News Powerplay Beta Date Update

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A 7 day waiting period on bounties is ridiculous. Clip a ship at a RES and you're now wanted for 7 days.


They are adding a certain amount of leniency into friendly fire. ultimately however players need to learn to police their fire. Yes I know some of the AIs are bordering on suicidal fools, but look at it this way.

if a bounty hunter started shooting at a possible suspect in a crowded room and he accidentally shot another person - even if the other person ran in front of him....... he would get NO leniency for accidental friendly fire.

personally i like that we are expected to use our peripheral vision and watch where we shoot. in peobably over 400 hrs on elite since gamma (more in beta) I have honestly only had to pay a FF fine once, maybe twice (but i think it was once).

and this is no boast... I am no way the skilled pilot that many are on here... I just enjoy NOT hitting friendles, even if it means pulling back & missing a kill shot from time to time.
 
They are adding a certain amount of leniency into friendly fire. ultimately however players need to learn to police their fire. Yes I know some of the AIs are bordering on suicidal fools, but look at it this way.

if a bounty hunter started shooting at a possible suspect in a crowded room and he accidentally shot another person - even if the other person ran in front of him....... he would get NO leniency for accidental friendly fire.

personally i like that we are expected to use our peripheral vision and watch where we shoot. in peobably over 400 hrs on elite since gamma (more in beta) I have honestly only had to pay a FF fine once, maybe twice (but i think it was once).

and this is no boast... I am no way the skilled pilot that many are on here... I just enjoy NOT hitting friendles, even if it means pulling back & missing a kill shot from time to time.

I quite agree, but I am worried about friendly fire causing a bounty and possibly locking me out of my home system for a week at a time. It will depend how lenient the settings are. I use a high-powered beam laser and even the briefest clip on a shielded, non-targeted, clean ship seems to be counted. I feel the friendly fire incidents should be a fine in the first instance and only turn into a bounty with repeated fire or an actual kill.
 
They are adding a certain amount of leniency into friendly fire. ultimately however players need to learn to police their fire. Yes I know some of the AIs are bordering on suicidal fools, but look at it this way.

if a bounty hunter started shooting at a possible suspect in a crowded room and he accidentally shot another person - even if the other person ran in front of him....... he would get NO leniency for accidental friendly fire.

personally i like that we are expected to use our peripheral vision and watch where we shoot. in peobably over 400 hrs on elite since gamma (more in beta) I have honestly only had to pay a FF fine once, maybe twice (but i think it was once).

and this is no boast... I am no way the skilled pilot that many are on here... I just enjoy NOT hitting friendles, even if it means pulling back & missing a kill shot from time to time.

If the people wear shields then there's no problem :)
 

Javert

Volunteer Moderator
That's a bit like complaining that Nvidia release a new driver every 2 weeks so why bother optimising the game.

Any optimisations to the current SDK would very likely carry forward for a while, but it's a trade off on the risk that one day they will need to be reworked. It's extremely unlikely so if Frontier want to improve their VR support (and they probably should, we have a huge contingent of VR users, and VR is a big selling point for the game, being the only real game to actually support it out the box), there's nothing stopping them really.

The latest SDK is a great starting point to work some VR improvements so I'm for that

It would definitely be great to have some improved OR support, but to be honest I'm not sure how much can be done as a lot of the issues are probably down to physical limitations of the development kit.

However one thing that would really help is to do something about the galaxy map in OR - it's very difficult at the moment to pinpoint a system and select it on the galaxy map - I tend not to use Rift if I know I'm going to be searching for systems a lot on the map.

I agree that Rift support is really a good point for this game - it's almost a perfect game for rift.
 
A 7 day waiting period on bounties is ridiculous. Clip a ship at a RES and you're now wanted for 7 days.
Heheh, I know what you mean, I fired my Class 3 canon last night at a Python In a RES and another ship flew right in front of me and I got 700cr fine and Wanted and all hell broke loose as i tried to finish off the Python with all the thick donut munching cops firing at me!! I had to run and pay the fine, so, yes having that bounty for 7 days will be interesting!
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Although I have to say, it will make the game fun and I will enjoy hunting all these Bounties and defending myself and thereby increasing my bounty to stupendous levels just because of a stray shot! I know they relaxed the blue on blue to allow a few laser strikes, but where do you draw the line? A class 3 canon does a lot of damage to a small ship even accidentally!
 
It would definitely be great to have some improved OR support, but to be honest I'm not sure how much can be done as a lot of the issues are probably down to physical limitations of the development kit.
Even with the current hardware limitations, getting Direct Mode up and running reliably would be a huge boost.
 
The good thing about this is that if they do, they'll realise that landing and walking on planets will have to look as good, and have as many towns, cities villages and people to interact with.
I'm not going to expect too much with planetary landings, just walking around stations will be good enough...
 

Javert

Volunteer Moderator
I'm not going to expect too much with planetary landings, just walking around stations will be good enough...

Both planet landings and walking around space stations will have to cover huge areas if the whole station is supposed to be opened up. Even just walking around the inside of the ship will be quite a big area for larger ships.

I guess the question is whether you should realistically expect that this should look just as good as a whole game that's specifically designed as a surface ground activity game, whereas here you could argue that this is jut one component of ED. If the planet landings is going to be a whole game in itself like an FPS, we can expect not to see it for a good long time as this is basically coding a whole new game in itself.

One stat that's been quoted in this area is that just the outer ring of some of hte space stations has a larger surface area than the entire GTA IV play area.
 
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personally, I think it's too hard for them to get the planet landings right, and they should focus on making the best parts of the game better by providing more to do in space. This isn't a walk around and explore type of game, and to me that's just a gigantic waste of development time for the direction I'd like to see the game go.
 
personally, I think it's too hard for them to get the planet landings right, and they should focus on making the best parts of the game better by providing more to do in space. This isn't a walk around and explore type of game, and to me that's just a gigantic waste of development time for the direction I'd like to see the game go.

But that's the thing...this is the game they (David) want to make and Elite has at it's core always been a open world game that just happens to take place in space (since back then that was the easiest thing to render). And exploration is very much a part of what makes this game so special, doesn't matter if it's you walking or flying a spaceship...

Here is an almost 10 year old comment from David himself in this very forum:

Nevertheless, I have never seen Elite as (just) a space trading game - it is way more than that - even though I realise this is how it has been classified since. What we plan to with Elite 4 is quite different, and much of what we are doing in Outsider will feed into that.

Planetary landings, getting out of your ship on foot, driving planetary vehicles and multiplayer is what David always have been talking about when mentioning "Elite 4" for the last 15 years. It's just the natural next step for the franchise.

Elite - Flying in space
Frontier/FFE - Flying in space and landing on planets
ED - All of the above plus the ability to also leave your ship in a connected galaxy.

One of the main points with Elite is to create a seamless world all the way down from individual rocks and grass up to a galactic overview. THAT sense of scale is what Elite is about and that is why I'm so excited about it's future. If it would stay just in space it would be just another space sim IMO.

Here is an extract from a recent interview with David:

"Things we’ve always said would be paid updates is going down to planets surfaces, getting out of your seat and walking around inside of your spaceship, boarding other ships, going down to planets surfaces and walking around, big game hunting on planet surfaces, walking around cities, and each one is like a whole new game in terms of content you have to do," he said.

When asked what "pie in the sky" feature he’d love to see in the game’s development, he described a tightly connected vision of multiple players on the same ship, communicating directly via voice, exploring the galaxy and seamlessly transitioning back and forth from planet surface to space—an entire simulated pocket galaxy, from the micro to the macro.
http://arstechnica.com/gaming/2015/04/review-elite-dangerous-is-the-best-damn-spaceship-game-ive-ever-played/2/
 
personally, I think it's too hard for them to get the planet landings right, and they should focus on making the best parts of the game better by providing more to do in space. This isn't a walk around and explore type of game, and to me that's just a gigantic waste of development time for the direction I'd like to see the game go.

Well, I'll bet the game would lose huge #'s of players if they did not provide the expansions.

As Tinman says, DB's dream has always been to have the complete galactic experience; planet landings etc. And I for one (of most players), want this.
 
Well, I'll bet the game would lose huge #'s of players if they did not provide the expansions.

As Tinman says, DB's dream has always been to have the complete galactic experience; planet landings etc. And I for one (of most players), want this.

+1

Thats true... still waiting for this update too and i hope it will be released this year. Or at least an alpha/beta.

But first power play update...
 
Relax, game is young. There will be expansions as FD said ;)
We all want this and we all pay for this. ED is the best game i ever played. I am playing since a half of 2014 and i have still something to do. I am playing almost everyday.
 
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Both planet landings and walking around space stations will have to cover huge areas if the whole station is supposed to be opened up. Even just walking around the inside of the ship will be quite a big area for larger ships.

I guess the question is whether you should realistically expect that this should look just as good as a whole game that's specifically designed as a surface ground activity game, whereas here you could argue that this is jut one component of ED. If the planet landings is going to be a whole game in itself like an FPS, we can expect not to see it for a good long time as this is basically coding a whole new game in itself.

One stat that's been quoted in this area is that just the outer ring of some of hte space stations has a larger surface area than the entire GTA IV play area.


It wont look anything like GTA level of detail ...

Look at what Frontier were going to do a few years ago with The Outsider, and thats the best to hope for reallly. Terrain / Oceans etc are easy, cities and its inhabitants are not.
 
It wont look anything like GTA level of detail ...

Look at what Frontier were going to do a few years ago with The Outsider, and thats the best to hope for reallly. Terrain / Oceans etc are easy, cities and its inhabitants are not.

Slightly off topic but GTA5 was garbage and I'll tell you why. If you look back at their previous game, Red Dead Redemption, it focused on a variety of systems that interacted to create a world. It felt like I was going somewhere else every time I loaded that game up. Nowhere were sprawling metropolises, hot girls in bikinis, deep sea diving, chained heist missions, or character changing. It was about being in another place, hunting animals for their pelts and selling them in town to pay for a poker buy in. A game in which you start with people not knowing who you are and by the end are nodding at you saying "Good morning, Mr. Marston."

If games are art, and i consider Red Dead Redemption at the pinnacle of that art, then it's about how games make you feel. Not about the ludicrous detail of flip flops that actually flop because that doesn't make me feel anything. GTA5 was a total let down because they spent half a billion dollars on things that don't matter, like the aforementioned flip flops.

Elite doesn't need huge cities and stock markets to achieve classic status. It needs to do what it does best: immense you in the feeling of the bleak and dangerous future of the 34th century.
 
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It wont look anything like GTA level of detail ...

Look at what Frontier were going to do a few years ago with The Outsider, and that's the best to hope for really. Terrain / Oceans etc are easy, cities and its inhabitants are not.

I'd expect there will be very few planets with civilizations on them and of those I'd expect a very limited "city" experience but, that's just me. Who knows? Maybe they'll surprise us in 3-5 years.
 
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