Proposal: alternative to outright removal of ADS instascan & system map minigame for explorers

Nothing in the Ex-Reveal mentioned that players wouldn't be able to identify interesting items. They just said that with the new scanner a player's skill and experience would dictate how objects are found. Everyone has been asking for more depth to Exploration. Now that we see it, it's comes down to Cr./Hr. People are afraid they may be asked to learn a new task. It sounds like we are saying: "Make it more interesting, but don't make me do anything".

ou don't know who you are talking to then if you think we care about credits. ignorance is bliss. As is generalizing everyone you disagree with.
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There are a fair few long-time explorers vocally expressing their disappointment of the planned removal of the Advanced Discovery Scanner's blanket instascan, thereby removing their ability to immediately determine whether a system held any personally-interesting formations/sights. Currently they would use this to either further investigate and explore closer, or skip on to the next star system.

After arrival in a new star system, what many of those explorers seek is quick high-level information on the planetary bodies:
  • The number and layout of planetary bodies
  • Distances between them
  • Their types, i.e. rare (ELW, WW, HMC) or common (ice, rocky)
  • Whether ringed or not

Back during Beta 2.2 this was introduced to mostly negative feedback:



I propose this is re-introduced, with the system map populated with a full-layout of black, hollow circles, following a honk of the revamped Discovery Scanner. As this was a feature previously introduced for Beta 2.2, I guess it can be re-introduced without requiring much in the way of development resources (compared to a new feature).

As the Discovery Scanner can pinpoint the location of frequency signals, it is feasible to assume it can determine how many separate signals, their layout, distances between them, and whether they're are ringed or not. And then generate a "low fidelity", visual representation of the detected frequencies.

Further information could be provided in the system map's sidebar, displaying the approximate breakdown of the system's planetary bodies.

Here is my very bad mspaint draft based on the above image:



The percentages of the Estimated Breakdown would be very loosely based on the pre-determined data in the Stellar Forge. The goal being to hint that an interesting, high-value world will exist there. If the makeup of a pre-determined system is 3 ELWs among a total of 8 bodies (including main star), then the Earth-Likes percentage range would be relatively high, e.g. 10-40% (indicating between 1 and 3 ELWs exist in the system).

Selecting an unscanned world (black, hollow circle) on the system map will give only four pieces of information:
  • Ringed or not
  • Distance to parent star
  • Distance to parent/partner world where appropriate (a moon, or member of binary system)
  • Approximated size and/or mass
As worlds are scanned using the planned new mechanics, each respective object in the system map will be resolved, and their details becoming accessible in the system map's sidebar. The estimated breakdown could change too (this feature could be implemented at a later date) as worlds are scanned and identified.

One possible future extension of the above mechanics could be for CMDRs who choose not to equip a Discovery Scanner at all: the system map could gradually populate with black, hollow circles, as the CMDR's ship comes within visual range of the respective planetary bodies.

Another future addition could be the highlighting on the system map the area of the habitable zone for each star, once it has been respectively scanned of course. This could further assist explorers in "scientifically" determining whether a star system could support life (via an Earth Like world for example).


As you know, I support something like this, but it should come about as the result of putting the FSS data into a Science Module. Aside from the black spheres, I'd also have text underneath giving the probabilities of the stellar bodies being of a certain type (Icy, ELW, Class I Gas Giant, Brown Dwarf etc etc) & the most likely distance from the primary star.
 
Here was my suggestion:

https://forums.frontier.co.uk/showthread.php/447638-Q4-Suggestion-Science-Module

I believe it fits in neatly with your own proposal. I'd probably make it a quicker process than resolving each emission manually, but definitely not instant. Also, the rewards (Experience & Credits) for using this approach would be less than for doing it manually, & would deny you the "First Discovered By" tag.

Another option is that, if the FSS could reveal approximate locations of stellar objects via the HUD, then a player could choose to fly out towards them & attempt a secondary FSS scan to reveal the info you'd usually get from the Emissions resolution approach. Again, though, this would yield fewer rewards......but more than the Science Module approach.

For me, the philosophy should be "Multiple Paths to the Same Destination".
 
I'd like to be able to hire an NPC crewmember who can "learn" and identify what the new wave patterns mean. This game is *not* supposed to be all about combat after all. The rankings in expertise level apply to merchants and explorers too.
 
I think it best to wait and see. When we see it in Beta or release.

No, that isn't the DD way, we must interpret (or misinterpret), speculate, and flat out guess every aspect before we actually know what is going on. Sheesh if we were smart and just waiting to see what is actually developed 75% of the posters would have nothing to say.
 
My biggest concern.... You jump into a system, you start up your new scanners, you're in supercruise, in a separate UI, you can't see your main vicinity scanner, you might be scanning blue blobs for 2,5,10,20 minutes, with no way of knowing if another ship is sneaking behind you with hard points engaged.. Suddenly a lot of explorers might find themselves getting interdicted a whole lot more.

Notice that in the screenshot we've been shown - in contrast to the galaxy or system map views - the HUD top windows are kept visible while operating the scanner. I presume that is exactly so that you can still see notices scrolling by. Especially since USSs will no longer be randomly spawning around you, it'll probably be a poor strategy to ignore that "1 new contact" message while scanning.
 
Notice that in the screenshot we've been shown - in contrast to the galaxy or system map views - the HUD top windows are kept visible while operating the scanner. I presume that is exactly so that you can still see notices scrolling by. Especially since USSs will no longer be randomly spawning around you, it'll probably be a poor strategy to ignore that "1 new contact" message while scanning.

For the system to work, I definitely feel that the scan screen needs to be in the form of an overlay, so that a player can fly & analyse at the same time......albeit with some small amount of difficulty. Wouldn't it be nice, though, if we could have NPC crew that can take either helm or scanners for the player?
 
This thing is almost exactly what I suggested in one of the gigantic threads as a middle-ground between having the full-colour system map on-honk as we do now, and having absolutely nothing until you go through with the signal scanner.

So yes, obviously thumbs-up from me.

edit: hell, make this functionality the difference between the ADS and the basic, rather than just rolling them all into a single module.
 
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Iv been pretty vocal about about the upcoming loss of instascan & it's new replacement. So much so that Iv spent more time on the forums & little time playing ED.

Yesterday, while out Exploring in the black, I decided to see for myself how long it ACTUALLY takes to scan a typical system that I jumped into. This was because I wondered if the last 4 years of Exploring had in effect 'numbed' my awarness of time when system scanning.

The system I jumped into contained:-

Main Star with 8 HMC's

Star B (16k LS's away) with 2 HMC's & 1 Rock Moon orbiting 1 of the Planets

I chose this system because I knew from the 'instascan' system map, that my exploration technique would involve scanning all bodies in this system.

The time taken to complete this scan was 24 minutes!

My concerns with how I percieve this new system to be is that it will slow down considerably any trip that I undertake, due to length of time taken to repeat scan the Ecliptic Plane for each planet of each type in a system.
On completion I then realised, SURELY this new method, even when I'm still getting used to it, wouldn't have taken me 24 minutes, by not having to travel to each Planet in turn.

There are some considerations here though, mainly regarding interference from multiple star systems within a system & the actual accuracy of the scanner when getting information from 100k-500k LS's away.

I feel now, until I try it out in Beta, that on average, the time taken to explore a number of systems will most likely be the same possibly even less, with the added bonus (I hope!) of being informed of interesting things to find in-system - which is currently difficult to find now.
 
Hmmm..... I like this.

Too bad Frontier doesnt have a public test server where they could test variations of the idea to see what works best and what's the most fun....

ya know, like other MMOs do.

Gee, Shucks, if only frontier would think of such a thing....
 
While I do understand the issues some explorers have with the new system I think they need to take one for the team and accept that the old days of instant exploration are gone. Yes, it might take longer to find some rare exceptions, but the process of exploring will be way more interesting and finally fun. It's going to be like it always was supposed to be. If the instant honk never existed people wouldn't complain about the lack of it and probably regard it as a pretty stupid idea.

I don't think a compromise is needed.
 
Just posting to comment that I remember that 'black body' scan from beta 2.2, and I really liked it. I thought it fit the jobs of the different scanners really well - discovery scanner finds the bodies, surface scanner provides the maps.

Then again, I also miss the prospecting gameplay the original Horizons had - where you had to actually land on planets and prospect in the srv to find what materials each planet had. Then they made the surface scanner find everything at the click of a button.
 
I suggested that the DSS act more like a telescope whereby you point and zoom in on a planet to scan it from much further away, and it could be done as a third person turret so you could do it on the way to a different location if you wanted. I think I will like the new system as it is similar in that regard.
But I am skeptical about honking a system and not getting instant gratification. How much extra time will scanning a system take? I honestly scan, fuel scoop, and charge FSD almost all at the same time. I check the system map and if I see anything interesting I cancel the FSD sequence. This new mechanic will throw an wrench into the gears for how I normally explore. Maybe. If it's quick, I'm okay with that.
 
I suggested that the DSS act more like a telescope whereby you point and zoom in on a planet to scan it from much further away, and it could be done as a third person turret so you could do it on the way to a different location if you wanted. I think I will like the new system as it is similar in that regard.
But I am skeptical about honking a system and not getting instant gratification. How much extra time will scanning a system take? I honestly scan, fuel scoop, and charge FSD almost all at the same time. I check the system map and if I see anything interesting I cancel the FSD sequence. This new mechanic will throw an wrench into the gears for how I normally explore. Maybe. If it's quick, I'm okay with that.

I was sceptical too, but I look at the system map & see what's there. If it's only Ice/Rock Planets I leave....if ANYTHING else, I SC to it/them & scan.

While I'm hitting just Ice/Rock Planet systems, then I suppose I'll be losing out because it WILL be likely I'll spend more time in what I would call a 'useless' system.
If I'm hitting other Planet systems then it should be quicker than traveling to them in SC.

This is where players differ in how/what they explore for. Each player's 'time in system' will differ accordingly.
 
It's worth remembering that there are a number of different subsets of explorers as StuartGT pointed out.

a) Scanning for credits in the most efficient manner (i.e. Road to riches).
The new system will likely dramatically change this.​

b) Completing each system map with detailed surface scan, before moving on.
The new system will likely slow this down. Flying up close to planets to use probes will still be required, and will almost certainly take more time than the current surface scan.​

c) Searching for interesting sights and unique locations.
This form of exploration will be seriously negatively affected. Currently, it's possible to find an interesting planet based upon the image obtained from the initial honk. This will no longer be possible.

There are likely other forms of exploration that I haven't covered.

The proposal in the original post, will help a) and c) - but it won't help with b). That said, it also won't hinder b) in anyway.

As far as I can see - there's no drawbacks to what Stuart suggests. The current exploration mechanics need to change, but it would be nice to retain certain functionality, whilst still gaining new gameplay. The ideas shown here, really do help with that! :)
 
Personally I'm all for losing the instascan. Makes cherrypicking harder and gives a reason to linger in systems longer - which will be helped by having things easier to find, plus when we have more planets landable. Yes, it slows exploration down, but in my opinion the constant jump, honk, jump, just scanning the best options is too mercenary an approach to exploration. Exploration should be about discovery - of the mundane as much as the exciting, not simply cherrypicking only the most valuable objects to scan. But that's just me - I know many wouldn't agree - that's ok, we don't all have to agree.
You're wrong. Cherry picking will become so much easier. The constant jump, honk, jump, just scanning the best options will become much easier, since you can still recognize the best planets by their electromagnetic signal, only now, you don't even have to fly towards them.

Many are confused by this, so I'll repeat: jump, honk, scoop, jump while cherry picking will become easier. Everyone get this? The kind of mundane boring exploration everyone is attributing to those who complain about losing the information in the system map, will not be a thing of the past, it will become more efficient, so it's not unlikely it will become more prevalent. It's also not the reason CMDRs are complaining.

*sounds of holier than thou explorers tumbling off their high horse*
 
..I am skeptical about honking a system and not getting instant gratification. How much extra time will scanning a system take? I honestly scan, fuel scoop, and charge FSD almost all at the same time...

For me this comes down to the difference between EXPLORING and TRAVELLING. I have reached Elite explorer status mainly on the back of exp/credits earned from the latter rather than the former. I travel across the bubble for other purposes than exploring but can currently scoop, honk, jump and rack up the credits even in well travelled space.

I don't think this makes much sense. To really gain from exploration you should be a skilled, knowledgeable, and invested explorer, not just a traveller. Maybe the biggest "Losers" from this new system would be the travellers like myself. Maybe this is exactly how it should always have been...… (in my humble...)
 
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