In high security space? Sure.
What about low security? Haz Res? Compromised Nav beacons? Do all of the deadly rank large ships just casually pass you by?
No.
The only difference is geography. Where it happens. Sadly, you're not going to change that, so the lesson to be learned is be aware of your surroundings and when you see a wing of 4 Anacondas just gooning around for someone to interdict, leave.
Because it's dangerous, and if you stick around to find out why, you only have yourself to blame.
You're not special.
No, but I dont have to go to those Haz rezes or beacons. I can choose not to do that.
A player will interdict you in any system security at any time in any ship they found that was the most OP that week.
You cannot operate with the tiniest bit of reliance upon security against players. Even in High Security systems.
As for avoiding those Anacondas, its hard to do when they are literally sitting there waiting on you. You speak as if you dont even play this game. I was replying to the difference between NPCs and Player interactions. PVE v PVP. What is it you are discussing?
If another player even shows up if I am in a haz rez or beacon or whatnot and I am not in the mood to kill them, then I leave. I made that choice. The interdiction mechanic takes that choice away from the player.
The escalation of violence and general mayhem in ED is not believable in any universe.
Its similar to a scenario in which you are expected to be driving a battle tank across town to deliver your a TV set to your friends house. You dont have to be strapped in a full hazmat suit with body armor every time you go outside to do some gardening do you? No you dont because its over blown un believable and nonsensical. However that is the minute to minute, second to second reality in EDs current game state. Its always the coyote chasing the road runner or Shemp punching Larry. Its silly levels of dumb.