So the nav beacons aren't needed anymore then?
Or is this info only shared if you have an ads on board?
And there in lies the rub. We (the folks that appear to explore like I do, which is a mix of 2, 3 and 4, together at the same time) don't care about credits. Take away the credits and we'd still be out there doing our thing.
This includes relative size and colour info, right? I want to see the rich red hmc orbiting the bright green gas giant. *that's * what the system map shows today.
In future, I think this is hidden until we play sliders. It may only be 20 or 30 secs but..... 10,000 systems or more.
The hit rate isn't changing because the forge isn't changing as far as I know. So I need to filter thousands of systems to find the thing I'm looking for.
"just" colours. Uh huh. It's the aberrations that make thing interesting dude.
Only after you tune in. Again... Let's say 20 to 30 secs. Versus the current honk.
If you decide to fly there, you decide to fly there.... Both methods take the same time to fly just the new one gives you the surface map straight away (I think)
I'll have some of whatever you're smoking
I agree it will be much much faster to tag bodies in the new system. It will, however, be much much slower to decide whether a system is *interesting*. And the choice to tag is taken away.....if you want to see the colour, size etc, you have to tag it. Community tagging is therefore pretty much dead... Or at least very different.
My play style is dead. No two ways about it.
I will adapt to the new way, but it doesn't change the fact my play style is dead.
On the flip side.....
At least edsm will have all the main stars now

I only scan them if I found something interesting in the system (or an elw). Mostly I scan the 1st body or 1st gas giant, or just something random and move on if the system is uninteresting. With the new system this will be easy and very much more random, but at the cost of not knowing if the system would have been interesting if I could have seen it.