Python Mk II & Updates To The Gamestore

AFAIK you lose any engineering on the supplied modules on rebuy. As others have stated you retain the engineering on any module you swap into a slot but of course have to pay the rebuy for those modules.

TL;DR don't engineer the modules that come with the store bought ship (if I'm correct).
 
AFAIK you lose any engineering on the supplied modules on rebuy. As others have stated you retain the engineering on any module you swap into a slot but of course have to pay the rebuy for those modules.

TL;DR don't engineer the modules that come with the store bought ship (if I'm correct).

Honestly, that doesn't make much sense - you dont rebuy the purchased ship, you rebuy the ship that was destroyed
However, if you sell the ship - then yes, it's gone along with the engineered modules - as it happens with normal ships tho
 
Honestly, that doesn't make much sense - you dont rebuy the purchased ship, you rebuy the ship that was destroyed
However, if you sell the ship - then yes, it's gone along with the engineered modules - as it happens with normal ships tho
Agreed. Maybe people will have to pay insurance for the insurance to work that way... with ARX. :ROFLMAO:
 
While I admit I haven't actually checked it, I'm still pretty certain that an engineered module makes the insurance cost higher than an unengineered one.

If I'm wrong, please correct me.

Yes but the modules on the Stellar don’t cost anything so if you are right an x percent increase will bring the cost to nothing.

I will try and remember to swap an engineered module on some other ship to check.

I just checked by swapping out a G5 engineered Pacifier for an unengineered one and back again. It made no difference to the Insurance Cost shown on the Outfitting screen, or in the ship on the right panel 🏠 page.

🤷‍♂️
I have also tried this swapping an FSD then G5ing it first look showed that my rebuy had reduced which didn't seem likely so I swapped to an unengineered FSD then back to the one I prepared earlier all of which showed that the rebuy wasn't changed and the lower one must have been a glitch on the system or in my brain.

Sorry @DjVortex but you do seem to be wrong.
 
The problem as I've understood it, is that if you engineer the stock components you can't store them, you have to sell them. So in case you'd like to change one of the modules out you'd lose the engineering on that. Personally I bought the stellar version and will keep the free ship around in case I need a ship like that quickly deployed. I bought a stock p2 at Jameson and changed out all the modules and then engineered them. This will allow me to change out the modules without losing engineering on them.
 
The problem as I've understood it, is that if you engineer the stock components you can't store them, you have to sell them. So in case you'd like to change one of the modules out you'd lose the engineering on that. Personally I bought the stellar version and will keep the free ship around in case I need a ship like that quickly deployed. I bought a stock p2 at Jameson and changed out all the modules and then engineered them. This will allow me to change out the modules without losing engineering on them.

Yea, but the pre-built one has mostly A-rated modules from what i've seen - makes sense to engineer them, since they have 0 rebuy
And why would you want to sell an A-rated engineered PP or PD? Just re-engineer them cause you cannot store them anyways
 
Yes, that also makes some sense. For some of the modules there would be no need to ever change out. But say you want an armoured/thermal spread instead of that monstered plant, or clean instead of dirty drives... But if one intends to never change anything, then I guess no problem. Personally I don't care at all about the rebuy price, and having an A rated p2 instantly deliverable wherever in the galaxy appeals to me.
 
If I buy PythonMK2 for arx, then replace 1 module there, I can't pay insurance equal to a percentage of this module ?
The P2 Stellar, has zero rebuy while it has stock modules.
If the player replaces any modules with ones of their choice, the rebuy of the ship is 5% of the total value of the non-stock modules (which makes sense to shop around Li's systems for additional discount)
 
The P2 Stellar, has zero rebuy while it has stock modules.
If the player replaces any modules with ones of their choice, the rebuy of the ship is 5% of the total value of the non-stock modules (which makes sense to shop around Li's systems for additional discount)
I thought so, but I didn’t understand what was written above.
 
I thought so, but I didn’t understand what was written above.
Hmm... but it's fairly simple. If you get a Python II Stellar package you can deploy an A-rated P2 from any shipyard but only one at a time.
But you also got an unlock to buy the P2 at shipyards that have them in stock.

So @Cmdr Dreamer bought a standard P2 with E-rated modules and for credits to equip and engineer her for AX combat.

Plus he is still able to deploy that A-rated P2 whenever and whereever he wants. Hope this helps for a better understanding ?
 
Hmm... but it's fairly simple. If you get a Python II Stellar package you can deploy an A-rated P2 from any shipyard but only one at a time.
But you also got an unlock to buy the P2 at shipyards that have them in stock.

So @Cmdr Dreamer bought a standard P2 with E-rated modules and for credits to equip and engineer her for AX combat.

Plus he is still able to deploy that A-rated P2 whenever and whereever he wants. Hope this helps for a better understanding ?
I don't understand.
All my ships are always on my FC, I can only fly one ship at a time.
I have a lot of t10's as a warehouse expansion.
Why do I need 2 fdl ?
 
I don't understand.
All my ships are always on my FC, I can only fly one ship at a time.
I have a lot of t10's as a warehouse expansion.
Why do I need 2 fdl ?
Because you don’t want to keep swapping modules about so you can go shooting different things.

Me because it was a long time ago and it was easier to setup a new one than fetch the one I had and it was my favourite ship of the time, I even bought one of the original Gold paintjobs for the first one.
 
Ok, I'm now officially confused, as there appears to be a lot of conflicting information (if not outright guessing) here.

Can someone confirm (although I'm not asking anybody to self-destroy just to test this, but I don't know how else this could be confirmed) that if you purchase a prebuilt ship (eg. the Python MkII) and you go ahead and engineer one of the modules that comes with it, and then the ship gets destroyed, what happens at rebuy?
  1. It costs nothing, and you get the ship as you bought it originally. In other words, the engineering is lost.
  2. It costs nothing, and you get the ship as it was when it was destroyed. In other words, the engineering is preserved, and costs nothing to rebuy.
  3. It costs however much engineering increases the rebuy cost of a ship.
Could someone likewise confirm that if you purchase a prebuilt ship and swap one of the modules that comes with it with a different module (that may be of a different class and rating, and may or may not be engineered), or add an optional module that wasn't there to begin with, that at rebuy you get the ship back as it was when destroyed, possibly having to pay whatever the insurance cost of that module is?
 
Ok, I'm now officially confused, as there appears to be a lot of conflicting information (if not outright guessing) here.

Can someone confirm (although I'm not asking anybody to self-destroy just to test this, but I don't know how else this could be confirmed) that if you purchase a prebuilt ship (eg. the Python MkII) and you go ahead and engineer one of the modules that comes with it, and then the ship gets destroyed, what happens at rebuy?
  1. It costs nothing, and you get the ship as you bought it originally. In other words, the engineering is lost.
  2. It costs nothing, and you get the ship as it was when it was destroyed. In other words, the engineering is preserved, and costs nothing to rebuy.
  3. It costs however much engineering increases the rebuy cost of a ship.
Could someone likewise confirm that if you purchase a prebuilt ship and swap one of the modules that comes with it with a different module (that may be of a different class and rating, and may or may not be engineered), or add an optional module that wasn't there to begin with, that at rebuy you get the ship back as it was when destroyed, possibly having to pay whatever the insurance cost of that module is?
My guess is 2. since engineering doesn't increase the value of a module AFAIK.
 
TBH I don't understand that no-storing nonsense. Where is the problem with storing the modules like any other zero-cost stuff?

If it is the possibility to outfit other ships, so what? It is P2W already, anyway. Even if they can't restrict it so that the modules don't double if the ship is respawned, so what? It is P2W already, anyway.
As long as the buying customer can't sell the doubled modules for profit, all is fine, he'd just fill up his module limit, and not every module universally fits into every ship there is, anyway.

Speaking of the module limit... how about doing a Bethesda and selling extra storage with a subscription? Or just unlocking it with recurring ARX purchases? Now that would be some convenience feature.
 
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