It would force the bots into the open, at least in theory. Still amazed anyone went to those lengths.
All you need is variation and complexity- bots were possible because the hauling was 2015 era and the PP UI was automation friendly (i.e. no comprehension required like selecting a mission).It would force the bots into the open, at least in theory. Still amazed anyone went to those lengths.
You assume that ALL players have fully engineered ship prepared to slaughter all NPC's before them ? I have been playing in Solo happily for many years. I have ZERO engineered ships. My ship of choice is a Keelback ( hardly a ship to strike fear) and I get grief and challenging runs from NPC's constantly. There is an assumption that ALL ED players are lethal killing machines . That simply isn't true. Telling me I have no risk or jeopardy playing in Solo simply isn't true.Well it does, all actions have the same value. Solo has virtually no NPC resistance in it- the NPCs don't even have engineering and date from 2015. In Open you have players with the full gamut of latest modules and weapons- now tell me which mode makes moving cargo easier? The one with paper planes or the one with F35s?
Its entirely possible to untangle the situation- better NPCs, open weighting, separate jobs (solo makes cargo open moves), and so on.
So are you saying then after seven years (from 2.1 released) in a feature (Powerplay) that has opposition there exists a large group that still go about with no engineering?You assume that ALL players have fully engineered ship prepared to slaughter all NPC's before them ? I have been playing in Solo happily for many years. I have ZERO engineered ships. My ship of choice is a Keelback ( hardly a ship to strike fear) and I get grief and challenging runs from NPC's constantly. There is an assumption that ALL ED players are lethal killing machines . That simply isn't true. Telling me I have no risk or jeopardy playing in Solo simply isn't true.
Yes I can upgrade, or engineer. But I don't feel I need too because I can accomplish what I do, with risk, playing how I do. It keeps the game fun.
I related how I play ED ... that is all. Forge your OWN path .... a lot of players seem to struggle with this concept.So are you saying then after seven years (from 2.1 released) in a feature (Powerplay) that has opposition there exists a large group that still go about with no engineering?
If you choose to hobble yourself thats fine, its your choice but its an artificial one.
And I'm not just talking about 'killing machines'. What about haulers with more powerful drives? Better heatsinks? Better jump range? Better armour, better protected powerplants?
Nothing as of yet.Are there any news about changing powerplay weapons/modules on Powerplay 2.0?
And thats fine, but its an artificial constraint you imposed on yourself.I related how I play ED ... that is all. Forge your OWN path .... a lot of players seem to struggle with this concept.
That is a facile analogy. I wouldn't be in the race ... because solo ... But I'd still be able to rack on the same track .... sooooooooAnd thats fine, but its an artificial constraint you imposed on yourself.
Its like an average guy taking his family car into an F1 race and demanding others respect his choice. Yes you can race, yes you will come last.
With all due respect, like it or not, engineering is a huge part of the game now—no way this genie gets stuffed back into the bottle nowYou assume that ALL players have fully engineered ship prepared to slaughter all NPC's before them ? I have been playing in Solo happily for many years. I have ZERO engineered ships.
But still you want to compete anyway. That's the discriminant factor in this situation, imho.That is a facile analogy. I wouldn't be in the race ... because solo ... But I'd still be able to rack on the same track .... soooooooo
OkBut still you want to compete anyway. That's the discriminant factor in this situation, imho.
Everybody is free to "blaze their own trail", that's for sure. You can have fun the way it suits you the most. But it's a different matter to make your trail blaze with other people's.
Especially considering that Powerplay 2.0 will have an internal competition that will reward ARX, which are real currency.
Well I didn't have any engineering to speak of when I did it. I was unlocking Broo simultaneously as getting the Cytoscramblers. I hadn't unlocked Selene. I probably had unlocked Todd, but that was about it.So are you saying then after seven years (from 2.1 released) in a feature (Powerplay) that has opposition there exists a large group that still go about with no engineering?
If you choose to hobble yourself thats fine, its your choice but its an artificial one.
And I'm not just talking about 'killing machines'. What about haulers with more powerful drives? Better heatsinks? Better jump range? Better armour, better protected powerplants?
Considering that unlocking Felicity just happens during normal gameplay from the very moment you make your first FSD jump as long as you remember to visit Universal Cartographics from time to time, and offers pretty decent boost for thrusters and shields along with FSD, I don't think saying "You should do some engineering" is driving off noobsWhat you are suggesting is that new players aren't welcome.
What you are suggesting is that new players aren't welcome.
In an alternate reality, I believe that the best way you could manage a game as vast as Elite Dangerous would have been by having a single player campaign that could guide you though all the different activities in the game and THEN an Open Only where you could go with your CMDR bred in the single player campaign. But I'm probably going too much OT anyway.New players with zero experience and level 0 equipment are generally not welcome to late game activities that usually require more skill and better gear. That's literally how it works in most games and ED has never really been an exception.
You are on the same track. Another analogy is a hurdle race where only one lane has hurdles- how many extra laps can you do without obstacles?That is a facile analogy. I wouldn't be in the race ... because solo ... But I'd still be able to rack on the same track .... soooooooo
? By your own analogy new players are not welcome in Goid gameplay either.What you are suggesting is that new players aren't welcome. Surprising from someone high up in a power and not what I think Fdev would be going for.
Why do u think that?I understand what you mean, but a PvP only system is too exploitable in my opinion.
How does that work?I think that the PvE-disruption-by-PvP approach is the only available for a game as Elite Dangerous.
You need some sort of overlay to measure the actual effects on the Galaxy, and the only thing the game has for that is completing some tasks, such as missions, traiding, bounty hunting etc.
Probably it would have been easier by making Powerplay "mission oriented" with dedicated Powerplay missions, too bad they didn't take that route.