Ships Python Owners' Thread

Thanks for the help! These suggestions helped a lot. I adjusted my loadout to THIS...

http://coriolis.io/outfit/python/07...-.Iw18eQ==.CwBj4yrUg===?bn=100 Million Python

I think the upgrade to the 7A Power Distributer helped out a lot, and changing out the Cannon for the third Pulse Laser. Then I switched out the Beam lasers to Multicannons. I'm curious about trying out the turreted lasers in the medium hardpoints at some point, that was an interesting suggestion.

Unfortunately I only have enough credits for 2 deaths in this guy now, so I have to practice and be careful for awhile.

I started with 3 large beams and 2 medium multicannons. Hated the ammo requirement and the fact that the beams fry the ship hard while draining the power distributor. I now run 2 large gimbaled pulses and 2 medium gimbaled burst, which run for quite a long time. The under-the-nose hardpoint is a fixed plasma accelerator to practice fixed aim and finish kills, but I hardly ever use it.

I ditched the turrets because of chaff mostly, even some NPCs use it and you'll have the turrets firing and using energy without hitting. I can clear the target and fire as fixed but then again turrets do a little less damage and my build has power to spare, hence the gimbals.

ditch the 3A fuel scoop and get a 5C. it is cheaper and faster to fill. you have the space, so it is well worth it.

Class 5 slots can house much more useful stuff, such as shield cells, hull reinforcement or even cargo. The 3A fuel scoop is fine and a class 3 slot does not mean a lot in a Python.
 
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Well tonite I finally upgraded to a python had a dropship. Got a ggod price in ling ship sales , only 48 mill. After selling ship which wad a rsted i had 22 mil left over. Got pretty much a rated python expect for powet plant and had 10 mill left over. Guns every thing bi weave sheil 6 a thrusters all but refornced bulkheads. Now to recoup my cash. It has 175 tons of cargo
 
Finally joined the club myself.

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"What about this one?" The stuffy broker huffed. After guiding the commander through ship after ship, he had lost his patience and was about certain he wasn't going to get a sale from the guy. Yet another landing gear kicker, he thought. "It's used, its had more than a few light years on it, though it'll hold up well and is priced right." He offered, extending a hand towards the tan ship perched on the pad.

"Are you kidding?" The commander boasted back, "There's no way I could afford a Python." It was true. His life savings was tied up in his Imperial Clipper.

"Well I wasn't suggesting you're a Robigo smuggler, however they can be quite profitable as a trader, and won't cost that much in the way of modules," the broker offered. He saw the glint in the commander's eye.

"But I can barely afford the hull" the commander said, lowering his head.

"If you trade in your Clipper?" the broker offered, knowing that it would sell fast. The sleek Imperial designs always flew off the used pad. An old Python, took a lot more convincing. The young commander's eyes lit up at the thought. It wasn't long after that he was seated in the command chair with the mechanic going over the systems of his new Python...

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I have to admit after purchasing the Python I was a bit let down. The nerfs did take their toll on it. Though some Robigo runs and she's nearly A-rated... along with a new Exploration/Trade fit Anaconda :x

Couldn't be happier with it though!

Edit - nope. Apparently I just suck at combat... Good god you can't keep shields up in this game to save your life... annoying mechanics prevail.
 
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Well i had a female saleslady. Even thou not the same ship yard, it sure seams same tricks, open buttons onblouse kept getting more open skirt very short hi heels batting eyelashes, you know tricks women do to men to do what they want. Any how pick up in ling space 48 million. Upgraded lot of goodies 175 cargo and got space for more, if i get rid of extra fuel tank auto maintaince and scb. Will keep all but fuel tank ot fast then the dropship i had not sure about combat .
 
I finally saved enough to get a python and I have been reading this thread and I have a quick question. What do you guys mean when you say the python got "nerfed"?
 
I finally saved enough to get a python and I have been reading this thread and I have a quick question. What do you guys mean when you say the python got "nerfed"?

It's not as awesome as it was originally because a few PvPers complained that it was too awesome, so the devs took some awesome out.
 
It's not as awesome as it was originally because a few PvPers complained that it was too awesome, so the devs took some awesome out.


Interesting, I never heard that before. Can you remember what they took out?.

Rather than start a new post, As you can see in the link http://coriolis.io/outfit/python/06...w18eQ==.Aw18eQ==?bn=Python 128T Multi Purpose I have 5A thrusters at the moment but am contemplating putting in 6B's until I have enough saved to put in a big enough power plant and power distributer to warrant the 6A thrusters. Is it worth putting in the 6B's or should I just wait until I have saved enough?. I am mining at the moment and the build is fine I have a pristine reserves metallic ring 1850ls from my home station front door and am averaging 2.5mcr for roundabout a 2-2.5hr session. I used to do 224 tonnes but it took over 4hrs and I found it time consuming so put in the scanners and a fuel scoop and go exploring my nearby systems for other pristine metallic rings when I get bored mining.
 
There doesn't seem much point in fitting the bigger thrusters for mining purposes, unless you're finding avoiding spinning rocks to be problematic. It doesn't look like you have a BH build going on so personally I think keep the smaller units and the increased FSD range.

The nerf is described a bit here
 
The Python was I believe a bit of a monster (well before I could afford one) base shields about 30% higher than current, agility of a FAS with FDL speed, heavy armour...............etc it was pretty much THE ship and then it got properly balanced followed by serious wailing and complaining, I reckon it's still a little OP with too much power and cargo capacity for it's size, mind you without the rebalance we'd all be flying Pythons.
 
The Python was I believe a bit of a monster (well before I could afford one) base shields about 30% higher than current, agility of a FAS with FDL speed, heavy armour...............etc it was pretty much THE ship and then it got properly balanced followed by serious wailing and complaining, I reckon it's still a little OP with too much power and cargo capacity for it's size, mind you without the rebalance we'd all be flying Pythons.

It's been relegated to a PVE only ship (unless you're in a wing) and it isn't cheap. I think it could have been balanced better, but it's still useful.
 
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So would you guys with a lot of experience still recommend the python as a combat ship I could use to go all the way to Elite status? Is there a better ship for achieving that goal?
 
So would you guys with a lot of experience still recommend the python as a combat ship I could use to go all the way to Elite status? Is there a better ship for achieving that goal?

What kind of combat? It's fine for Rez hunting. It's great for shadow missions and outpost deliveries. That's threally where it shines. It's a terrible option for PVP and unless you're using it for multipurpose you'll be spending a lot to get it battle ready. I love mine but when I do focussed combat I use my FAS or Vulture or iCourier. For less money than it takes to fully fit your battle Python you can have an even deadlier FDL and for half the price of a starter setup combat Python you can fully fit the FAS. If combat is all you're looking for, there are better choices than the Python.
 
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Hello guys,
I bought a python 4 days ago, A-Rated the Power distributor, put turreted burst lasers all over it and pretty much D-rated everything else. On top of that, i filled all the empty spaces with Hull Reinforcement packages. (http://coriolis.io/outfit/python/07...j0404040m4i2d2d2d2d2b292927.Iw18eQ==.Aw18eQ==)

So, i've been bounty hunting these 4 days and i noticed something so peculiar that it urged me to search a thread dedicated to the python in the forums in order to understand what is going on. My problem is the following: Every time my shields go down, my power distributor takes damage. It takes so much damage in fact that, by the time my hull reaches 85-79% the distributor is already at 0%. Malfunctions start at about 95%-90% of my hull. (One time in particular, the malfunctions started right when the shields went down for the first time since i left the station.) I know sometimes NPCs target specific parts of your ship, but this constant thing with the power distributor is really baffling as it literally happens each and every time, no matter the enemy, with other components getting damaged normally, as always. Why is this happening so often? I can't recall a time these 4 days which i was not forced to go back to the nearest station to repair the dead distributor. Can anyone shed light to this and explain me why is this happening? I used almost all the ships in the game prior to python (money wise) and this is the first time i come up to something like this.

Thank you in advance,
CMDR John Panagiotou
 
I just bought a python to use for shadow trade missions, always used an asp for trading. My main gunship has always been an asp, now it's for undermining and a new FAS for cg's, with a dbs for res farming. Ask 1000 ppl their ideal setup? get 1000 different answers . :) HEHE No I don't do robigo or what ever that place is called. I am just under elite flying that asp gunship from recruit which I hear is so poor at it. Guess it depends on who's driving?
 
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So would you guys with a lot of experience still recommend the python as a combat ship I could use to go all the way to Elite status? Is there a better ship for achieving that goal?

The Python works fine as a PvE ship and nothing more. In PvP the lack of maneuverability at high speeds is going to kill you fast.

Hello guys,
I bought a python 4 days ago, A-Rated the Power distributor, put turreted burst lasers all over it and pretty much D-rated everything else. On top of that, i filled all the empty spaces with Hull Reinforcement packages. (http://coriolis.io/outfit/python/07...j0404040m4i2d2d2d2d2b292927.Iw18eQ==.Aw18eQ==)

So, i've been bounty hunting these 4 days and i noticed something so peculiar that it urged me to search a thread dedicated to the python in the forums in order to understand what is going on. My problem is the following: Every time my shields go down, my power distributor takes damage. It takes so much damage in fact that, by the time my hull reaches 85-79% the distributor is already at 0%. Malfunctions start at about 95%-90% of my hull. (One time in particular, the malfunctions started right when the shields went down for the first time since i left the station.) I know sometimes NPCs target specific parts of your ship, but this constant thing with the power distributor is really baffling as it literally happens each and every time, no matter the enemy, with other components getting damaged normally, as always. Why is this happening so often? I can't recall a time these 4 days which i was not forced to go back to the nearest station to repair the dead distributor. Can anyone shed light to this and explain me why is this happening? I used almost all the ships in the game prior to python (money wise) and this is the first time i come up to something like this.

Thank you in advance,
CMDR John Panagiotou

The Python is a terrible hull tank because the internal modules are super exposed. You're going to get the Distributor and obviously Power Plant destroyed fast by any good sniper.

Against NPCs go with the best shield you can and use Shield Cell Banks. The hull reinforcements are only useful as a way to survive while the shield recharges.
 
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The Python works fine as a PvE ship and nothing more. In PvP the lack of maneuverability at high speeds is going to kill you fast.



The Python is a terrible hull tank because the internal modules are super exposed. You're going to get the Distributor and obviously Power Plant destroyed fast by any good sniper.

Against NPCs go with the best shield you can and use Shield Cell Banks. The hull reinforcements are only useful as a way to survive while the shield recharges.
This is mostly true but I find the bad heat management on the python somewhat limits it as a shield tank if you want chaff and maybe a warrant scanner. Military bulkheads help to protect systems quite a bit as well. I find them indispensable for the python. All PVE mind you. As you say, the manoeuvrability on the python is just not good enough to face off in PVP.
 
Hello guys,
I bought a python 4 days ago, A-Rated the Power distributor, put turreted burst lasers all over it and pretty much D-rated everything else. On top of that, i filled all the empty spaces with Hull Reinforcement packages. (http://coriolis.io/outfit/python/07...j0404040m4i2d2d2d2d2b292927.Iw18eQ==.Aw18eQ==)

So, i've been bounty hunting these 4 days and i noticed something so peculiar that it urged me to search a thread dedicated to the python in the forums in order to understand what is going on. My problem is the following: Every time my shields go down, my power distributor takes damage. It takes so much damage in fact that, by the time my hull reaches 85-79% the distributor is already at 0%. Malfunctions start at about 95%-90% of my hull. (One time in particular, the malfunctions started right when the shields went down for the first time since i left the station.) I know sometimes NPCs target specific parts of your ship, but this constant thing with the power distributor is really baffling as it literally happens each and every time, no matter the enemy, with other components getting damaged normally, as always. Why is this happening so often? I can't recall a time these 4 days which i was not forced to go back to the nearest station to repair the dead distributor. Can anyone shed light to this and explain me why is this happening? I used almost all the ships in the game prior to python (money wise) and this is the first time i come up to something like this.

Thank you in advance,
CMDR John Panagiotou

Looking at your build the base hull armour is around 15% of the total so if you're taking over 15% hull damage (15 - 21%) that's enough to have destroyed a stock hull completely, as HRP's only add hull hit points and don't add any protection for modules it's not surprising that the equipment is failing and being destroyed.

Higher quality bulkheads not only add hull hit points but also reduce the damage transmitted to modules that's why they're so expensive, also with D thrusters the ship's mass to optimal mass ratio is around 0.7 (the closer to 0.5 the better) so speed and agility is being reduce because of all the armour.

Using turrets on larger ships is great for killing small fighters but you do lose a lot of DPS compared to fixed and gimbaled weapons on a Python I'd suggest 2 medium laser turrets max, I added gimballed bursts instead of turrets in the class 3 hardpoints and I reckon that almost doubles the DPS.

http://coriolis.io/outfit/python/06B6C5D4D7A6D5C1515157j7j0404040m4h--------.AwRj4yoo.Aw18eQ==
 
Thank you all for the info guys, i could respond individually to each one of you but i don't want to flood. I did not know that the military bulkheads add protection on top of armour. As for the full turreted python, it's for casual farm in RES, not intended for anything hardcore or pvp. It's working good for taking down solo anacondas. Some problems in wings, but i just switch to fire at will :p
 
Thank you all for the info guys, i could respond individually to each one of you but i don't want to flood. I did not know that the military bulkheads add protection on top of armour. As for the full turreted python, it's for casual farm in RES, not intended for anything hardcore or pvp. It's working good for taking down solo anacondas. Some problems in wings, but i just switch to fire at will :p

Use the multi quote button to tag comments you want to respond to and then reply with quote in the last one :)

If your build works for you then enjoy it as much as you can, that's the great thing about this game and the great flexibility the Python allows.
 
This is mostly true but I find the bad heat management on the python somewhat limits it as a shield tank if you want chaff and maybe a warrant scanner. Military bulkheads help to protect systems quite a bit as well. I find them indispensable for the python. All PVE mind you. As you say, the manoeuvrability on the python is just not good enough to face off in PVP.

Have to disagree with the heat management, im on the Distant Worlds expedition with my Python and no problems whatsoever with heat when for example fuel scooping, even from F class stars even with class 3 shields.
 
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