void opals in roughly 2 hours (now that I know what I'm doing it's quite fast and easy, that was 7 core rocks - bonus points for not mining in Delkar :D)
Sold them for 185 million, thats roughly 90 per hour... quite high but not that high. But it is a lot and it is fun. I would still do that if it netted me only 60 m/h.

I'd happily trade 1/3 of the profit for a way to find the pirate attack state on galmap, so that you can play that whole chain of mining without external sources.
 
Sold them for 185 million, thats roughly 90 per hour... quite high but not that high. But it is a lot and it is fun. I would still do that if it netted me only 60 m/h.

Yeah I'm usually happy making 10-20 mil/hr. Why is everyone so desperate to make so much money in this game? There's literally nothing to do with it but buy more ships. Once you have one of everything, there's really nothing else to do.
 
Yeah I'm usually happy making 10-20 mil/hr. Why is everyone so desperate to make so much money in this game? There's literally nothing to do with it but buy more ships. Once you have one of everything, there's really nothing else to do.
Because alot of people like me do not like the grinding aspect of the game. and Frontier repeatedly ignored their customers and only appease themselves.
 
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Not related to the NERF, but I was hoping to not start another thread, as I too am interested in nerf or no neft, once I can mine! :)

I have had Horizons, but just finally registered my serials with Frontier. Now I can holome, etc, so I know its working. It also has a longer load time as its "building plantets" or something to that effect. But no matter what I do, i still cant see the new mining tools in Outfitting. I have not been able to see them for a week, since I was on the original Elite and there is a bug that doesnt let Elite players have them, but now I am on Horizons. I go to the shop under my hardpoints. I have tried both light and medium hardpoints - nothing. Looking for abrasion, seismic and displacement - is this station dependent?
What am I doing wrong?
In order to keep with this thread I am looking to get mining up and running JUST in time for the nerf :)

Thanks!
 
These gold rushes are such a shareholder fix. Count on their being another one with whatever next major update once they "balance" this one.

;)

If all they result in is basically motherlode mining, to return the item that's currently got a huge price hike, then count me not impressed :(
 
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Patch incoming.

Please don't balance pass the new "ite's" payouts in deep core mining.

Just saying

This is practically a self sustaining ecosystem now. No nerf necessary. Or, rather, we nerf ourselves. The only nerfs Fdev does are unintentional mechanics, like mission board stacking by relogging. Money wise, if everyone does the same thing the values naturally go down. Once they stop, or the activity lessens, they go back up. Void opals will probably and eventually pay even more, once the bubble is all but dry and people have to fly farther. Mission boards kinda work the same way. People used to say the old Quince passenger missions were nerfed, at one point. They weren't. I went back after the fad had come and gone and they were back in numbers. When everyone is doing them it becomes oversaturated .
 
Why so much people cares about how much money people are making in game?
Especially it will not impact the players in any ways..
 
Actually the nerf is going on as we speak.. Nerfing how the collectors work and the prospectors like to fail much more than before - so you have to figure out adding more limpets to your hold. The markets are changing by the hour, so you sell void opals for 1.6 mil and go back in one hour and it is 700K More interdictions by NPCs. It is a sliding scale that is being adjusted by Fdev. Nice to be able to make a buck in this game, before someone 6K miles away takes it away...
 
Why so much people cares about how much money people are making in game?
Especially it will not impact the players in any ways..

It's the same why people are annoyed that the neighbour has the bigger shinier car. Or greener lawn (I hate my neighbour for his lawn :mad:).
 

Deleted member 182079

D
Has there been an explanation for the exceptional Void Opals price?

Made a sweet 200m yesterday in two hours, in my AspX miner. I'm not complaining but felt a bit like cheating - unless there is a good reason for these prices (which don't seem to correlate to the demand numbers either to be honest - 1.6m a pop with single or double digit demand figures don't make sense to me).

EDIT - never mind, just read Brett's post in this very thread. Still doesn't make a lot of sense to me, mind.
 
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Has there been an explanation for the exceptional Void Opals price?

Made a sweet 200m yesterday in two hours, in my AspX miner. I'm not complaining but felt a bit like cheating - unless there is a good reason for these prices (which don't seem to correlate to the demand numbers either to be honest - 1.6m a pop with single or double digit demand figures don't make sense to me).

EDIT - never mind, just read Brett's post in this very thread. Still doesn't make a lot of sense to me, mind.

We will need lots of credits for the next update. Best get stocking up.
 
Last few days I've been doing this looking/hoping for pirate interaction (read elsewhere there had been a boom 'cause of vopals.). So off in my trusty, shieldless AspX the 'Victim Complex' to do some mining. With 5 abrasion blasters I could fill my hold in approx. 1 hr and run to dock with 104t of the goods.
In 20 odd runs ( going to EDDB identified markets with 50ly of sol )I only had 2 attempted interdictions, one failed as I ran him into some rings, the other caught me. Disappointingly no comms just pew pew, fortunately despite his MeTa set up he was a poor shot and after a bit of circle boosting I high waked away without a scratch. 170mill per run; now it was a bit risky, especially shieldless but that much? Ended up with a extra 3bill and although I enjoyed it not sure how much more I will do, maybe a little more for fun but I didn't need the money before I started ( Draconis 17 abuser ) so certainly don't need it now.

If they remove the multiple abrasion blasters getting multiple chunks then it will slow the income rate to about that of state-dependant trading and if they restrict what you can sell on low/zero demand it will restrict it further.

Guess it depends on what FD thinks is reasonable.
 
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Last few days I've been doing this looking/hoping for pirate interaction (read elsewhere there had been a boom 'cause of vopals.). So off in my trusty, shieldless AspX the 'Victim Complex' to do some mining. With 5 abrasion blasters I could fill my hold in approx. 1 hr and run to dock with 104t of the goods.
In 20 odd runs ( going to EDDB identified markets with 50ly of sol )I only had 2 attempted interdictions, one failed as I ran him into some rings, the other caught me. Disappointingly no comms just pew pew, fortunately despite his MeTa set up he was a poor shot and after a bit of circle boosting I high waked away without a scratch. 170mill per run; now it was a bit risky, especially shieldless but that much? Ended up with a extra 3bill and although I enjoyed it not sure how much more I will do, maybe a little more for fun but I didn't need the money before I started ( Draconis 17 abuser ) so certainly don't need it now.

If they remove the multiple abrasion blasters getting multiple chunks then it will slow the income rate to about that of state-dependant trading and if they restrict what you can sell on low/zero demand it will restrict it further.

Guess it depends on what FD thinks is reasonable.

Interesting thing is, if I do a search of EDDB for void opals, the top selling locations all show a state of Pirate Attack. These systems also show little to no demand for the void opals, if you do a search for locations with high demand, the higher the demand, the lower the profit. One location I was at was buying for 1.6M and it is under pirate attack but the selling price dropped by more than half after a few days. I've now relocated.
 
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