And FD surely don't want to spend yet more development time on things that players can't be bothered with.
giggle
And FD surely don't want to spend yet more development time on things that players can't be bothered with.
Are you willfully ignoring the posts that explain that Solo does not preclude Squads ?let's break that down;
Carriers are an addition to the game. Great. I bought the game. Actually I bought it 5 times. I play solo 100%
If, carriers are group only then yes, I, as a solo player would be being punished for selecting to play solo. It would be giving access to something for one group of players (squadron members) and not others (solo players). That would then be showing a bias to a group of players thereby causing an inequity. These words form the basis of the definition of discrimination.
Are you willfully ignoring the posts that explain that Solo does not preclude Squads ?
Being hard to get is kinda' the point if FD sees them as endgame rewards.
Are you willfully ignoring the posts that explain that Solo does not preclude Squads ?
Because everyone and their dog having a carrier just makes carriers irrelevant.
Why is this community so averse to hard to get rewards? Why must everyone have everything?
I understand it quite well without further explanations.Why would it make carrier irrelevant? Please explain your thought process on this? It's key to understanding your viewpoint.
Honestly, I have yet to see anything happen, change or be added that didnt have at least a couple dozen people end up Very Unhappy, Gutted and Upset.And yet I have seen players post on these forums that they would be very unhappy if random players were allowed to dock onto "their" ship without being given permission by the clan leader, as they didnt want folk getting a free ride etc. (that kind of thing i would be fine with, but others wont)
Then make your own squadron of 1 and close it off so people cannot apply. If you're morally against having your own squadron, then you dont get a carrierlet's break that down;
Carriers are an addition to the game. Great. I bought the game. Actually I bought it 5 times. I play solo 100%
If, carriers are group only then yes, I, as a solo player would be being punished for selecting to play solo. It would be giving access to something for one group of players (squadron members) and not others (solo players). That would then be showing a bias to a group of players thereby causing an inequity. These words form the basis of the definition of discrimination.
I understand it quite well without further explanations.
If everybody has a carrier it's nothing special anymore. Everyone has a carrier.
Just like everyone has an Anaconda now, which already is bad enough.
Then make your own squadron of 1 and close it off so people cannot apply. If you're morally against having your own squadron, then you dont get a carrier
I was wondering when someone would pull out the "But I paid for the game!" argument.let's break that down;
Carriers are an addition to the game. Great. I bought the game. Actually I bought it 5 times. I play solo 100%
If, carriers are group only then yes, I, as a solo player would be being punished for selecting to play solo. It would be giving access to something for one group of players (squadron members) and not others (solo players). That would then be showing a bias to a group of players thereby causing an inequity. These words form the basis of the definition of discrimination.
I understand it quite well without further explanations.
If everybody has a carrier it's nothing special anymore. Everyone has a carrier.
Just like everyone has an Anaconda now, which already is bad enough.
Exactly.I understand it quite well without further explanations.
If everybody has a carrier it's nothing special anymore. Everyone has a carrier.
Just like everyone has an Anaconda now, which already is bad enough.
The "special factor" or "rareness" of a carrier is likely what will make them relevant, m'dude.But "nothing special" isn't the same as irrelevant.
So they can have a carrier. It’s likely to be controlled from the squadron menu.Why force players to create a 1 man squadron? That's just an absurd design.
Here's the thing, elite isn't ESO.stuff
is ridiculous. FD can do whatever they wish, at any time.is subject to the same basic rules of game design.
That depend on what you are using it for. Also there may well be outfitting so you can store modules on the fleet carrier, but not ships. This should allow you enough utility to do anything without the need of other ships.A couple of things here. First of all, we need to use some common sense with regards to what a carrier will be able to do. I see this as rearm/refuel at an absolute minimum. Also, if you have to gather mats to move it, then you should be able to store more than one ship. I assume I am like most people in that my mining/SRV equipped ships are not my dedicated combat ships. Kind of removes the point of being able to jump if you cant get any mats to jump back.
I am expecting around 30minutes for a group of 20, which is slightly faster then your estimate.Also, regarding "grind" to gather fuel for a jump, I think that it should be quick. If it would take a couple days of work, then they should just tie it to the server ticks. I think it should take more than 20 ish min for a group of like 10 to be able to refuel the thing. If a carrier is not mobile, then what is the point?
Could be. Difficult to know really.Regarding instancing, they said that you will be able to see your friend's carrier, but will not be able to land unless you're in the same squad. therefore I am guessing that you will only be able to see the carriers for you friends list, or even limited to your wingmates (it would be visible on the nav panel once winged up).
The initial idea was squadron size requirements. Of course, that may change.I do not think that there will be a squad size requirement for these, but i think that they will be modular so different squads (even the solo CMDR) will be able to have one that is a reasonable size. If they set the limit at 20, then they would be excluding easily 80-90% of squadrons on XB1. Most I see are 3-10 players, and there are a lot of just 1.
Surely that is an important part of the equation though.I think we are focusing too much on how they will be obtained and maintained, when rather we should consider their function, and work back from there.
Re-arm, refuel, restock sure. Not sure about changing ships going by whats currently in game, but I would guess that kit could be changed.It would make sense that these are there to allow people to change kit/ships, rearm, and refuel without going to a station. Perhaps a squad would be able to park one orbiting a planet that is close to a combat zone or RES so that they can get to the fight quicker.
I agree. But you may need to buy these in or get materials, which seems a bit pointless as you can re-arm with synthesis, unless its much cheaper doing it in bulk on the fleet carrier as opposed to doing it yourself on your ship.If it is simply a landing pad with no rearm/refuel that takes 2 hours to move, there isnt much of a point to it