PvP (Open) commanders not welcome on this forum?...

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Yes I guess you make a good point, More people (such as yourself & your friends) would be playing in Open were it not for these antagonists, it's something of a truism though, because if 'they' go away then ED loses players, but with the current mechanism you can both play & the overall playerbase remains higher.

If you take out the top layer another layer becomes the new top layer. How far down does it have to go before you are prepared to venture out into Open?

You & I are probably of similar skill, but I play in Open & accept that I cannot simply travel with impunity. I have to be cautious & attentive. This is how I play the game.

That's cool. Rep given.

A decent Crime/Punishment system that worked <both> ways *might* see me back in Open. What I mean is that crime, as well as building negative rep in some systems, might also give positive rep in "pirate/other" systems.
 
That's cool. Rep given.

A decent Crime/Punishment system that worked <both> ways *might* see me back in Open. What I mean is that crime, as well as building negative rep in some systems, might also give positive rep in "pirate/other" systems.

Many feel the same way as you. My feeling is that adding more rules & endlessly closing loopholes is a fruitless pursuit, so I simply got on with adapting to life in a near anarchy ;)
 
Ah, so in your case there was even less investigative effort than there was in mine, meaning none at all, because FDev just blanket assumed that everyone was a victim and applied refunds because that was the easiest, least time consuming manner in which to handle the situation and make people happy.



YEP. Used to write AI scripts for dueling in Baldur's Gate and did a lot of tweaking for Quake Bots. I've also done more AI scripting for a variety of Bethesda games than I can remember, and it wasn't hard to put Bethesda to shame with their Gumby-like AI.



Incorrect, the resources are it's limits.



Incorrect. The AI's combat rank is also a resource pulled from the pool of resources. This is why at some combat ranks, such as expert, you regularly run up against either crap-fit master/deadly rank Anacondas and the like or superbly fit moderate rank FAS/FGS's which absolutely put said Anaconda to shame, because in the random assignation of resources, resources are not given priority based upon their importance for a more consistent result. Ships that at a glance should be much more threatening, like an Anaconda with a Master rank, are not because they're filled with confetti. Ships that look like an average challenge, like an FAS with an Expert rank, are filled with fiery death.




Incorrect. The NPC is given a variety of choices. Some choices are given more "weight". A random choice is picked out of the hat and then that section of scripting is played on until another event requiring a bifurcation check occurs.



The stats did fit the encounter, because that was intended. You're complaining about a feature that was intentionally put in the game to provide a wider variety of encounters.

Not everyone finds engineered Anaconda's challenging. Not everyone was under the impression that aggressive Vipers were a pushover. That is you judging the situation by YOUR standards without taking into account that every player has a different set of skills, and thanks to all of the screwed up milk runs we've had in the past that players used to grind credits on top of braindead AI combat rank is in no way indicative of player skill.

It'd be nice if FDev would admit this was a problem and do a complete combat rank wipe with the next AI update. AFTER THAT, they could narrow down the variety of encounters to more closely match a players' skill, since they now have a more accurate understanding of what the player's skill really is instead of trying to judge by the excessive padding and inaccurate data players have gained over the last two years, for a more tailored and fitting experience.

Right now, as long as they keep judging by the data instead of the players, they only have two choices. Huge variety, or braindead AI that does not scale. It all boils down to a reliance on combat rank and that combat rank being bull.

What you refer to as a bug, a completely broken AI, was a design choice that they decided to switch out for an equally valid design choice.

And both are crap.

Moreover, Not a single word of this has anything to do with what I was referring to, which is the Beta AI.

The AI that went live was brain dead, meaning that a large portion of the variety which you found extraneous in the released AI was fully functional and enjoyable in the early Beta, and only became pointless after the changes that went live.

Surprise surprise, they had to make adjustments to take out ALL of the features that relied on the updated AI after they gutted it, an event which happened before you ever saw it.

Seems to me you are writing macros not AIs. The resources/assets that are not limits of a game AI. However if you are talking terminator/machine god end of the world AI, then yes resources are its only bounds if it was trapped to only one location.

An AI is also not a script you write for original quake bots. At best you created pathing and a resource/weapon pool using for quake or any Bethesda games.

I also do not remember directing anything I said to the Beta for the patch. You did however and you chose to do that.

People were still defending the broken AI that they launched live as being some sort of great thing.
 
I know we have heated debates, but recent events sadden me.

I recently visited a PvP discord. I learned that they were hosting a PvP event. I asked why they weren't posting it here on the official forum, and the reply was:

"Forums aren't the place for pvp. Posters only cry about it, mods don't like it. Everyone who would be interested is on reddit or on the discord servers we posted to."



(talk about a divided community... :()

Yes - definitely a divided community.. I've googled "elite dangerous pvp reddit/discord" but you get pretty much no luck finding anything currently active.. so the PvP community gets even more isolated as new contributors to that, who want to learn, can't find out how, where, etc.. and if you don't happen to bump into someone within the game you'd never find out. To be fair, if you do bump into a pvp player in the game, you don't tend to think of asking them about their community... more concentrating on staying alive!

Please player groups, do post on here more often, recruiting people, offering training etc.. Last I remember was Adle's Armada doing this about a year or so ago.

Shame CQC doesnt have more players - could hone some skills there. I was utterly appalling last time i tried, and 999 times out of 1000 I get fed up of waiting for a match.
 
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Yes - definitely a divided community.. I've googled "elite dangerous pvp reddit/discord" but you get pretty much no luck finding anything currently active.. so the PvP community gets even more isolated as new contributors to that, who want to learn, can't find out how, where, etc.. and if you don't happen to bump into someone within the game you'd never find out. To be fair, if you do bump into a pvp player in the game, you don't tend to think of asking them about their community... more concentrating on staying alive!

Please player groups, do post on here more often, recruiting people, offering training etc.. Last I remember was Adle's Armada doing this about a year or so ago.

Shame CQC doesnt have more players - could hone some skills there. I was utterly appalling last time i tried, and 999 times out of 1000 I get fed up of waiting for a match.

Adle's Armada is still recruiting. Just check out there Discord Server. Just have a look at the AA INARA page.
 
Yes - definitely a divided community..
Not really no, the main part of the community seems to be more or less between the two sides actually doing the aggressive and heated debates on the subjects, most threads remain rather civil until someone starts it from either side and then it blows up, of course neither side wants to admit any flaw in their views so yeah. The problem is the perceived activity of threads, if they are near top of new posts often, and they get long very fast, people are lead to think that many people think that way, when the actual amount of people posting can be below 100 unique participants, that simply flood the forum.
 
Sorry, I am bit late...
As much as I agree with the idea of using shields... These replies show exactly why the video was removed, this is clearly naming and shaming. You could have praised him for not being a combat logger instead ;)

To be honest i didnt even saw/read that there was a Video/explicit Cmdr named ^^
Well despite of didnt mean to "shame" someone personal, going shieldless (especially in open) is somehow ridiculous, so people doing stupid things should expect other people making fun about it (didnt mean you should be a total jerk though)...
I mean, when i go to the supermarket and unfortunately "forget" to put my pants on i shouldnt be suprised when someone laughs at me (and you can be damn sure i know what i talk about :D)

Whatever dont want to start some argue about it, just my weird own opinion :)

Cheers Cmdrs
 
Because the name was shown in the video.


Because it was locked.

But you said ''this is clearly naming and shaming'' as in the comments we made in this thread were naming and shaming, not the other one. We didn't name anyone on this thread.

''Because it was locked''

Yes... the thread was locked, what's your point? The original post/thread didn't shame him, it just showed him blowing up.
 
More like, "it's not what you say, but the way you go about saying it" is how you go about getting infractions. If your post content is snide, disrespectful, rude, harassing, etc, you're going to get the wrath of the moderation team - no matter if you're a PVP'er or PVE'er or even a RP'er. There are moderators on these forums that PVP, and PVE - contrary to popular statements posted out there!

First of all, I owe no obligation of respect towards you, or whoever else deems it appropriate to demand it of me on your moderation team.

While I can agree direct threats and harassment serve no purpose but of malice as I have received many of them myself over the years preaching the PVP way on this forum. However, some developers who I shall not name because of some of your ridiculous abusive forum rules doesn't seem to have a problem to belittle some members of the community on their own teamspeak during a live event, as far as I know, on top of that, you have moderators who don't seem to have a problem with promoting combat logging, what a strange coincidance isn't it?

So again, while I agree with you that direct threats and harassment are un-warranted. I will however, disagree to the sentiment of Frontier and the moderation team intolerance of any commentary that relates to the character of a PVP discussion on these very forums always seem to lead to conflicts and even the promotion of combat logging from certain "few individuals" are unpunished. It directly conflicts with the position of the company and an ulterior statement regarding "combat logging". I find it rather amusing!

If the face of one of your major gaming projects offers no insight of themselves towards your demographic player base, how on earth can you expect to gain any means of trust, value, and in your case, most importantly, respect?

In fact, when met with opposition on more of a developer leveled approach, not only did some of your developers, but several other members of the moderation team responded with horrible vitriol and such succinct disdain it would be impossible to separate from their exposed character. When you consider who these comments were aimed at, community members in case you forgot, which I doubt, are also customers and probably people who pledged their money to help you build the foundation of this game deserve the same respect as everybody else. But I digress.

I've picked this game up a few years ago to tackle on the PVP aspect of the game, I was sold on "Blaze your own trail". That was never delivered to it's full potential due to constant disconnections, combat loggers, cheaters and other bugs that have been there since the days of kickstarter and although arguing over those particular semantics would assauge some personal still yet, lingering concerns. That time has passed and would be beating a long dead horse considering your vision for the game is crystal clear and will probably never change for the better.

A few friends of mine have lost out on a couple of hundred of hours dealing with the Engineers fiasco. That quickly enhanced my jaded views of the design decisions of the current development team, not just David Braben and his "dream vision" but the current ideas are far from the original concept that was sold to us.

While this may be viewed as objective I'm sure, dealing with combat loggers, broken piracy (the most prominent PVP feature being dead) and now crime & punishment as lead us to believe that some of the developers wish to castrate the PVP community. In my opinion, these have been the most neglected features in this game over the last years. Which may not seem as problematic for most players or even the developers. However, the emergent content created from it in the past years has been the best experience of any video games I have ever played and to me it would be insane to past on such high potential gameplay value but I can only speak for myself.

I have several more gripes to go on about, but I've digressed too far as it is. My point is, there are several things that have happened or have not happened over the years to leave players such as my self with an unshakable sour taste in their mouth. For me, Elite Dangerous has been ruined since the Engineers update was released and the very foundation of this installment arose from lies, deceit, and smoke and mirrors after hearing about it for the first time.

Not to mention the horrendous communication between the community managers/developers and their player base. Which has become too common over the years. Granted you have been trying to improve it by opening the testing servers to "test" new content and doing live stream, I still have little to no faith in the future of this game if you keep following the same short spur excitment path in the way you create new content.

So I write all of this to say, no, you will not demand an ounce of un-earned respect of me, not for you, not the development team, surely not the moderation team, nor anyone else on the simple bases of your will for it to be so. If your want you playerbase to love your game and respect you, learn to respect them first.

Respect is earned. Period.
 
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First of all, I owe no obligation of respect towards you, or whoever else deems it appropriate to demand it of me on your moderation team.


So I write all of this to say, no, you will not demand an ounce of un-earned respect of me, not for you, not the development team, surely not the moderation team, nor anyone else on the simple bases of your will for it to be so. If you want you playerbase to love your game and respect you, learn to respect them first.

Respect is earned. Period.

Screed. Look it up. It applies.
 
Screed. Look it up. It applies.

Learned a new word today. Thanks. :)

So I created an alternative thread, asking how many wanted a dedicated space (sub-forum: https://forums.frontier.co.uk/showthread.php/323250-Should-this-forum-have-a-PvP-sub-forum) on this forum for PvP, and it turned out a large number of PvPers didn't even want that.

This leads me to two semi-conclusions:

  • That PvPers are not a unified group. Obviously. :)
  • But more importantly, it also made it clear to me that many PvPers (at least on this forum) like to consider themselves in opposition to any given standard. The whole "sticking it to man" jargon. And I think this is why PvPers will struggle to fit in.

Because they identify with the struggle and they don't want to fit in. :)
 
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The problem is not the PVPers, even not the griefers and gankers. They are playing as they like and the game let them to do. And this is the problem. Some fatal design error of the game. First, setting apart players in OPEN, Solo and Private, while all of them are in the same universe, means that the probability of meet a griefer or ganker, is progressively augmented, as pve open players, will tend to not play in open, at least in conflictive areas (CGs, Engineers, and similar, so for me, an open player that the 15% of his or her time, that plays in solo in this areas, or ending an exploration travel in the bubble, aren't really open players, as finally I'll fall to do bored for griefers and gankers). Second, and the most important, the absolutely lack of punishment to griefers and gankers, in game (Security Forces, Military wall flower forces of the powers, Insurance). So the responsability is in the Frontier Hands.
 
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Learned a new word today. Thanks. :)

So I created an alternative thread, asking how many wanted a dedicated space (sub-forum: https://forums.frontier.co.uk/showthread.php/323250-Should-this-forum-have-a-PvP-sub-forum) on this forum for PvP, and it turned out a large number of PvPers didn't even want that.

This leads me to two semi-conclusions:

  • That PvPers are not a unified group. Obviously. :)
  • But more importantly, it also made it clear to me that many PvPers (at least on this forum) like to consider themselves in opposition to any given standard. The whole "sticking it to man" jargon. And I think this is why PvPers will struggle to fit in.

Because they identify with the struggle and they don't want to fit in. :)

I think you are on to something Cmdr....
I think they know what they want however but it would not be palatable here.
 
First of all, I owe no obligation of respect towards you, or whoever else deems it appropriate to demand it of me on your moderation team.

Respect is earned. Period.
Your post is kinda confusing in my book, to me it seems like you are saying.

"I am going to go into your house, and not follow any of the rules in your house on how to treat people, and I'm also going to make use of 'my' right to say exactly what I want and think about how you do things that I do not agree with."
or maybe a better analogy is a concert, paying to enter, but deciding to not follow their rules, and treat people however you want, say what you want.

So yeah, while I know this is not the way many online think.
By default, you may not 'owe' anyone respect, but you can act respectful, show respect, and generally respect is shown in return. Show disrespect and funny enough, disrespect is showed in return. This is very very normal behaviour, and it is also part of respect is earned line as you say it, I mean what reason do people, or the devs or forum mods have to respect you, when you if you don't follow the rules set on forum and their other places?
They don't owe you respect either simply because you purchased their product, you purchased their product because you wanted the product, it doesn't mean they owe you anything in return. They should work to create the product they want to create, they even show respect by talking to the community, but they do not need to, like so so so so many gaming companies have shown.

As for Frontier never delivering, on the 'blaze your own path' that seems to be because you like many think that it means you can do 'everything', when rather it means that you can do whatever the game allows you to do in multiple directions, there is no set corridor or such you need to follow, if you change your mind, you change your mind and do something else, but it doesn't mean you can do stuff the game isn't designed for, again a sign of other games misleading people. Add that Elite was never announced as a PvP game, at best it indicated you can attack other players, but that is about it, there was never any indication that it was the goal of the game or a focused feature, instead it is just part of what you 'can' do..
And it really makes it look like you misunderstood something and instead of adapting from that, finding something in the game you can enjoy, you want to throw blame?
 
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How do you figure? I thought the 13th was more or less a player militia focused on fighting "gankers?"

Maybe saying 13th "wouldn't exist" is a bit too far, but I thought fighting the proverbial "bad guys" is their raison d'être?

Their raison d'être was Prismatic Imperium, they were supposed to protect Aisling Duval's space. But they left PI and made their faction Empire wide.
 
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