I mean, you can't land a Hercules/C-130 on the Ark Royal, let alone an Airbus 380.
You can however do this with a B-25, which was never designed or intended for carrier operations:

I mean, you can't land a Hercules/C-130 on the Ark Royal, let alone an Airbus 380.
You can operate some of the larger aircraft of the American Enterprise class though.Personally, I'm looking forward to FDev announcing that fleet carriers only have small pads
I mean, you can't land a Hercules/C-130 on the Ark Royal, let alone an Airbus 380.
Nah, 4000 improvised components.Don’t forget the Pharmaceutical Isolators. It will require at least 4,000 of those.
You can however do this with a B-25, which was never designed or intended for carrier operations:
https://i.imgur.com/37FX31D.jpg
Don’t forget the Pharmaceutical Isolators. It will require at least 4,000 of those.
I disagree given their expected nature: being player movable/re-locatable assets.
I know some people refuse to accept it because it doesn't match their desires, but the fully operational Gnosis took a full CG to build. I dont have the number of tonnes to hand, but it is probably recorded somewhere.
The newer functionality with more sophisticated material levels for fixing a station are probably a better ball park to look at, maybe 1 of those for each level of functionality. Yes this means that a group of Bob and his Cat will effectively be unable to build their own carrier, but IMHO, the carriers are only a small part of squadrons functionality.
Processing of Player Groups was suspended a while ago, with no indication that the manual process would ever start again which raises some points:
1) Thats it, no more player groups ever - Cant see that as they add a lot to the game
2) Its too much work to do manually - Some interface with an automated approval process is required
That, and mentions of other squadron functionality leaves me to conclude that :
Player Groups will be renamed Squadrons and given some guild type functionality
The will be some sort of interface for creating Squadrons, maybe in game, maybe a web interface that uses your account login.
CMDRs will finally be able to pledge to a Squadron so the squadron level communication can work
You will need a number of pledges before your squadron gets given its home system and presence in-game. If your number of pledges drops too low, the squadron can be archived (as we saw recently with that Permit system)
The creator of the Squadron will be able to use the interface to start carrier creation/upgrade, or set its next destination on Thursday downtime
It should be noted that Gnosis is not actually owned by the Canonn PG. For BGS reasons, FD had to create a new neutered faction (like an Engineers faction) with a similar name. These clone/neutered factions are what it might all be based on. Thats a bit of a shame, as the real and neutered faction are not at all linked, which cuts out lots of nice PG pledging functionality that I would like to see, but hey-ho. We cant have exactly what we want, none of us can.
There may well be more to squadrons, but even after FD accepted that Player Groups were a good thing, they still seem to shy away from full Guilds, so exactly how far it goes is anyones guess.
and we still have no detailed roadmap for after horizons
actuall, it is, you need to review it, its basicly the introduction, the first words of Sandro about the beyond Q1
FD Have described them as such - they are not immovable outposts from what FD seem to have been describing.Why would anyone expect new carriers to be player movable? The existing one isn't.
Maybe players can put money in a Squadron bank account (guild bank) to purchase it and pay for maintenance, upgrades.
You can however do this with a B-25, which was never designed or intended for carrier operations:
https://i.imgur.com/37FX31D.jpg
For example, the French carrier Charles De Gaulle had to be lengthened because it was not long enough for the Eurofighter.
Maybe - however I don't expect that any player will be able to withdraw more than they have deposited (plus any earnings from Squadron activities) from any Squadron bank as that would constitute player to player credit transfer.
Currently, player groups add nothing to the game. All they are is a player-named minor faction. In order for player groups to be something the average player would want to join, you need to create content and then cut off that content from non-squadron members. So, rather than having player groups form naturally as they do now (via discord or similar), FDev will be forcing players to join groups solely to access the content that FDev limited to groups in the first place.
This is the primary reason why I think squadron-based assets are a bad idea. You'll have one player controlling the asset as his own private battle taxi while all the other squadron members (who, presumably, worked to purchase the carrier) have no say in how the carrier is used.
This is my fear. That all the "squadron" mechanics will do is create a small number of super-users that dominate play while the vast majority gain little to nothing for all their efforts.
They said a Fleet Carrier will be purchasable by a Squadron. So it will be a group effort. Maybe players can put money in a Squadron bank account (guild bank) to purchase it and pay for maintenance, upgrades.
Maybe - however I don't expect that any player will be able to withdraw more than they have deposited (plus any earnings from Squadron activities) from any Squadron bank as that would constitute player to player credit transfer.
I think that's how FDev will implement it. Similar to many other MMOs. Guild bank, different ranks for members with different access to guild assets - like the bank.
Can't wait for the salt tsunami that is surely to happen, when the first Guild bank officer runs away with the entire contents of the guild bank.
(Not to mention the "Pro guilds" where the peasant members have to do the slave labour needed to buy and maintain a carrier just to be part of the guild while the officers do nothing)
..
(Not to mention the "Pro guilds" where the peasant members have to do the slave labour needed to buy and maintain a carrier just to be part of the guild while the officers do nothing)...
At one point they were originally going to operate the Eurofighter at the time the Charles de Gaulle was being produced (pre-2000) and it was not until after some disagreement or other that they abandoned it in favour of their own Franco-fighter (the Rafale bears more than a passing resemblance to the Eurofighter).IIRC France doesn't operate the Eurofighter, they have their own Dassault Rafale. Charles de Gaulle's flight deck was extended by about fourteen feet to accommodate the E-2C Hawkeye.