Well.. it's about... hey wait a minute. [hotas]
Damn, I have been made!
Well.. it's about... hey wait a minute. [hotas]
ATM if you blow up a wanted ship in a wing you share the bounty with your wingmen, so the current incentive is to fight solo.
Wing trades are very small (unless your wingman is in a cutter). Maybe they can increase the rewards for these activities without causing too much crying?
Hear hear. Repped.PVE players need to stop shouting "griefer" every time a CMDR takes them out. Open is dangerous, you're gonna meet alot of different people; some of whom want to pirate you or kill you for lots of different reasons.
PVP players need to put little more effort into their RP. If you're enforcing some kind of blockade, roleplay that and let your target in on the RP. If you're just looking to play the anarchic reaper; shout crazy things at them.
PVE vs PVP; they can co-exist.
In short, lets all make open nice and welcoming while still maintaining the dangerous aspects![]()
I am in greater agreement with this. It is clear that private servers are not the problem, they are a response to a problem. People clearly want to interact with other player in a non-PvP environment.One cannot say they are wrong, as was said above; it is a game, and that is the game they want to play.How about a flag system? If you're in open you can opt in or out for PvP and flag yourself as such. Also, in specific zones everyone goes PvP (with ample warning of course) regardless of how they want their flag set. If you just want more people in open, let people opt out of PvP. If you just want more targets, good luck getting people to login to open.
Now xbox live clubs...
You mean groups?
Yeah this is very valid point. The risk reward balance is heavily out of whack due to this. Maybe we need wing bonuses that go beyond just selling of commodities?
The solo bears would have a right tantrum but, let them.
How about a flag system? If you're in open you can opt in or out for PvP and flag yourself as such. Also, in specific zones everyone goes PvP (with ample warning of course) regardless of how they want their flag set. If you just want more people in open, let people opt out of PvP. If you just want more targets, good luck getting people to login to open.
NO NO NO NO. Open is perfect as it is. The last game I was this addicted to was when I played Ultima Online 20 years ago. That game had zero hand holding, zero controls on PVP, death was expensive, etc. and yes, there was rampant PKing.......and it was FINE. Why do games have to dumb everything down to cater to the casuals? If you don't want to deal with players play in Solo or Private.........problem solved. There is zero need for any changes. How much would that screw with immersion if you fire at a target and the ship takes no damage cause he's got some flag set that he's opting out of PvP? Ridiculous!
And for the record I have not killed a single CMDR in the game yet and have been killed once and pirated once.
ok maybe that is a problem that needs to be addressed. I'm guessing the reason that can't be easily fixed is that the game relies heavily on client side to calculate things like damage, hit boxes, and well.....death. Typically a real server side architecture like mmo's charge a monthly fee cause of the server hardware required. Elite doesn't. If you flip that around and rely on your attackers to calculate YOUR death when your game shuts down that opens it up to hacking too much. Also, imagine the game crashing and your ship is persisted and you die cause the game crashed and your ship persisted and you got murdered. That would annoy people waaay more than combat logging."Combat logging"