Everything we do in this game is pushing numbers.
I thought we'd get something cool and immersive with the Powerplay. I figured now we could get some story behind things. Get some characters we can relate to or at least care about. A driver, a force, a catalyst behind the actions we choose and the enemies we make.
But no.
All we got was the bulletin board in a different wrapping.
Carry messages for your faction! Oh yeah, a 'reskinned' version of cargo transport missions on bulletin board.
Destroy enemy security/authority ships! Oh yeah, a 'reskinned' version of the hunt <pirates|bounty hunters|civilians|authority ships> missions on bulletin board.
Frontier, please, can you get a bit more imaginative?
It's super boring when everything we can do in this game is the same exact thing, but in a different interface with some different words around it.
I try to motivate myself to play the game, but when powerplay and bulletin board is the same damn thing, and I got bored of the bulletin board half a year ago, then I find it hard to continue in this game.
The graphics are awesome, the ships feel good, the combat is fun, the immersion is really nice (especially when combined with an Occulus Rift and/or voice attack).
But all that is for nothing when I feel like I am playing Excel in space, and just push numbers. Bring X thousand messages to fortify a system.
I don't even care about my faction. Why should I? There is no interaction with agents of the faction. There's no special mission types that would be a signature for your faction (being shady, honourable, creative, wicked etc). It's just a 2D face plastered over a remade bulletin board where you go to find the closest system where you can push numbers today so you can get an <insert generic bonus> for your faction. Why are there no agents for the opposing factions trying to recruit you by offering amazing deals? Why are there no missions from your faction that force you to make DECISIONS! Nothing in this game is encouraging, discouraging or forcing me to make decisions. Maybe an agent of my faction wants me to murder an official while he's en route with his wife and two small babies to another planet. Then it is up to YOU if you want to be a baby-killer, or if you abandon the mission. And whatever you decide should have CONSEQUENCES. Another thing this game is entirely devoid of. Killing the official and his family would improve your standing with the faction, but it should be a major hit to your personal reputation.
Will traders give good deals to a person who kills babies?
Will your faction still respect your or even allow you to remain with them if you abandon a mission?
Where are the decisions?
Where are the consequences?
I feel like a dead robot just sifting through space, forever glued to the chair of my ship. Am I actually a person in the game, or am I an automated ship controlled by AI?
You tell me!
When you step back and look at the game then it feels like a pretty facade, but it's entirely hollow inside.
Lately I play this game less than 10 hours per month. I step inside the facade, go through the empty rooms, get bored, and leave again.
I thought we'd get something cool and immersive with the Powerplay. I figured now we could get some story behind things. Get some characters we can relate to or at least care about. A driver, a force, a catalyst behind the actions we choose and the enemies we make.
But no.
All we got was the bulletin board in a different wrapping.
Carry messages for your faction! Oh yeah, a 'reskinned' version of cargo transport missions on bulletin board.
Destroy enemy security/authority ships! Oh yeah, a 'reskinned' version of the hunt <pirates|bounty hunters|civilians|authority ships> missions on bulletin board.
Frontier, please, can you get a bit more imaginative?
It's super boring when everything we can do in this game is the same exact thing, but in a different interface with some different words around it.
I try to motivate myself to play the game, but when powerplay and bulletin board is the same damn thing, and I got bored of the bulletin board half a year ago, then I find it hard to continue in this game.
The graphics are awesome, the ships feel good, the combat is fun, the immersion is really nice (especially when combined with an Occulus Rift and/or voice attack).
But all that is for nothing when I feel like I am playing Excel in space, and just push numbers. Bring X thousand messages to fortify a system.
I don't even care about my faction. Why should I? There is no interaction with agents of the faction. There's no special mission types that would be a signature for your faction (being shady, honourable, creative, wicked etc). It's just a 2D face plastered over a remade bulletin board where you go to find the closest system where you can push numbers today so you can get an <insert generic bonus> for your faction. Why are there no agents for the opposing factions trying to recruit you by offering amazing deals? Why are there no missions from your faction that force you to make DECISIONS! Nothing in this game is encouraging, discouraging or forcing me to make decisions. Maybe an agent of my faction wants me to murder an official while he's en route with his wife and two small babies to another planet. Then it is up to YOU if you want to be a baby-killer, or if you abandon the mission. And whatever you decide should have CONSEQUENCES. Another thing this game is entirely devoid of. Killing the official and his family would improve your standing with the faction, but it should be a major hit to your personal reputation.
Will traders give good deals to a person who kills babies?
Will your faction still respect your or even allow you to remain with them if you abandon a mission?
Where are the decisions?
Where are the consequences?
I feel like a dead robot just sifting through space, forever glued to the chair of my ship. Am I actually a person in the game, or am I an automated ship controlled by AI?
You tell me!
When you step back and look at the game then it feels like a pretty facade, but it's entirely hollow inside.
Lately I play this game less than 10 hours per month. I step inside the facade, go through the empty rooms, get bored, and leave again.
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