I've had similar issues with orangutans last week. Was planning to gather evidence and make a ticket. Nice screens showing the issue step by step.Got some more fodder for this issue that I just posted in an other topic, but I thought I'd post it here as well, since yeah...In case you didn't read the other topic, the problem was that a platform counted as climbable for Mandrills but not as shelter or even traversable area and I went ahead and checked if my theory was right...
...and no surprise I was right it IS the hitbox issue again -.-
Note how the poles are positioned slightly more towards the center of the structure and the platform doesn't count as traversable or shelter...
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Now, same pieces, same hight only difference is the poles that are moved farther out toward the edges...
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...and it counts as both traversable and as shelter.
Edit: this might also be a combination of hitboxes and the way the game handles climbable objects vs. traversable area.
If this is a problem, maybe put in the game "passage mark" or "passage way" that you can put into smaller spaces that would allow animal to use it even if the hit box is bigger?Hey @Nioell, thanks for prompting me in the 1.2.4 thread. I spoke with the dev team on this, here’s what they had to say:
The amount of space needed is based on the radius of the animal, so that it can navigate and rotate from any position if it is forced to recalculate by behaviour. The current safety margins allow the habitat building system to be dynamic and freeform. Attempting to eliminate the margins to the minimum width or height of the animal would bring back or introduce issues like higher cpu load, longer load times, potential crashes, common escaping through walls and scenery objects, boxing of animals getting stuck too close to objects, and introduce massive and repeated clipping with almost every object in the game. Work continues on these systems but it’s a balancing act and we don’t expect to overhaul this.
Well, thanks for reminding me why I didn't wanna bother with nice shelters anymore...I mean where even is the point when nothing I make can be used by the animals?
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Hey @Nioell, thanks for prompting me in the 1.2.4 thread. I spoke with the dev team on this, here’s what they had to say:
The amount of space needed is based on the radius of the animal, so that it can navigate and rotate from any position if it is forced to recalculate by behaviour. The current safety margins allow the habitat building system to be dynamic and freeform. Attempting to eliminate the margins to the minimum width or height of the animal would bring back or introduce issues like higher cpu load, longer load times, potential crashes, common escaping through walls and scenery objects, boxing of animals getting stuck too close to objects, and introduce massive and repeated clipping with almost every object in the game. Work continues on these systems but it’s a balancing act and we don’t expect to overhaul this.
Remove the gate wall piece, and replace it with only a 1m high plank at the top.
You'd still have the same building, and the animals can get in.