PvP (Open) commanders not welcome on this forum?...

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There is no irony. I play in Open and my fleet is set-up accordingly. My ships can fight or hold enough for me to run.

Also unlike what Windscreen-Smudge seems to imply, I'm pretty decent in playing Space Sims (All the X-wing series, Freespace, etc...).

So you should have no problem with avoiding PvP and therefore no issue with unwanted PvP?
 
Dude, people cry about how hard NPC AI is here. They cry about how hard trading is. They cry about how hard it is to travel from one end of the bubble to the other. They cry that they aren't running the Federation Navy after 2 sessions of grinding rep. They cry that paying the game 18MCr to transport their 300MCr warship across the bubble is too expensive and takes too long.

PVP? Real competition and risk? You're in the wrong neighborhood friend. And it's a damn shame.

Wow. I got to the 3rd reply in this thread before needing to comment.

To the OP - yes - PvP players are more than welcome on this forum. I too don't understand why a PvP player would feel unwelcome or marginalised on this official forum and would complain about that on discord. (Although I must admit that I have no clue what discord actually is. Must be something that PvP players use?)

The post I've quoted above is very misrepresentative in my view. I have seen comments from time to time about how powerful the NPCs seem to be. They've been buffed once or twice and that made them suddenly more difficult etc... but i don't ever recall (Traders) crying about trading difficulty or (Explorers) crying about the distance travelled etc. (If anything it would be PvP players commenting on those particular things in my view).

Anway. If its PvP combat between consenting combatants, then theres nothing that non-PvP people on the forum will care to comment on. However, given that there is a known predilection for spawn-campers to describe their noob-crushing exploits as "PvP", then there will always be emotive discussions on here about *that style* of supposed "PvP". I'm known for participating in those discussions myself. But for the proper PvP combat community... They really ought to use this forum more visibly and also make more vocal effort to distance themselves from the - dare I say it - the griefers.

Yours Aye

Mark H
 
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Strange, if I remember correctly one of the The Code higher ups - could have been the PR guy - said on this forum that the Hutton "blockade" was a thing of the SCD and that some The Code members were unofficially participating and that The Code isn't responsible for the Hutton "blockade".

"Code PR" has always been a false representative of The Code manned by no other than Majinvash (who has been replaced by another Captain and joined SDC). The Ambassador with the authority to speak on the behalf of The Code has been (post Dreadpirate era) and is me.

I'm pretty sure that the Hutton incident was actually the first time where the SDC became more visible on the forum. Looking a lot like a division of The Code created to allow The Code to maintain their "we are good pirates" image.

The Hutton incident was a joint operation between The Code and SDC at the time, which also led to a more clear split between the two group. One prioritizes more in PvP whereas the other more in Piracy.

An other thing was "bored to death" as an explanation why a known The Code member participated in the Hutton "blockade" - haven't read anything about combat logging until much later.

That is a personal opinion voiced by a member of The Code at the time and has since then joined the SDC due to the difference in the organizations' visions.

Whatever, it was long time ago and doesn't matter that much.

Depends on context.
 
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So you should have no problem with avoiding PvP and therefore no issue with unwanted PvP?

Where did I say I had issues with unwanted PVP?
I did loose a couple of SRVs at the ruin sites and there was nothing I could do, but I played it safe and made sure my ships would not be at risk.

My issues are that:
- there is no game mode for people who do not want to have PVP at all but a band-aid solution managed by an individual
- there are no consequences for players choosing the darkest path.

Do you think it's logic that it is only dangerous for the non-combat ships?
 
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For those 5 there'll be one whiner, and the next update will take half of the new features out of the AI

Again I am going to have to respectfully point out a fault in your argument. For every one that thinks the AI is better there are five whiners on the forum that want the game to be easy mode. Ok there was a bit of a screw up with plasma multi-cannons but now that is all that is remembered by the people that want to justify the nerf so they can keep on farming in peace

Here's a thought, if FDev decide to create an Open PvE mode, split the BGS and also make the AI lobotomised in that mode
 
There is nothing you can say to convince me that the AI has been adjusted to satisfy the majority of players, because I have seen the majority of people commenting on the AI ignored every time it is improved for the benefit of the game.

In my understanding most of the times the AI was plainly cheating - i.e. using mods they shouldn't be using, or having certain shortcuts. They also frequently fly in Wings, which isn't available to the average player whenever they want.

In a 1-on-1 scenario the AI feels, at least to me, a pretty average KB+mouse player, sensible. The elites are hard enough. Difficulty drops quite a bit once you engineer your ship - but that's optional. So I'm pretty content with the combat AI as it is. What I'd like to see is a more meta-smart AI. You know, have NPCs scan you for cargo before demanding anything (and not in the way they do now, where they'll demand a single unit if you have it). Have NPC sidewinders be scared of players in a Python / Vulture (why scan a Vulture for cargo anyway?). Have NPCs in a CZ not focus all on the player once they spawn. Things that make them more real, rather than more bot-like.
 
If you're in a Cobra why are you getting interdicted by an Anaconda?

You realize that the interdiction mechanics make it nearly impossible to interdict small ships while flying a large ship, right? That Anaconda has to chase the target bubble at about 4 times the distance, traveling twice the speed, that you do while also having a fraction of the maneuverability right?

Balance. Even if you aren't aware that it's there, it's still there.

I am not saying it does. What I am telling you is an NPC of any kind will not interdict you in a ship that is way over classed and sized for your ship. They will interdict you with something comparable. Hence the mention of a Vulture or other similar sized ship.

Player characters do that all the time. They use large anacondas to destroy ships that can neither defend or defend against the interdiction. Regardless to ship size. The person wanted to know the difference between players and NPCs.

NPCs are tuned to your ship and your flight abilities. Players min max their ship design to ludicrous levels of power, speed, and agility and if you havent done the same you are dead.

As I have stated many times in past posts. The over escalation of combat has become a hindrance to the game design. The real world equivalent to the vast majority of the non scheduled PVP/Griefing contacts in this game are akin to bring a nuke to a water balloon fight. Its taking a game where the human species has evolved for life in space but somehow reverted to mindless rampant destruction and murder at every turn.

Either scenario you are relying on the non aggressor to suspend disbelief and accept that somehow we live in an Ultra Violent, cut throat, bloody, murderous, enlightened, expanding, society in space?
 
Forum shiptoaster != average player.

Pay attention next time. 2.3 should come with an AI overhaul. You'll have 5 people saying the new AI is amazing, the improvements have breathed new life into the game, don't change a thing if anything make it even tougher.

For those 5 there'll be one whiner, and the next update will take half of the new features out of the AI.

Everyone who liked the AI will beg for it to be put back in it's original state. The people who cried will ask for it to be nerfed again. No specific reason.

Half of the new tricks for the AI that still exist are nuked.

Rinse and repeat until the AI is dumb as a rock and offers no challenge or significant addition to gameplay, with completely 1-dimensional patterns.

These changes are not supported by the majority of players. Even the majority of players who find it too hard say that they enjoy the challenge and are willing to learn how to get better over having the challenge reduced.

There is nothing you can say to convince me that the AI has been adjusted to satisfy the majority of players, because I have seen the majority of people commenting on the AI ignored every time it is improved for the benefit of the game.


You're the spokesperson for the majority?

I think your post is rather fanciful. By all means, speak for yourself. But you're using 'the majority' like it's a fact and it's not. The ones who shout loudest at any given time are not necessarily the majority!

The majority is the average player not Mr PvP Gitgud Metabuild Megamodski. Accept it.
 
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There is nothing you can say to convince me that the AI has been adjusted to satisfy the majority of players, because I have seen the majority of people commenting on the AI ignored every time it is improved for the benefit of the game.

The majority of players don't go on forums/reddit.

If FDev is doing like any other game developer, they probably based the balance decision on game data (number of ships destroyed, type of ship destroyed, time played, etc.)
 
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Do you think it's logic that it is only dangerous for the non-combat ships?

A non-combat ship can shield tank enough to HW if they are willing to sacrifice something else - cargo space, jump range, etc. but it's well documented here that people don't like that compromise
 
I am not saying it does. What I am telling you is an NPC of any kind will not interdict you in a ship that is way over classed and sized for your ship. They will interdict you with something comparable. Hence the mention of a Vulture or other similar sized ship.

Player characters do that all the time. They use large anacondas to destroy ships that can neither defend or defend against the interdiction. Regardless to ship size. The person wanted to know the difference between players and NPCs.

NPCs are tuned to your ship and your flight abilities. Players min max their ship design to ludicrous levels of power, speed, and agility and if you havent done the same you are dead.

As I have stated many times in past posts. The over escalation of combat has become a hindrance to the game design. The real world equivalent to the vast majority of the non scheduled PVP/Griefing contacts in this game are akin to bring a nuke to a water balloon fight. Its taking a game where the human species has evolved for life in space but somehow reverted to mindless rampant destruction and murder at every turn.

Either scenario you are relying on the non aggressor to suspend disbelief and accept that somehow we live in an Ultra Violent, cut throat, bloody, murderous, enlightened, expanding, society in space?

In high security space? Sure.

What about low security? Haz Res? Compromised Nav beacons? Do all of the deadly rank large ships just casually pass you by?

No.

The only difference is geography. Where it happens. Sadly, you're not going to change that, so the lesson to be learned is be aware of your surroundings and when you see a wing of 4 Anacondas just gooning around for someone to interdict, leave.

Because it's dangerous, and if you stick around to find out why, you only have yourself to blame.

You're not special.
 
I'm glad to see everyone always so passionate on this issue but secretly /me *wishes for a world where this can actually be addressed and done with so our community can move on*

I know sometimes the strategy for a company is to ignore issues like this and hope they will stay as is and not get worse. I wish FDEV would do a live stream wholly on this issue. Although I'm not sure anything would get resolved. Maybe they view it as a problem that can't be fixed properly without alienating a large group, so the better option is to do nothing? That is possibly the good business choice. But only they know the numbers they are seeing with people playing in solo/pg vs open.
 
Forum shiptoaster != average player.

Pay attention next time. 2.3 should come with an AI overhaul. You'll have 5 people saying the new AI is amazing, the improvements have breathed new life into the game, don't change a thing if anything make it even tougher.

For those 5 there'll be one whiner, and the next update will take half of the new features out of the AI.

Everyone who liked the AI will beg for it to be put back in it's original state. The people who cried will ask for it to be nerfed again. No specific reason.

Half of the new tricks for the AI that still exist are nuked.

Rinse and repeat until the AI is dumb as a rock and offers no challenge or significant addition to gameplay, with completely 1-dimensional patterns.

These changes are not supported by the majority of players. Even the majority of players who find it too hard say that they enjoy the challenge and are willing to learn how to get better over having the challenge reduced.

There is nothing you can say to convince me that the AI has been adjusted to satisfy the majority of players, because I have seen the majority of people commenting on the AI ignored every time it is improved for the benefit of the game.

Um do you mean like the last time they tuned the AI? The time when all the ships had every single engineering special effect on each weapon they had? They had kinetic and missile special effects on beam lasers for crying out loud.

Or do you mean the time right before that when FDEV came out and said that they screwed up the entire AI code and that the ships themselves were functioning way outside of their possible specs.

FDEV has said they are and will revisit AI in the future. So dont worry you can have your dream NPC while flying around in your grade 5 engineered mega ships that were the only things that could survive the last rounds of AI and Engineer screw ups.

A screwed up AI that gives you a challenge is not the same thing as a good AI that is challenging.
 
A non-combat ship can shield tank enough to HW if they are willing to sacrifice something else - cargo space, jump range, etc. but it's well documented here that people don't like that compromise

That's not what I meant. I should have phrase it differently.

Second try: Should criminal/wanted players fly around in High Security and dispatch whatever NPCs thrown at them without a sweat?
 
The majority of players don't go on forums/reddit.

If FDev is doing like any other game developer, they probably based the balance decision on game data (number of ships destroyed, type of ship destroyed, time played, etc.)

Which is exactly why it's boned.

FDev put up a beta test to get direct player feedback, and when that player feedback is offered it gets ignored even when the feedback is overwhelmingly positive. The data in this case doesn't mean jack crap, because everyone is learning the hard way and AI balance patches always come back to back within hours or days of each other, thus players never get the chance to adjust because they get maybe 1 or 2 play sessions in with each version.

That bad data emphasizes the whining, which has kept the AI damned for years now. It's current state isn't a result of balance, it's a result of knee-jerk reactions made in short periods of time while ignoring the major consensus.
 
That's not what I meant. I should have phrase it differently.

Second try: Should criminal/wanted players fly around in High Security and dispatch whatever NPCs thrown at them without a sweat?

Nope, they should face a high degree of difficulty when entering such a system and getting scanned by Sec
 
Wow. I got to the 3rd reply in this thread before needing to comment.

The post I've quoted above is very misrepresentative in my view. I have seen comments from time to time about how powerful the NPCs seem to be. They've been buffed once or twice and that made them suddenly more difficult etc... but i don't ever recall (Traders) crying about trading difficulty or (Explorers) crying about the distance travelled etc. (If anything it would be PvP players commenting on those particular things in my view).

Maybe I'm cherry picking a bit but every one of those examples I've made have had threads on the front page for multiple days this past week or two. I understand discussing flaws in game mechanics, I understand wanting to vent to likeminded individuals, but there seems to be so damn much of it on here to me. Granted I've only been here a short while, but in my mind I'm calling it like I see it.
 
Um do you mean like the last time they tuned the AI? The time when all the ships had every single engineering special effect on each weapon they had? They had kinetic and missile special effects on beam lasers for crying out loud.

Or do you mean the time right before that when FDEV came out and said that they screwed up the entire AI code and that the ships themselves were functioning way outside of their possible specs.

FDEV has said they are and will revisit AI in the future. So dont worry you can have your dream NPC while flying around in your grade 5 engineered mega ships that were the only things that could survive the last rounds of AI and Engineer screw ups.

A screwed up AI that gives you a challenge is not the same thing as a good AI that is challenging.

No actually I'm referring to literally every time the AI has been up for an overhaul pass, and let's please stick with facts.

They did not screw up the "entire" AI code. They stated specifically that "some" NPC's were functioning in "some" ship loadouts beyond "anticipated" specs. I.E. there were a small number of rare outliers.

There was at no point where the AI was bugged to the point that it had all of the special effects on every weapon. I'd like to see a post for that one, that's rich.

This is exactly the type of shiptoasting I'm talking about.
 
In high security space? Sure.

What about low security? Haz Res? Compromised Nav beacons? Do all of the deadly rank large ships just casually pass you by?

No.

The only difference is geography. Where it happens. Sadly, you're not going to change that, so the lesson to be learned is be aware of your surroundings and when you see a wing of 4 Anacondas just gooning around for someone to interdict, leave.

Because it's dangerous, and if you stick around to find out why, you only have yourself to blame.

You're not special.

No, but I dont have to go to those Haz rezes or beacons. I can choose not to do that.

A player will interdict you in any system security at any time in any ship they found that was the most OP that week.

You cannot operate with the tiniest bit of reliance upon security against players. Even in High Security systems.

As for avoiding those Anacondas, its hard to do when they are literally sitting there waiting on you. You speak as if you dont even play this game. I was replying to the difference between NPCs and Player interactions. PVE v PVP. What is it you are discussing?

If another player even shows up if I am in a haz rez or beacon or whatnot and I am not in the mood to kill them, then I leave. I made that choice. The interdiction mechanic takes that choice away from the player.

The escalation of violence and general mayhem in ED is not believable in any universe.

Its similar to a scenario in which you are expected to be driving a battle tank across town to deliver your a TV set to your friends house. You dont have to be strapped in a full hazmat suit with body armor every time you go outside to do some gardening do you? No you dont because its over blown un believable and nonsensical. However that is the minute to minute, second to second reality in EDs current game state. Its always the coyote chasing the road runner or Shemp punching Larry. Its silly levels of dumb.
 
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