I was all set for complaining from the masses. Three cheers for consistency!
And I agree with the concensus -- better late than sucky!
And I agree with the concensus -- better late than sucky!
A 7 day waiting period on bounties is ridiculous. Clip a ship at a RES and you're now wanted for 7 days.
They are adding a certain amount of leniency into friendly fire. ultimately however players need to learn to police their fire. Yes I know some of the AIs are bordering on suicidal fools, but look at it this way.
if a bounty hunter started shooting at a possible suspect in a crowded room and he accidentally shot another person - even if the other person ran in front of him....... he would get NO leniency for accidental friendly fire.
personally i like that we are expected to use our peripheral vision and watch where we shoot. in peobably over 400 hrs on elite since gamma (more in beta) I have honestly only had to pay a FF fine once, maybe twice (but i think it was once).
and this is no boast... I am no way the skilled pilot that many are on here... I just enjoy NOT hitting friendles, even if it means pulling back & missing a kill shot from time to time.
They are adding a certain amount of leniency into friendly fire. ultimately however players need to learn to police their fire. Yes I know some of the AIs are bordering on suicidal fools, but look at it this way.
if a bounty hunter started shooting at a possible suspect in a crowded room and he accidentally shot another person - even if the other person ran in front of him....... he would get NO leniency for accidental friendly fire.
personally i like that we are expected to use our peripheral vision and watch where we shoot. in peobably over 400 hrs on elite since gamma (more in beta) I have honestly only had to pay a FF fine once, maybe twice (but i think it was once).
and this is no boast... I am no way the skilled pilot that many are on here... I just enjoy NOT hitting friendles, even if it means pulling back & missing a kill shot from time to time.
That's a bit like complaining that Nvidia release a new driver every 2 weeks so why bother optimising the game.
Any optimisations to the current SDK would very likely carry forward for a while, but it's a trade off on the risk that one day they will need to be reworked. It's extremely unlikely so if Frontier want to improve their VR support (and they probably should, we have a huge contingent of VR users, and VR is a big selling point for the game, being the only real game to actually support it out the box), there's nothing stopping them really.
The latest SDK is a great starting point to work some VR improvements so I'm for that
Heheh, I know what you mean, I fired my Class 3 canon last night at a Python In a RES and another ship flew right in front of me and I got 700cr fine and Wanted and all hell broke loose as i tried to finish off the Python with all the thick donut munching cops firing at me!! I had to run and pay the fine, so, yes having that bounty for 7 days will be interesting!A 7 day waiting period on bounties is ridiculous. Clip a ship at a RES and you're now wanted for 7 days.
Even with the current hardware limitations, getting Direct Mode up and running reliably would be a huge boost.It would definitely be great to have some improved OR support, but to be honest I'm not sure how much can be done as a lot of the issues are probably down to physical limitations of the development kit.
People, just let devs to play Witcher 3 too
I'm not going to expect too much with planetary landings, just walking around stations will be good enough...The good thing about this is that if they do, they'll realise that landing and walking on planets will have to look as good, and have as many towns, cities villages and people to interact with.
I'm not going to expect too much with planetary landings, just walking around stations will be good enough...
People, just let devs to play Witcher 3 too
personally, I think it's too hard for them to get the planet landings right, and they should focus on making the best parts of the game better by providing more to do in space. This isn't a walk around and explore type of game, and to me that's just a gigantic waste of development time for the direction I'd like to see the game go.
Nevertheless, I have never seen Elite as (just) a space trading game - it is way more than that - even though I realise this is how it has been classified since. What we plan to with Elite 4 is quite different, and much of what we are doing in Outsider will feed into that.
http://arstechnica.com/gaming/2015/04/review-elite-dangerous-is-the-best-damn-spaceship-game-ive-ever-played/2/"Things we’ve always said would be paid updates is going down to planets surfaces, getting out of your seat and walking around inside of your spaceship, boarding other ships, going down to planets surfaces and walking around, big game hunting on planet surfaces, walking around cities, and each one is like a whole new game in terms of content you have to do," he said.
When asked what "pie in the sky" feature he’d love to see in the game’s development, he described a tightly connected vision of multiple players on the same ship, communicating directly via voice, exploring the galaxy and seamlessly transitioning back and forth from planet surface to space—an entire simulated pocket galaxy, from the micro to the macro.
personally, I think it's too hard for them to get the planet landings right, and they should focus on making the best parts of the game better by providing more to do in space. This isn't a walk around and explore type of game, and to me that's just a gigantic waste of development time for the direction I'd like to see the game go.
Well, I'll bet the game would lose huge #'s of players if they did not provide the expansions.
As Tinman says, DB's dream has always been to have the complete galactic experience; planet landings etc. And I for one (of most players), want this.
Both planet landings and walking around space stations will have to cover huge areas if the whole station is supposed to be opened up. Even just walking around the inside of the ship will be quite a big area for larger ships.
I guess the question is whether you should realistically expect that this should look just as good as a whole game that's specifically designed as a surface ground activity game, whereas here you could argue that this is jut one component of ED. If the planet landings is going to be a whole game in itself like an FPS, we can expect not to see it for a good long time as this is basically coding a whole new game in itself.
One stat that's been quoted in this area is that just the outer ring of some of hte space stations has a larger surface area than the entire GTA IV play area.
It wont look anything like GTA level of detail ...
Look at what Frontier were going to do a few years ago with The Outsider, and thats the best to hope for reallly. Terrain / Oceans etc are easy, cities and its inhabitants are not.
It wont look anything like GTA level of detail ...
Look at what Frontier were going to do a few years ago with The Outsider, and that's the best to hope for really. Terrain / Oceans etc are easy, cities and its inhabitants are not.