Thanks for the help! These suggestions helped a lot. I adjusted my loadout to THIS...
http://coriolis.io/outfit/python/07...-.Iw18eQ==.CwBj4yrUg===?bn=100 Million Python
I think the upgrade to the 7A Power Distributer helped out a lot, and changing out the Cannon for the third Pulse Laser. Then I switched out the Beam lasers to Multicannons. I'm curious about trying out the turreted lasers in the medium hardpoints at some point, that was an interesting suggestion.
Unfortunately I only have enough credits for 2 deaths in this guy now, so I have to practice and be careful for awhile.
I started with 3 large beams and 2 medium multicannons. Hated the ammo requirement and the fact that the beams fry the ship hard while draining the power distributor. I now run 2 large gimbaled pulses and 2 medium gimbaled burst, which run for quite a long time. The under-the-nose hardpoint is a fixed plasma accelerator to practice fixed aim and finish kills, but I hardly ever use it.
I ditched the turrets because of chaff mostly, even some NPCs use it and you'll have the turrets firing and using energy without hitting. I can clear the target and fire as fixed but then again turrets do a little less damage and my build has power to spare, hence the gimbals.
ditch the 3A fuel scoop and get a 5C. it is cheaper and faster to fill. you have the space, so it is well worth it.
Class 5 slots can house much more useful stuff, such as shield cells, hull reinforcement or even cargo. The 3A fuel scoop is fine and a class 3 slot does not mean a lot in a Python.
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