Python/Class 6 thruster issue? (Devs please have a look)

Status
Thread Closed: Not open for further replies.
Im shocked i tell you! Shocked i say!


That someone would actually put the word endgame in a thread title about ED.

From this point alone i have to conclude that the OP does not have the right mentality to play this game, no matter how well reasoned and thought out his actual post may (or may not) be.

On topic... Meh. So, its getting a nerf/balance. Dont like it? Switch to another ship. Shouldn't cost you more than 10% of the hull cost as long as you sell your modules first.

At least this game isnt like Diablo 2 where my javazon that id built up over months of play got nerfed to the point of unplayability.
 
that has not been my experience at all. I didn't find any numbers for anaconda pitch times unfortunately. only for python: 8.8s for 360degs pitch at 50% throttle.

maybe you have more luck with finding anaconda numbers.
Look no further I can tell you some Python does 360 in about 3 sec. Anaconda is a bit slower. Turning is not what makes Python more agile buy acceleration.
 
Again you show you have no clue what you are talking about. Same as the "radiculous shield" statement.

effective shield strenght is NEVER displayed in game anywhere.

And Clipper and Python post nerf do not have similar shields as you claimed:

Python has 403 shielding with A6 post nerf.
Clipper has 263 shielding with same A6 shields
Clipper has 306 shielding with 50MCr A7 shields.


and you are constantly refusing to bring the numbers to the table, because you actually know you are lying

I said it will be similar and it is 403 shields, worse agility, worse speed, one hardpoint more, worse armour, vs 306 shields, better agility, similar weaponry, MUCH better speed, better armour and still almost a HALF price. To lower price to floor you can get 280 C6 shields at 5 mln. And you have comparable vessel at 1/3 price.

Learn some math before you call somoeone a liar.
 
Last edited:
I agree that the Python is too nimble, and was expecting a nerf at some point. The same goes for the shields. I wasn't expecting a nerf across the board though, with velocity being the most troublesome for me. I just really enjoy flying the thing, it feels 'right and tight', if you see what I mean. It's just disheartening and demotivating is all.

I don't think a velocity reduction is needed. Turning and shields were the main issues, which should be enough, but there may be more to it (considering it can land on medium pads, and the low basic hull mass which makes it look more like a dedicated trader, as it is their paradigm in having the low basic hull mass for their capacity)
 
Look no further I can tell you some Python does 360 in about 3 sec. Anaconda is a bit slower. Turning is not what makes Python more agile buy acceleration.

From my experience and with FA off, it's about 3/4 sec for a Python and 5/6 sec for an Anaconda
Yeah, I can do a U-turn in about 5 sec with an Anaconda when I need about 30 seconds to do this with my car.
 
This is the in game description of the Python as far as i know.

"Another classic design that has survived the centuries. The first vessel was constructed in 2700 by Whatt and Pritney Ship Constructions. With the demise of the company and after various mergers and takeovers the ship design is now owned by Faulcon deLacy. The ship remains the slow and sturdy craft it was originally famous for and some smaller navies still use this class as a patrol cruiser (although tiny compared to the Imperial Interdictors and Federal Battle cruisers)."

is it "slow and sturdy" at the moment? i think it handles more like a fighter and less like the mini-cruiser it is supposed to be.

i would like for it not to be the cobras big brother but instead the anacondas smaller cousin.
 
I said it will be similar and it is 403 shields, worse agility, worse speed, one hardpoint more, vs 306 shields, better agility, similar weaponry, MUCH better speed and still almost a HALF price. To lower price to floor you can get 280 C6 shields at 5 mln. And you have comparable vessel at 1/3 price.

Learn some math before you call somoeone a liar.

Nope.

Shields will be similar to much faster half price clipper.

is what you said!

I doubt a fully A graded Clipper is half the price of fully A graded Python btw.
 
Last edited:
Again you show you have no clue what you are talking about. Same as the "radiculous shield" statement.

effective shield strenght is NEVER displayed in game anywhere.

And Clipper and Python post nerf do not have similar shields as you claimed:

Python has 403 shielding with A6 post nerf.
Clipper has 263 shielding with same A6 shields
Clipper has 306 shielding with 50MCr A7 shields.


and you are constantly refusing to bring the numbers to the table, because you actually know you are lying

the issue with the clippers shilds is its rediculous shape theres an awful lot of hull for its actual shields to cover
 
This nerf will be OVERDONE.

Thing is players want to be able take out other players big ships like Python/Anaconda with their small Cobras/Vipers/Asps which is just ridiculous. Task like this should require teamwork of few smaller ships.
Not to mention it is possible right now (in seconds) as the video below shows:

[video=youtube;WRQ52Q6UUaY]https://www.youtube.com/watch?v=WRQ52Q6UUaY[/video]

Nerf shields OR speed/maneuverability not both.

Proper balancing can start when'll have ALL ships in game. Right now it's just waste of FD working hours.

Yes, I agree, I have never had any probs destroying NPC Pythons, got about 3 last night in a War Zone, shields didnt last long against my Class 2 Beams in my Viper, its so big when it turns you get close and pour continuous fire into his back.
.
Not having flown a Python I cant comment on the effect of the 'balancing', I don't suppose I ever will as I dont play enough to get that sort of cash, but I do think if you pay that sort of money for a ship it should be a LOT better than Vipers, Cobras etc
 
Because 300 shields and worse speed is similar to 400 shields and better speed.

300 shields vs 400 does not much very difference in this case. This is 1/3 difference, but it is 50% before nerf and this IS difference worth of have slow, but better protected ship.

Ah, one thing. Shields in clipper goes UP much faster than in python. Another + to clipper.

So why i need to earn for python when i have got comparable clipper?
 
Last edited:
From my experience and with FA off, it's about 3/4 sec for a Python and 5/6 sec for an Anaconda
Yeah, I can do a U-turn in about 5 sec with an Anaconda when I need about 30 seconds to do this with my car.
You need FA off in your car;)
3sec 360 that is with FA off and boost.
 

Ozrix

Banned
I don't think a velocity reduction is needed. Turning and shields were the main issues, which should be enough, but there may be more to it (considering it can land on medium pads, and the low basic hull mass which makes it look more like a dedicated trader, as it is their paradigm in having the low basic hull mass for their capacity)
It isn't an all rounder then, is it? So as it stands now, after the nerf, there won't be any multi purpose ship in the heavyweight category that would be an upgrade over the Cobra / Asp. Just a lot of trade vessels to choose from.
 
FD has done a great job with what they have put out, my criticisms generally stem from 'lack' rather than bug and balance, I would trust them to fix these things more than I would trust my own opinions or yours.
I also expect they have more relevant data than we do.
Relax.
 
Yes, I agree, I have never had any probs destroying NPC Pythons, got about 3 last night in a War Zone, shields didnt last long against my Class 2 Beams in my Viper, its so big when it turns you get close and pour continuous fire into his back.
.
Not having flown a Python I cant comment on the effect of the 'balancing', I don't suppose I ever will as I dont play enough to get that sort of cash, but I do think if you pay that sort of money for a ship it should be a LOT better than Vipers, Cobras etc

Well I dont have a problem destroying Anacondas either. In fact I can destroy every NPC ship as long as I have shield cells. But this is another problem and has nothing to do with balancing the python.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom