Hence the lead game designer is not changed my expectations for this feature are very, very, very low. Remember the prophesy guys: FD will give us everything we want in a way nobody will like
What rock have you been hiding under? Group/Wing missions have been announced for introduction under coverage of the 2018 series of updates.Fleet carrier? We havent even group missions, multi-crew dont work, and we play similar missions from beginning.
Open Play lag could as well be as much about individual player bandwidth as anything else. Such things are neigh on unavoidable in this kind of environment. There are various tricks that can mitigate the underlying issues to at least some degree but from a technical standpoint there are limits to what is feasible.Open play lags for many people, literary when fleet carrier come, these all aspects must be fixed.
even more a reason why fleet carriers have to be server side persistant objects: make them based on peer2peer and they are broken as any other thing that relies on that
It's been near about 20 pages, anyone have an updated short form of what's been dicussed in the last 10 pages? what have we concluded?
We don't know anything for sure, but we have lots of opinions![]()
Currently, player groups add nothing to the game. All they are is a player-named minor faction. In order for player groups to be something the average player would want to join, you need to create content and then cut off that content from non-squadron members. So, rather than having player groups form naturally as they do now (via discord or similar), FDev will be forcing players to join groups solely to access the content that FDev limited to groups in the first place.Processing of Player Groups was suspended a while ago, with no indication that the manual process would ever start again which raises some points:
1) Thats it, no more player groups ever - Cant see that as they add a lot to the game
This is the primary reason why I think squadron-based assets are a bad idea. You'll have one player controlling the asset as his own private battle taxi while all the other squadron members (who, presumably, worked to purchase the carrier) have no say in how the carrier is used.The creator of the Squadron will be able to use the interface to start carrier creation/upgrade, or set its next destination on Thursday downtime
I disagree given their expected nature: being player movable/re-locatable assets.even more a reason why fleet carriers have to be server side persistant objects: make them based on peer2peer and they are broken as any other thing that relies on that
I think it boils down to this feature catering once again to MP player groups at the exclusion of single players who are not interested in having to form alliances with strangers in order to have access to a new feature.
So... Much like the ultimate reception to Multi-Crew, this will be just another in a long list of major feature additions the majority never asked for or wants, but that take FDEV a ton of time to develop and finally release.
Once it's true nature is discovered, it will then get promptly ignored by the majority of the ED community and thrown on the pile of other features that didn't work and are never revisited/improved/adapted into something the community DOES want.
How's that?![]()
This is my fear. That all the "squadron" mechanics will do is create a small number of super-users that dominate play while the vast majority gain little to nothing for all their efforts.
We know nuffin about how much, how they will be obtained(except it won't be by real money)
How so?Yes, space legs and atmos landing etc. expansions have gone from KNOWN to UNKNOWN on this change of business model.
Frontier seem rather reluctant to disclose timescales for their long term plans for the game
What rock have you been hiding under? Group/Wing missions have been announced for introduction under coverage of the 2018 series of updates.
As for FD not improving/fixing any current issues (perceived or otherwise), there is one phrase that springs to mind: Rome was not built in a day. The point being some issues require time and careful investigation to both determine the underlying root cause(s) and determine what the possible/feasible resolution(s) are.
They were previously promised and on the roadmap. Known. They are now off the roadmap. Unknown.
I don't know why you're bring timescales into it. No-one else did.
Spacelegs and atmospheric landings have never been on the horizons roadmap... and we still have no detailed roadmap for after horizons, except for the confirmation that there will be paid content that is free for LEPThey were previously promised and on the roadmap. Known. They are now off the roadmap. Unknown.
actuall, it is, you need to review it, its basicly the introduction, the first words of Sandro about the beyond Q1Citation needed for group missions.
Because there's no such think in Frontier's Beyond announcement https://forums.frontier.co.uk/showthread.php/383217-Frontier-Expo-2017-Recap
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Quarter 1 update
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Wings - We’re going to add challenging wing missions you will be able to take on with your friends.
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Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn.
Frontier have not said that.
And as a little treat
Personally, I'm looking forward to FDev announcing that fleet carriers only have small pads![]()
Although FD would never do this I actually wouldn't mind if they did. I think that giving small pad ships an actual niche that fits their role would be a great idea. The problem with that of course is that there are too many combat-capable medium pad ships that would be left out of the carrier mechanic entirely (Keelback, Asp, FDS/FAS/FGS, FDL, Python) and that would mean that the feature will have limited appeal to players. I could possibly see FD implementing carriers with only small and medium pads however much like what we currently have at outposts.
Regardless of whether FD actually excludes large pad ships I do hope that small pad ships are given priority in carrier design and game mechanics. As much as I would enjoy landing my Type 10 on a player-owned carrier I actually think that FD should make the carriers primarily designed for small pad ships, with much more limited access for medium and large ships. I would be fine if there was only a single large pad so that you couldn't turn around an entire wing of Cutters simultaneously. It could be much like how medium ships have to compete for limited docking space at outposts while small pad ships can dock quickly almost everywhere. There should be a design advantage for the small pad ships that allow them to have a rapid turnaround in combat situations when operated from a carrier. It would also have the side effect of encouraging players to work together in small pad ships more often and would give much more of a "squadron" dynamic as well.
Don't be silly, you won't buy them with credits. You will buy them with modular terminals and cracked industrial firmware.![]()