Maybe if we didn't have to use the issue tracker and its bizarre voting system, then maybe the rest of the bugs might actually get fixed instead of cherry picking them. Actually spend some time fixing the long term bugs might be a start instead of introducing new onesIf you are experiencing this issue, please provide info and vote for it here: https://issues.frontierstore.net/issue-detail/19374
It takes lots of practice, I used these vids, there are others out there too, https://www.youtube.com/playlist?list=PLIQVVKXGd78AiYjhGUNZL9dFm23hYgc8RI noticed that too, the VO chunks getting "stuck" inside the asteroid. I was like why the heck can't I get to these VOs?!! They were INSIDE the asteroid! Oy! By the way... how do you fly with FAO all the time? I find that impossible, but have seen people do it. There's no way I can control my ship with my X52 Pro with FAO for any real amount of time and use it just for quick split second maneuvers. My hat's off to you, and anyone, that can fly with it off all the time. That's some skill.
As rootsrat says, don't forget to upvote if you are experiencing this issue. I suppose the more votes the more likely someone will get around to looking into it to fix it.If you are experiencing this issue, please provide info and vote for it here: https://issues.frontierstore.net/issue-detail/19374
I (used to) fly on a constant heading toward the targeted hotspot, among the asteroids, swerving out to one side then the other, pulsing all the time and looking for the tell-tale flashes of super-bright or blocky black. Reactive asteroids always reacted from every angle, if they were swept by the wave they showed you their hand.In the last few days I have been doing nothing but VO-Mining and I simply cannot see what you are talking about. I have seen the described behaviour twice, but that was a few days ago and then never again. What is it and why? Is it maybe my slow ship (CMK4)? Note that the way I check the rocks for fishures, I always wrap my ship around the rocks anyway (in FA Off, while pulsing all the time) and thus should see it. Something is really fishy here...
Apart from that, if I have a good session, I bring 58 tons of VO home in about 40 minutes. That certainly doesn't make me a top earner, but let's face it: Does that sound like a broken PWA* to you?
*(Smart-hat on: It's called pulse wave Analyser, not pulse wave Scanner)
So, if the Pulse Wave Scanner (PWS) snafu is somehow not affecting the game of some folks, you've been able to avoid it - then please send me whatever you're having! On my part, I've most definitely noticed (and reported to FD in their bug fix forum) the dramatic difference in the PWS operation since the last update. Again, I really don't mind a challenge. It's a fun game, but when the PWS is now behaving in such as way as to make mining discoveries annoying, then I'd like Frontier to fix it - make it the way it was before. I engaged in 3 hours of mining yesterday (which I used to enjoy more) and after flipping around like a june bug in a Georgia front porch light, I managed to find a few candidates for core mining (in a pristine resources asteroid field) but it was rather grueling instead of fun. Personally, I think the solution is pretty straightforward - whatever you did to the PWS with the last update - just undo that. Thanks Frontier. Hugs.I (used to) fly on a constant heading toward the targeted hotspot, among the asteroids, swerving out to one side then the other, pulsing all the time and looking for the tell-tale flashes of super-bright or blocky black. Reactive asteroids always reacted from every angle, if they were swept by the wave they showed you their hand.
Now I can travel among the nuggets with my intergalactic depth sounder pinging it's heart out and see damned well nothing for ping after ping after ping after ping. Nothing but dead grey clangenheimers.
Then spin on the spot and look back the way I've just come and hello - there's all the lovely yellow rocks.
But if you keep going back in the other direction, the roids go grey again and you see nothing until you turn back on those you have just passed.
It's about as much fun as a speed hump.
I have been laser mining in my Python since the problem began with PWS but tonight after unloading painite at my FC i decided to take my CobraMkIV core miner out and see if there was any change. Normally when mining I will drop into a ring about 700k from the hotspot and head in that direction but tonight as an experiment after reading many of the posts on looking behind you I decided to drop right on top of the hotspot and work in ever widening circles out from it and it worked. Right away I started seeing decent shiny asteroids when I came around and had 30 void opals and 20LTD's in a bit under an hour. To be honest although happy enough with that result considering that I filled up my python with 128units in the hold and 10 in the refinery in a bit over an hour I will keep on laser mining but going round in circles did give benefits.
I totally agree, VO Core mining should be a little, maybe even a lot, "harder"... you shouldn't be tripping over them, that's for sure. This is "Elite" Dangerous, so I agree, there needs to be some degree of skill involved, but not a glitchy PWS, flying backwards, upside down, flying in circles, yada yada... Personally, I am just asking that the PWS be "fixed", and I am not even saying it's totally broken, but it IS highly glitching. I've VO Core minded enough to know. So yeah, fix the thing. Also, they thinned out VO Cores BIG TIME! Again, I have mined enough VOs, so I see what they've done. They even tossed in a ton more "fake" asteroids that appear to be VOs but are not. I don't know what the "balance" here is, but surely they can come up with something more creative than glitching the PWS and removing probably 95% of the VO Cores, no? Maybe move VOs further out, make you travel further... add pirates that actively search out VO Core miners instead of just scanning you on drop and leaving, or dying As far as developers being able to reproduce... they know exactly what the issues are, they play the game, I think By the way, has anyone noticed that even the U.C. Data sell screen is "broken"? You sell data and the screen doesn't refresh, you have to exit it and come back into it more than 75% of the time, as it doesn't refresh. It's been this way for weeksI think this discussion is already getting pretty unspecific here, at least you are talking about VO core mining which is probably what suffers most from a not properly working PWA. Since I did exactly this over the past couple of days, even in the same ship, I can confirm that's a good idea to start far outside of the center where I usually get the worst results. It doesn't make much difference if you start at 2Mm, 1Mm or 500km, as long as you get enough room for scanning without inadvertently turning in circles. As always with such delicate stuff: replace 'is' and 'will' with 'seems' and 'IMO'. Currently I see no way to provide clear evidence for these theories, it's all based on personal experiences which always can lead to false conclusions of course. When in doubt, make up your own mind.
I don't fly always in a straight line, but frequently change my direction and keep it for a while (by using other markers like other hotspots or my carrier position for instance). Also looking back frequently is part of the way I approach my 'candidates' anyway. And yet, my results differ and suggest a great random factor - which is basically a good thing, IMO.
But one thing seems pretty clear to me now: I'm getting better, each day a little more, which strongly suggests a certain aspect of skill, or let's call it experience. It certainly helps for instance to be able to identify your candidates as soon as possible, as this will spare you a lot of wasted time to get closer only to draw a blank. I also believe (though there's still room for error here) that pristine rings increase your chances (which isn't quite easy to prove with such rare stuff like VOs). I also would not chose recommended systems by community apps, but explore my mining grounds for myself instead by choosing systems with preferably as little signs of mining activities as possible, like the presence of FCs and detonation clouds.
That said, last night I made 58 tons (full hopper included) in about 40 minutes. Certainly still not sensational, but pretty decent when the top selling prices are ~1.6Mio per ton. Currently it dropped down to 1.4Mio something, which is still quite ok as long as you don't expect these insane outcomes of triple hotspot mining in Borann. Something that will hopefully never come back, as there's nothing worse (in avoidance of the words stupid and embarrassing) than exploits provided by the devs themselves.
But then I'm fine with only a few patient miners doing VO mining as this will hopefully keep the demand high. That's basically where VO core mining should be IMO: not the mainstream road to riches but a fun activity for all those who like this sort of patient 'truffle hunting'. There's certainly something odd right now with the PWA, but also not as 'broken' as some are trying to hide their own incompetency behind. It's also not helpful to describe them in a way that no developer will be able to reproduce.
...They even tossed in a ton more "fake" asteroids that appear to be VOs but are not.
... they know exactly what the issues are, they play the game, I think
Agreed. I don't have a problem with valuable stuff being hard to find. Indeed, back in the pre-nerf days I always found myself scratching my head over why in Randomius' name stations would pay >1MCr/tn for something that you couldn't fly through a planetary icy ring without having to stop to clear the things out of your heat vents every 5 minutes.In general I support extremely rare and difficult to find stuff, nothing wrong with that IMO and actually a bold move from the devs, as that is kicking all the gold farmers in the knees. VOs getting the highest selling prices comes certainly for a reason. If anything, VO core mining should never feel like 'farming' but rather like truffle hunting. But both finding and paying should be based on solid game mechanics, not on obfuscated or even buggy oddities...