∞ probes?

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Unlimited probes technically limits a skill-based game (which it was supposed to be) and limit the game loop.

You want life easy? Fair enough. The Advanced Scanner is automatically upgraded to your ship. Enjoy!

You want a wider game loop? Downgrade to intermediate scanner and you would need to collect and synthesize materials.

Easy

You're a new player and you don't want to synthesize? It's like in the olden days... Save enough money to buy an advanced scanner and there you go. You can anyway start exploring even if you can't afford an advanced scannner. You just need an SRV and collect 2 iron and 2 nikel to refill your probes.

It's a skill based game until you learn the skill. Then it's just a game. Even Frontier understand that. Where were all the SKILL BASED GAME people when 2.1 AI were too much skill required?

Maybe lets not play that card given how hilarious that sounds given history and context. Frontier are adding some challenge to aspects, without making it an impossible scenario.

Let's be honest. The issue is the count isn't finite. The rest of the reasons are fluid. I understand. A past me would also have a problem with it too, actually. Current me understands the bigger picture and I'm okay with it, if it means the mechanics that rely on it don't become a chore.

Because, frankly, probe use and POI/ USS will 100% make or break this update. And I reckon Frontier understand how important that is, more than people give them credit.
 
I'd prefer a large inventory of probes, which are simply and generously synthesizable; but I'm ok with infinite.

If we can 3D print entire fighters in a matter of seconds, we certainly can print probes on demand.

The fighters you can generate are limited, you can't produce infinite fighters...
 
If explorers get unlimited ammo for there probe then we need to have unlimited cannon ammo. Why should Explorers get the unlimited stuff. That not fair.

When you have to fly 11000 ly to the nearest station to rearm after a fight? I'll take your suggestion more seriously. ;)
 
It's a skill based game until you learn the skill. Then it's just a game. Even Frontier understand that. Where were all the SKILL BASED GAME people when 2.1 AI were too much skill required?

I was playing the game having a blast. NPCs finally became a challenge. I loved it and I still miss these NPCs. Dumbing them down reminded me of the times when games difficulty in Japanese games was turned down for export. But I guess that´s off-topic.
 
When you have to fly 11000 ly to the nearest station to rearm after a fight? I'll take your suggestion more seriously. ;)

I wouldn´t mind the probes to be easy to synthesise. Just having infinite probes is wrong and doesn´t fit to the rest of the game. You can clearly see Davind Braben´s handwriting here. He always said he´s an explorer. Seems like he´s trying to get things easier for him.
 
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I wouldn´t mind the probes to be easy to synthesise. Just having infinite probes is wrong and doesn´t fit to the rest of the game. You can clearly see Davind Braben´s handwriting here. He always said he´s an explorer. Seems like he´s trying to get things easier for him.

Wow. Bit much don't you think? Over probes of all things. I can clearly see no such thing and reckon that's pretty obnoxious, actually.

If it's a choice between complex convoluted outcomes that breaks the game for people, or a practical solution? I'll take the practical solution.

Fly safe. o7
 
If it's a choice between complex convoluted outcomes that breaks the game for people, or a practical solution? I'll take the practical solution.

But Elite has never been about the practical solution. E.g. when ship transport was planned to work without delay. Elite has always been about what would be realistic. And that´s why it is the great simulation it is today!
 
I wouldn´t mind the probes to be easy to synthesise. Just having infinite probes is wrong and doesn´t fit to the rest of the game. You can clearly see Davind Braben´s handwriting here. He always said he´s an explorer. Seems like he´s trying to get things easier for him.
Aaaand there went your credibility right out the window.
 
I was playing the game having a blast. NPCs finally became a challenge. I loved it and I still miss these NPCs. Dumbing them down reminded me of the times when games difficulty in Japanese games was turned down for export. But I guess that´s off-topic.

Thing is while I love slower pace of ED, I think probes being spendable limited ammo made it too much. It would move focus away from exciting thing of mapping planets themselves. It is small price to pay here.

I think it is important to understand it is not something producer or executive decided. Again, Adam himself said that he tried it to balance it in multiple ways, but did come up empty. FD will keep vetting such decisions case by case. It is not slippery slope.
 
But Elite has never been about the practical solution. E.g. when ship transport was planned to work without delay. Elite has always been about what would be realistic. And that´s why it is the great simulation it is today!

Yes, and that inflexibility has not done them any favors. Frontier understand what's at stake. They have clearly worked hard on this. I think compromising a little for a more broadly approachable set of mechanics, is more important than taking a hill and getting extremely bent out of shape over it.

I care more about the experience, and how that will play out, than the probes. Unlimited doesnt worry me. They are a means to an end, not an ends to a means.

Frontier have limited options due to 1 x and frankly if the only real sticking point is how many probes people are immersively allowed, then I'm not too stressed.

Because apparently most of the rest of it isnt even really being discussed. Which, actually, is the point of the update.

I'm looking forward to beta, and the improvements in general.
 
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But mah' immersion!!!

Damn you mate, i got my popcorn ready for this! I MADE the popcorn last night watching the stream when i was laughing about the anger this would cause, then you take it all away from me with a tongue in cheek post! :D.

Honestly though, i like that its inf; not everything has to be a grind. It looks fun, theres plenty of reason there to do it properly and not hold the trigger, i actually applaud FD for just saying "We made it inf coz grind" rather than trying to justify gamey elements like they have in the past to appease the people that think you should suffocate in real life when your canopy blows out for the sake of "Immersion".
 
I mean this as a sensible suggestion. Let the module hold 1500 probes. Enough for a short trip, or even a medium trip but giving that small element of resource management that will actually enhance long trips. Make them easy to synthesise with common elements — the kind of thing you might do every few weeks if you were on a really long trip into the black.

Surely that keeps everyone who is prepared to be happy happy!
 
I'm happy with ∞ probes, but I'd also be equally happy with a DSS that holds 2,000 probes and could be fully restocked using x1 iron raw material synthesis.
 
I don't care it's also a game, stupid grind should be removed.

In that case in my wish list:

PD becomes 'unlimited'

Limpets come with the controller

All probes are infinite

All ammunition / limpets are slowly replenished automagically in the same way, but can be either reloaded or synthed to speed up restocking

If you are going to go infinite in one, then you might as well draw a line and do it for everything related to it. People talk of passive 'dust' collection- you could tie it to that in an inverted notoriety v1 countdown way- the longer you are in space, the faster the regeneration occurs. All our ships have basic synth capability so actually use that fact.
 
Bingo; so why does having limited probes change that? It doesn't; this is like saying we have to ration how much fuel we get from the scoop, so there's more incentive to be more efficient with FSD use. Are you trying to improve the experience, or just punish people for it?

Because I am reading a desire for just a whole lot of people to be endlessly punished, for having the temerity of going exploring and is that really constructive, at all?

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Crack on with what you have, Frontier; I look forward to it. As is.

I am looking forward to it too. But I was looking forward to it more in the initial way.... However please just don't play the whole trust in FD don't complain just because you happen to like it as is. I didn't complain on initial reveal. Some did... Did you chastise those who complained before? As for locking out 1.x players, given FD hold the keys to the kingdom that is not true they could easily allow them to get mats from space for this purpose of they chose. You like infinite which is fine btw, but you portraying it on the higher moral ground that I am trying to make the game rubbish where as you want it to be good is subjective and not the "fact" you are selling it as

(Tldr I was happy for FD to crack on as was a few months ago, I will tolerate it as is it is still an improvement but I should be allowed to state dissapoinent without some of the nonsense in this thread)
 
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In that case in my wish list:

PD becomes 'unlimited'

Limpets come with the controller

All probes are infinite

All ammunition / limpets are slowly replenished automagically in the same way, but can be either reloaded or synthed to speed up restocking

If you are going to go infinite in one, then you might as well draw a line and do it for everything related to it. People talk of passive 'dust' collection- you could tie it to that in an inverted notoriety v1 countdown way- the longer you are in space, the faster the regeneration occurs. All our ships have basic synth capability so actually use that fact.

It use fuel to make them, there you go. We also got instantaneous teleporting to other players ships.
 
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