Python MK II Modules Known Issue

That won't happen - there are EU countries that would complain a little... (allegedly)
True. OTOH, if already going full dark side, why not do it properly? I'm pretty sure they have good lawyers and I totally trust them to make it court-proof enough to be worth it.
 
True. OTOH, if already going full dark side, why not do it properly? I'm pretty sure they have good lawyers and I totally trust them to make it court-proof enough to be worth it.
The proclamations of extortion & doom since the P2 was announced for Arx, and price increases in the store nobbling (even my own £12.99 last week) the value of cash spends, do appear to be missing the tiniest detail of all...

Every player has the option to say no to spending any more on the game than the price paid to purchase it - no if's, but's or maybe's - it really doesn't matter what FD do to monetise their games, if the players don't bite, it doesn't work... And if they do, then it was successful.

You, me, Fred Bloggs living just down the road - you know, the one with the pink cadillac? - can all be completely against something FD do (I'm not, but whatever) but if the majority of customers vote with money to improve their game, there is nothing the individual might do, apart from keep saying no, is there?

FD may do as they wish, if they cross whatever line an individual has drawn, they lose the individual, and the potential spend of that person.
 
You, me, Fred Bloggs living just down the road - you know, the one with the pink cadillac? - can all be completely against something FD do (I'm not, but whatever) but if the majority of customers vote with money to improve their game, there is nothing the individual might do, apart from keep saying no, is there?
Absolutely. But now I really want to join you and Fred on a ride in his cadillac.
 
True. OTOH, if already going full dark side, why not do it properly? I'm pretty sure they have good lawyers and I totally trust them to make it court-proof enough to be worth it.
I thought you were trying to increase income not expenditure.

Absolutely. But now I really want to join you and Fred on a ride in his cadillac.
Be careful what you wish for not all Cadillacs are things to be seen in.
IMG_1374.jpeg

Behold the Cimarron.
 
I thought you were trying to increase income not expenditure.
I'm not trying to do anything, FDev is.

As for the cadillac: it was more about that Fred person, not his car. Even in a Cimarron it would be one hell of a ride, don't you think?
 
Yes. I think this will be the reason why we will now get "balanced" engineering in such a way that it will be almost impossible to do with just in-game activity, but really easy to do with ARX. This will help the game by means of generating income for FDev. And it will give those "i want everything now" dudes a way to do it: by paying.
But wouldn't that be bona fide pay-to-win (unlike the alleged "pay-to-win" so far)?
 
But wouldn't that be bona fide pay-to-win (unlike the alleged "pay-to-win" so far)?
Erm. What is there to "win" in Elite: Dangerous, anyway? It will be an incentive to support the game with money. After all, you would be able to get all the assets by normal game-play anyway, at least in theory. And if you invest more play-time that way, you will also get free ARX quicker. Win-win for everybody, isn't it?
Speaking of, the free ARX earn-rate could also be reduced in order to make the pay route more attractive. So many opportunities.
 
I'm not exactly sure why engineering needs to be made easier. If it's made purely easier, without any balancing drawbacks, then it would be, once again, just pure power creep.

Well, I suppose a ton of people complain about the engineering for some reason. I never quite understood the reasoning, as it just sounds like "I need to grind the game in order to get the highest-grade endgame stuff". Something that's quite common in MMOs. What exactly are they expecting? Getting all the highest-grade stuff from the get-go without any kind of effort? Make ED into CS:GO? Just make it an outright arena shooter in space?

News flash: Some of us don't mind the need for grinding. It gives that sense of getting a reward for your effort. You aren't given everything for free, but you have to actually earn it by doing some work. It doesn't feel even close as rewarding if you don't need to put any effort into it. Some of us don't play this game as just a glorified version of ED:Arena.
After discussing the grind a few times I've come to a conclusion. The loudest complainers seem to be people who own a hundred fully G5 ships.

I can't see that it's a grind for a normal player happy with half a dozen ships or so. Especially if they don't feel a need to fill out all the G5 rolls. It's rather just some gameplay to zip around and collect the mats one needs. I'm a bit concerned that this game play is going away and that it'll be even faster to achieve all you want in the game.
 
After discussing the grind a few times I've come to a conclusion. The loudest complainers seem to be people who own a hundred fully G5 ships.

I can't see that it's a grind for a normal player happy with half a dozen ships or so. Especially if they don't feel a need to fill out all the G5 rolls. It's rather just some gameplay to zip around and collect the mats one needs. I'm a bit concerned that this game play is going away and that it'll be even faster to achieve all you want in the game.
This. Clearly balancing ship engineering so that it actually needs more of that gameplay will be the direction. As I wrote elsewhere, taking away the comical random part during engineering might make sense. A bit more like on-foot engineering with steep mat costs, but no random gambling.
 
After discussing the grind a few times I've come to a conclusion. The loudest complainers seem to be people who own a hundred fully G5 ships.
You forgot to mention those who don't play the game anymore. We have a number of them constantly complaining about everything.

I'm not even complaining about the topic of this thread. I've got plenty to keep me busy until they get this fixed. Some people just refuse to see it that way-there's always something else to do.
 
We are aware of an issue affecting some players when changing core modules - the team are working on a fix for this.

In the meantime, purchasing a new module for the desired internal slot and swapping to the stored one you wish to use, will solve this.

Thanks for your patience o7
Wish console could join in this hurts to just watch the updates fly by us
 
Hi :)

One of those from your first line here.

It can be easily solved so all would be happy - let Felicity learn a SCO upgrade, possible only on G5 FSD.

🤔...First impressions, I personally think this is a good idea. 👍

I've got maybe a dozen G5 FSD's in storage, it would be a bit of a waste in time and effort to just sell them off as they are. I don't need the credits, there was more effort and gameplay involved in obtaining these materials than the credit side of things (to engineer the drives), so this 'exchange' would be more... 🤔...'rewarding' in a general game play sense ?...at least I think it would. :)

Edit...What are the actual specifications of the 'standard' Python MK 2 btw. as regards core modules, hardpoints etc. etc. ?
Any information welcome as I can't seem to find this information in / on the Frontier store.

Jack :)
 
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Hi :)

I've got my finger hovering on the buy button...

Same here!... but I thought I'd wait until I arrived back in the bubble, and sold some metals and minerals / expo data etc.
I'm parking up my Carrier in a system near Shinrarta at the moment. Seems that there's still some kind of bug with the module swapping at the moment?
Just wondering if I should hold off buying the Python (Standard) until the bugs are fixed. :unsure:

Jack :)
 
Hi :)



Same here!... but I thought I'd wait until I arrived back in the bubble, and sold some metals and minerals / expo data etc.
I'm parking up my Carrier in a system near Shinrarta at the moment. Seems that there's still some kind of bug with the module swapping at the moment?
Just wondering if I should hold off buying the Python (Standard) until the bugs are fixed. :unsure:

Jack :)

If you're in populated space you can get it no problem. if you're out in the black with a carrier imo wait for the bugfix if your carriers shipyard doesn't sell stock to replace the core modules. I'm way out there & bought it just to try it & am stuck with e-rated thrusters etc even though I have stored modules I could fit.
 
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