PvP (Open) commanders not welcome on this forum?...

Status
Thread Closed: Not open for further replies.
No, but I dont have to go to those Haz rezes or beacons. I can choose not to do that.

What part of "leave" or "not go there" is applicable to NPC's, but not players?

You seem to treat players as this omniscient presence that is everywhere yet nowhere, waiting to pop in and find you at any location at their lesiure.

Last I checked that was NPC's, who love spawning as far as 1500ly away from the bubble and chasing you down for your 5 tons of bauxite.
 
No actually I'm referring to literally every time the AI has been up for an overhaul pass, and let's please stick with facts.

They did not screw up the "entire" AI code. They stated specifically that "some" NPC's were functioning in "some" ship loadouts beyond "anticipated" specs. I.E. there were a small number of rare outliers.

There was at no point where the AI was bugged to the point that it had all of the special effects on every weapon. I'd like to see a post for that one, that's rich.

This is exactly the type of shiptoasting I'm talking about.

Exactly and guess what, it was FDs first attempt at a C&P upgrade. If you went to a high sec shooting AI (PP or pirating maybe) the sec forces were there quick smart all guns blazing but that didn't sit well with lots that wanted to farm PP credits so it go nerfed. Seems some want C&P to only apply to PvP
 
Which is exactly why it's boned.

FDev put up a beta test to get direct player feedback, and when that player feedback is offered it gets ignored even when the feedback is overwhelmingly positive. The data in this case doesn't mean jack crap, because everyone is learning the hard way and AI balance patches always come back to back within hours or days of each other, thus players never get the chance to adjust because they get maybe 1 or 2 play sessions in with each version.

That bad data emphasizes the whining, which has kept the AI damned for years now. It's current state isn't a result of balance, it's a result of knee-jerk reactions made in short periods of time while ignoring the major consensus.


Well, the history of releases needing to be reworked says the opposite. My impression was that the majority is feeling that it takes ages for Fdev to release game-fixes, not that they release it within days (apart some really game-breaking stuffs).

Fdev has already stated, officially, that they only listen to constructive feedback. And this is something I really trust them doing. So I guess we won't agree on that.

If complaining about complainers let you release some steam and have a reason for your frustration with the game, I can't stop you.
 
Last edited:

The Hutton incident was a joint operation between The Code and SDC at the time, which also led to a more clear split between the two group. One prioritizes more in PvP whereas the other more in Piracy.

Thanks for the historical informations (I like history). Looks like my memory was not that wrong.

Side note: the Code vs. Hutton truckers (vipers vs cobras) was a fun event. Too bad that there is now such a rift between imaginary player groups (PvPers and PvEers).
 
No actually I'm referring to literally every time the AI has been up for an overhaul pass, and let's please stick with facts.

They did not screw up the "entire" AI code. They stated specifically that "some" NPC's were functioning in "some" ship loadouts beyond "anticipated" specs. I.E. there were a small number of rare outliers.

There was at no point where the AI was bugged to the point that it had all of the special effects on every weapon. I'd like to see a post for that one, that's rich.

This is exactly the type of shiptoasting I'm talking about.

I was given back over 20 million in credits by FDEV alone back in June because of this issue. I am sure I am not the only one that remembers the one and only time FDEV has given out a massive amount credits if you complained or not about all the rebuys. Sadly I would get you the posts but the archives suck on this forum. There was a solid week of complaining. Ships having special effects that bypassed shields blew out all modules and blew you up in 3 to 5 seconds.


And yes the entire AI code. They dont write specific AI code for each ship on the fly for each encounter. So if any of the combat AI was screwed up all of it was screwed up. The reason why people didnt complain about every ship is because not every ship is good at combat. I think I was being interdicted by Haulers while in my FDL at that time. They were way over aggressive even to the point of getting themselves killed. What person in their right mind would attack a FDL in a hauler. Our apparent really smart fun challenging AI would.

They stated they will work on the AI again, but right now its stable and not doing anything stupid. So they let it go for the moment.
 
Last edited:
Well, the history of releases needing to be reworked says the opposite. My impression was that the majority is feeling that it takes ages for Fdev to release game-fixes, not that they release it within days (apart some really game-breaking stuffs).

Fdev has already stated, officially, that they only listen to constructive feedback. And this is something I really trust them doing. So I guess we won't agree on that.

If complaining about complainers let you release some steam and have a reason for your frustration with the game, I can't stop you.

You obviously aren't participating in the Betas. It's not uncommon to see patches and hotfixes 4 or 5 times a day during the first week.

Your definition of constructive feedback isn't as broad as FDev's. They take anything that isn't a blatant trolling or verbally abusive tirade as "constructive". It doesn't matter whether it was factual, accurately described or backed with evidence.
 
Well, the history of releases needing to be reworked says the opposite. My impression was that the majority is feeling that it takes ages for Fdev to release game-fixes, not that they release it within days (apart some really game-breaking stuffs).

Fdev has already stated, officially, that they only listen to constructive feedback. And this is something I really trust them doing. So I guess we won't agree on that.

If complaining about complainers let you release some steam and have a reason for your frustration with the game, I can't stop you.

Cough, FD listening to complaints about the gimbal nerf which could be negated by upgrading the sensors
 
What part of "leave" or "not go there" is applicable to NPC's, but not players?

You seem to treat players as this omniscient presence that is everywhere yet nowhere, waiting to pop in and find you at any location at their lesiure.

Last I checked that was NPC's, who love spawning as far as 1500ly away from the bubble and chasing you down for your 5 tons of bauxite.

You seem to act as if there are no players anywhere and that all of this is the imagination of over 80 percent of the current games population.

There is only one delusional mind here and its yours for playing the tiny scared helpless poor little pew pew Griefer.

You have no defense for being a jerk either in PVP or in the forums. Its as simple as that.

Provide something useful or go back to kicking puppies or what ever else it is that you do.
 
You seem to act as if there are no players anywhere and that all of this is the imagination of over 80 percent of the current games population.

There is only one delusional mind here and its yours for playing the tiny scared helpless poor little pew pew Griefer.

You have no defense for being a jerk either in PVP or in the forums. Its as simple as that.

Provide something useful or go back to kicking puppies or what ever else it is that you do.

Oh wow! And people here are complaining that PvPers are toxic and pull figures out of their behind(is that better auto forum censor, the other term I used is actually an animal related to a donkey). GG
 
Last edited:
PVP is free, player provided content. I don't engage in it but am happy its there. I think the non-open servers should be cleaved off the open servers and sunsetted in 3 years, with remaining players shoved forcefully into open by a big greasy man with fat fingers.
 
Well this is also the forum where people cried about NPC's being too hard because they want to trade in a D rated shieldless Anaconda with no weapons and then proceed to get destroyed by NPC's
 
I was given back over 20 million in credits by FDEV alone back in June because of this issue. I am sure I am not the only one that remembers the one and only time FDEV has given out a massive amount credits if you complained or not about all the rebuys. Sadly I would get you the posts but the archives suck on this forum. There was a solid week of complaining. Ships having special effects that bypassed shields blew out all modules and blew you up in 3 to 5 seconds.


And yes the entire AI code. They dont write specific AI code for each ship on the fly for each encounter. So if any of the combat AI was screwed up all of it was screwed up. The reason why people didnt complain about every ship is because not every ship is good at combat. I think I was being interdicted by Haulers while in my FDL at that time. They were way over aggressive even to the point of getting themselves killed. What person in their right mind would attack a FDL in a hauler.

They stated they will work on the AI again, but right now its stable and not doing anything stupid. So they let it go for the moment.

FDev have adopted the same policy that many other games have adopted. When someone files for a refund it costs less time and results in happier customers to just hand out the refund without investigation.

Fact: I got a refund for making a stupid mistake that FDev would have noticed if they had checked the log data. I got my FDL blown up because I couldn't figure out why I couldn't jump into SC and I was under the impression that it was some sort of hardware or software failure with my HOTAS, because I couldn't get a variety of buttons to respond.

FDev looked at my request and instantly refunded the rebuy without question.

I went back later and looked at a screenshot. My landing gear was down and I wasn't even paying attention to the error messages.



No, not the entire AI code. That's not how AI scripts work. It's not some amorphous mass that all goes bad at once. The scripts branch out like an old tree with hundreds of limbs. Just because one limb goes bad doesn't mean the entire tree is going to rot and fall on your head.

There were one or two branches of the AI script that were screwed up and were properly adjusted, under no circumstance has the "ENTIRE" AI script needed to be rewritten. That's just silly and an ignorant assumption on how AI programming works.

The AI is not stable right now, and does plenty of stupid things. You're clearly not paying attention.

Figthers are ignored by stations.

Pirate and Bounty scripted AI have trouble navigating around outposts and debris, which results in their scripts just breaking entirely. They'll either just fly off in a straight line or keep flying in circles navigating around the station/debris

Pirate AI will also target any active limpets you have running instead of targeting your ship, which they can't hit, which can be abused to no end.

The AI is borked right now. Rotisserie maneuver levels of borked.
 
Oh wow! And people here are complaining that PvPers are toxic and pull figures out of their behind(is that better auto forum censor). GG

Some people dont like cyclical unending conversations of which the party who is continuing said argument contradicts the very words they stated not 5 posts before.

But hey who cares, Its only pixels right? No need to be accountable or nothin.
 
I'll repeat myself, I didn't frame the term 'crap tier' players. I can see how it could be viewed as a slight. There does however appear to be a distinct bell curve of ability. Perhaps normal in any game, I might happen to be a bit better than average but the thing with ED is its not like SC2 where you need to be able to do 500 APM. So getting to a reasonable standard and competence at the game is within most people here. I'm not trying to get my gaming tackle out to prove me e-peen either.

That said I have observed a movement to have the game made easier rather than folks investing time in improving. The 2.1 AI fiasco is a pretty solid example.

That's more like it. More enouragement and more humbleness build better community. And make the crab maybe leave the mud and gaze at the stars.
 
Nope, they should face a high degree of difficulty when entering such a system and getting scanned by Sec

Precisely. And I'm sure most of the players, choosing this path, are looking forward having such threat on them. PVPers are in this playstyle for the Adrenalin rush (well... most of the time...).

Any pressure applied by the game on them, will be less pressure on the more peaceful Open players at choke points (CGs, Engineers).
Also the weakest of the lot (targeting Sidewinders, Haulers..) would probably reconsider their career choice, as it should be in a "life-breathing galaxy".

Sadly, it's not the case and due to the disparity in dedication to the game (avid PVPers usually at the top of game-time), it's extremely difficult to balance.
 
You seem to act as if there are no players anywhere and that all of this is the imagination of over 80 percent of the current games population.

There is only one delusional mind here and its yours for playing the tiny scared helpless poor little pew pew Griefer.

You have no defense for being a jerk either in PVP or in the forums. Its as simple as that.

Provide something useful or go back to kicking puppies or what ever else it is that you do.


Thank you for living up to my expectations. I needed a quote to provide someone who wasn't wholly convinced just how personally offensive some of the comments from PvE players can be. [yesnod]

Don't get upset because I caught you out. The radar and your ability to scan other ships in supercruise is there for a reason. If you don't notice a wing of Anacondas coming your way the only person you have to blame is yourself.
 
You obviously aren't participating in the Betas. It's not uncommon to see patches and hotfixes 4 or 5 times a day during the first week.

Your definition of constructive feedback isn't as broad as FDev's. They take anything that isn't a blatant trolling or verbally abusive tirade as "constructive". It doesn't matter whether it was factual, accurately described or backed with evidence.

Sorry, I was not clear again. I meant after official patch release not during beta stage. I don't believe Fdev was able to get sufficient data, for balance purpose, during betas, until the last one.

They probably improved on that aspect seeing the recent release, and gathered enough from the past 6 months of 2.1 being live.

I have beta access, but not using it anymore.
 
Last edited:
Its only pixels right? No need to be accountable or nothin.

Well to be fair, yes and also it's an internet forum about pixels, people say stuff that they wouldn't dare say in person. Hell I've probably not gone a day or two without someone abusing me on the roads from their perceived safety of their car
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom