∞ probes?

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What's really funny is that a few posts up I made the suggestion that the materials be found in planetary rings.

Then we'll need a refinery, because internal consistency demands that anything mined from a ring needs to be refined before use.

Oh, wait....

[wacko] (this face is for ED's Frankenstein mishmash of rules, not your comment)
 

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Hey guys! If you want finite probes then I think it's only fair we add mass to your 7A fuel scoop! For the sake of consistency of course... ;)

Or do you value your precious jump range too much? If so, you are a cherry picker.
 
Lets make it even more arcady... Every mapped planet can show the cmdr names for first discovered, first mapped and most efficient cmdr. If you use less than 4 probes you also get a Pac-Man next to your name 😂
 
Lets make it even more arcady... Every mapped planet can show the cmdr names for first discovered, first mapped and most efficient cmdr. If you use less than 4 probes you also get a Pac-Man next to your name 

And First Landed, First Visited (for POIs), and First To Draw Rude Pictures With SRV Tracks.
 
How come no one's is complaining that the old honk travels instantly?

:p

For consistency, it should travel at 1c, and you need to sit still and wait for each ping to return. Moving cancels the whole thing.

But you can stop in supercruise. So, oh well. Lol
 
How come no one's is complaining that the old honk travels instantly?
For consistency, it should travel at 1c, and you need to sit still and wait for each ping to return. Moving cancels the whole thing.

I know this one! Honks use telepresence!! [haha]

ps - I would have loved if honks had a speed and delay in return like sonar does (though I'd prefer a > 1c speed for the sake of gameplay).
 
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How come no one's is complaining that the old honk travels instantly?

:p

For consistency, it should travel at 1c, and you need to sit still and wait for each ping to return. Moving cancels the whole thing.

But you can stop in supercruise. So, oh well. Lol

Where’s the outrage over infinite honks?
Or the fact that you can hear them, in a vacuum.

I shake my head at you people.
Stop enjoying being miserable. Some of us aren’t Brits.
 
How come no one's is complaining that the old honk travels instantly?

:p

For consistency, it should travel at 1c, and you need to sit still and wait for each ping to return. Moving cancels the whole thing.

But you can stop in supercruise. So, oh well. Lol

It has a nice range on it too, technically it should reveal the whole universe in a single honk.

0JbbU6R.png
 
Here's a fun idea to completely redesign exploration for no apparent reason.

Our disco scanners are no longer instant and take time to return. And all have limited range, but better scanners is a bit longer.

You can honk and wait for a return and partially reveal the system, then move to try and find some more. OR

Launch a probe!
When you think it's time, you trigger it, and it honks from where it is to reveal some more.

Kinda like probes in Homeworld.

Then you can probe planets like in 3.3.




Probes are still infinite. :p
 
Where’s the outrage over infinite honks?
Or the fact that you can hear them, in a vacuum.

I shake my head at you people.
Stop enjoying being miserable. Some of us aren’t Brits.

You can do better than that you must surely know the mindless honk has been a matter of complaint since launch and you *can't* hear the sounds in space it is our computer simulating it
 
You can do better than that you must surely know the mindless honk has been a matter of complaint since launch and you *can't* hear the sounds in space it is our computer simulating it

But why does our computer simulate a fog horn? Why not a sonar ping or the little bell on a child's bicycle?

.......

I think I need a break from infinite posts - it's affecting my mind!!!! [wacko]
 
I don't like being told that I am going to spam planets with probes, how do you know that?
I also play the game (yes, it is a game) for fun so it can be full of scientifically inconsistent simulation - including limitless probes - for the purpose of entertainment, which I thought was the intent in publishing said game.

Roll on next Tuesday...
 
You can do better than that you must surely know the mindless honk has been a matter of complaint since launch and you *can't* hear the sounds in space it is our computer simulating it

Then we need Computer Audio Customization Packs. I’d rather my “honk” sound like a giant, wet fart instead. Think of the videos... combine that with a well-timed jettison of a 100 tons of bio-waste and you’ve got YouTube palladium.
 
As I see it, there is a conflict here between GAMEPLAY and IMMERSION.
Why not Zoidberg, why not both?

It seems the problem revolves around there being an infinate amount of probes for reasons of playability
while a the same time Frontier does not give us any explanation where those probes come from (thus opening the gate of "if this is infinity, why isn't THIS infinity, too?")
That bothers me, too.
I basically only want a believable explanation for the infinate probes - that is _LITERALLY_ all I want!


So, the root of the problem is not the infinite amount of probes, but something else:
why do we have to have infinite probes to begin with?
Because without infinite probes you would need to synthesize new ones.

- - - But why do you need to synthesize new probes in the first place? - - -

>>> Because probes are a disposable item. <<<

^ That is the root of the problem : No one considered the idea that probes could be a reusable item.
*cough* Same as with limpets, btw. *cough*
So, my suggestion is as follows:

- you start with several hundred probes
- those probes are tiny (size of a tennis-ball, if not smaller)
- the probes will return to your ship after scanning (as they fly rather fast they can even catch up witch you if you start to fly/supercruise away)
- they use a tiny fraction of the fuel of your tank for operations (like: unnoticably tiny)
- refill probes ONLY when lost (like when you jumped away before they returned); this could be done automatically "on the fly", btw.
- Material for crafting could (or rather SHOULD) be just fuel, as fuel apparently contains someting that can be formed into Railgun and Plasma-Accelerator Projectiles, and you have to carry a fuel-scoop, anyway.
- yield of probe-refill: a lot. Like 100 per refill (that is if you would need to do it manually).


There you go - infinite probes, but without any space-magic.
Simple and dirty cheap explanation, at no additional cost in terms of grind.
Hey, Frontier - if anyone asks, use this explanation.



If this kind of explanation would have been given to us in the first place, I think we would not have this discussion right now.
 
As I see it, there is a conflict here between GAMEPLAY and IMMERSION.
Why not Zoidberg, why not both?

It seems the problem revolves around there being an infinate amount of probes for reasons of playability
while a the same time Frontier does not give us any explanation where those probes come from (thus opening the gate of "if this is infinity, why isn't THIS infinity, too?")
That bothers me, too.
I basically only want a believable explanation for the infinate probes - that is _LITERALLY_ all I want!


So, the root of the problem is not the infinite amount of probes, but something else:
why do we have to have infinite probes to begin with?
Because without infinite probes you would need to synthesize new ones.

- - - But why do you need to synthesize new probes in the first place? - - -

>>> Because probes are a disposable item. <<<

^ That is the root of the problem : No one considered the idea that probes could be a reusable item.
*cough* Same as with limpets, btw. *cough*
So, my suggestion is as follows:

- you start with several hundred probes
- those probes are tiny (size of a tennis-ball, if not smaller)
- the probes will return to your ship after scanning (as they fly rather fast they can even catch up witch you if you start to fly/supercruise away)
- they use a tiny fraction of the fuel of your tank for operations (like: unnoticably tiny)
- refill probes ONLY when lost (like when you jumped away before they returned); this could be done automatically "on the fly", btw.
- Material for crafting could (or rather SHOULD) be just fuel, as fuel apparently contains someting that can be formed into Railgun and Plasma-Accelerator Projectiles, and you have to carry a fuel-scoop, anyway.
- yield of probe-refill: a lot. Like 100 per refill (that is if you would need to do it manually).


There you go - infinite probes, but without any space-magic.
Simple and dirty cheap explanation, at no additional cost in terms of grind.
Hey, Frontier - if anyone asks, use this explanation.

The
If this kind of explanation would have been given to us in the first place, I think we would not have this discussion right now.
Or the most basic premise.

A ship does not have infinite probes. It does have quantity that is large enough to always allow a CMDR to explore and map planets when he lands in a system. The tracking of the probes is therefore not needed.

There, now lets play some Elite.
 
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