Ships Python Owners' Thread

Have to disagree with the heat management, im on the Distant Worlds expedition with my Python and no problems whatsoever with heat when for example fuel scooping, even from F class stars even with class 3 shields.
Class 3 shields? Did you mean scb? Distant worlds is a travel thing, not combat. Busting out scb while firing back and maneuvering will require heat sinks and the python doesn't have an extraordinary number of modules to choose from so it's the sort of sacrifice that's felt. The Python is great fun but these days it just is not the most effective shield tanker.
 
Thank you all for the info guys, i could respond individually to each one of you but i don't want to flood. I did not know that the military bulkheads add protection on top of armour. As for the full turreted python, it's for casual farm in RES, not intended for anything hardcore or pvp. It's working good for taking down solo anacondas. Some problems in wings, but i just switch to fire at will :p

I agree about your hull being too weak esp for combat. I've also found anacondas a breeze, provided theyre single. I usually take them sideways on, then use my l/r rudders to to track them horizontally while firing. They cant turn quick enough to escape that.

BUT - an inperial clipper seems another matter. I cant take them out unless i'm getting help from at least one other ship. (Any ideas welcome)

Regarding a choice of hull - mine's always been the Mirror hull. Damned expensive but proves its worth if your shields go down quickly and you're being lasered by more than two or three npc's. I beef the hull against kinetic weapons with Hull Reinf packages. I long ago ditched my cargo spaces for all this stuff
 
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BUT - an inperial clipper seems another matter. I cant take them out unless i'm getting help from at least one other ship. (Any ideas welcome)

Assuming PvE, and considering every pirate scan on you will end up with a disappointed pirate (you have no cargo), wait for the scan to finish and as soon as the Clipper rotates away from you in disgust, place yourself right behind (and as close as possible to) its tail and open fire. It might try to outrun you but it won't outmaneuver you given your positional advantage. You should be smashing its power plant before getting any fire back. Keep the throttle on the blue zone!
 
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Assuming PvE, and considering every pirate scan on you will end up with a disappointed pirate (you have no cargo), wait for the scan to finish and as soon as the Clipper rotates away from you in disgust, place yourself right behind (and as close as possible to) its tail and open fire. It might try to outrun you but it won't outmaneuver you given your positional advantage. You should be smashing its power plant before getting any fire back. Keep the throttle on the blue zone!

This - and learn how to do an FAOff flip (FAOff, flip, FAOn)- its pretty easy and there are some great YouTube videos on it. Made a quick 1.6MCr in an HighRES last night - like 45min tops and there were ALOT of Clippers.
 
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I agree about your hull being too weak esp for combat. I've also found anacondas a breeze, provided theyre single. I usually take them sideways on, then use my l/r rudders to to track them horizontally while firing. They cant turn quick enough to escape that.

BUT - an inperial clipper seems another matter. I cant take them out unless i'm getting help from at least one other ship. (Any ideas welcome)

Regarding a choice of hull - mine's always been the Mirror hull. Damned expensive but proves its worth if your shields go down quickly and you're being lasered by more than two or three npc's. I beef the hull against kinetic weapons with Hull Reinf packages. I long ago ditched my cargo spaces for all this stuff

Assuming PvE, and considering every pirate scan on you will end up with a disappointed pirate (you have no cargo), wait for the scan to finish and as soon as the Clipper rotates away from you in disgust, place yourself right behind (and as close as possible to) its tail and open fire. It might try to outrun you but it won't outmaneuver you given your positional advantage. You should be smashing its power plant before getting any fire back. Keep the throttle on the blue zone!

This - and learn how to do an FAOff flip (FAOff, flip, FAOn)- its pretty easy and there are some great YouTube videos on it. Made a quick 1.6MCr in an HighRES last night - like 45min tops and there were ALOT of Clippers.

So far, all this sort of thing and my weapons layout have really helped me chew them up (plus everything else that has attacked me as I passively go about trading). The hull might well go before the power plant.

1x Large Burst Laser, nose, fixed.
2 x Medium Rail Guns, waist, fixed.
2 x Large Fragment Cannons, rear mounts, gimbled.

The laser and the rail guns are in weapon group 2; press the thumb button, the laser goes off immediately and the rails start to power up. If I want the rails still to fire, hold until they discharge or release the thumb button to cancel if I don't. Rinse and repeat.

Gimbled Fragment Cannons are on the trigger in weapon group 1 for a satisfying and gratuitous finish or for passing shots on some small ship. With the latter, I usually yell, "Pull!" as I do so. Jolly good sport, those pigeons.
 
A quick question - A rated thrusters - worth the 16M Cr or not?

Does it provide a big step-up in agility?

I use my Python for general trading, a lot of missions and 'a bit of' smuggling 'now and again' (...ahem...)

I ask as, based solely in the increase in speed of +35 m/s, I'm struggling to spend the 16M.

So, keen to hear of experiences from all who've gone from D -> A rated thrusters - cheers!
 
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A quick question - A rated thrusters - worth the 16M Cr or not?

Does it provide a big step-up in agility?

I use my Python for general trading, a lot of missions and 'a bit of' smuggling 'now and again' (...ahem...)

I ask as, based solely in the increase in speed of +35 m/s, I'm struggling to spend the 16M.

So, keen to hear of experiences from all who've gone from D -> A rated thrusters - cheers!
Yes, it's worth it. It will save you from the insurance screen is how worth it it is.
 
A quick question - A rated thrusters - worth the 16M Cr or not?

Does it provide a big step-up in agility?

I use my Python for general trading, a lot of missions and 'a bit of' smuggling 'now and again' (...ahem...)

I ask as, based solely in the increase in speed of +35 m/s, I'm struggling to spend the 16M.

So, keen to hear of experiences from all who've gone from D -> A rated thrusters - cheers!

A well fit Python is worth too much to risk it just because you lack speed or maneuverability. So yeah, get those A Thrusters.
 
Thanks CMDRs, advice duly taken... off to buy A rated thrusters! Rep all round, thanks for taking the time to reply, much appreciated.
 
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Hello there!
have been off for a while, now back in.
Dunno what has happened to me or my python or npcs, i barely can win against a wing of asp+2 mk4 vipers.
Lone targets take a while to kill, even imp. clippers or fed. dropships. Can kill pythons all the day easily, but others seems to have an AI and skill.
http://coriolis.io/outfit/python/07...704040202055n4f5i5iv42t242f.AwRj4yoo.Aw18eQ==

Please, help me out. I don't want to betray my beloved Python.
What tactics do you use to kill the wings? How do you distribute pips? How fast you kill 'condas and other big lone ships?
I've read last 4 pages trying to find best weapon setup, dunno if it's my l2p issue or what.
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I've been using all pulse turrets except for a gimballed beam in the nose hardpoint. Turrets only do half damage but they also use up about half the capacitor charge so it's not too bad -- they can basically fire continuously forever and the beam still recharges some while I'm trying to orient to point at the enemy.
 
Hello there!
have been off for a while, now back in.
Dunno what has happened to me or my python or npcs, i barely can win against a wing of asp+2 mk4 vipers.
Lone targets take a while to kill, even imp. clippers or fed. dropships. Can kill pythons all the day easily, but others seems to have an AI and skill.
http://coriolis.io/outfit/python/07...704040202055n4f5i5iv42t242f.AwRj4yoo.Aw18eQ==

Please, help me out. I don't want to betray my beloved Python.
What tactics do you use to kill the wings? How do you distribute pips? How fast you kill 'condas and other big lone ships?
I've read last 4 pages trying to find best weapon setup, dunno if it's my l2p issue or what.

Hi.. You need armour and tank up with HRMs. Keep one 6A shield cell but chill out if you lose shields.. the stronger hull can take it.

Switch to class 2 fixed rails to drop shields quicker and they are brutal on hulls. Ditch a heat sink pack and replace witb a shield booster. The 3 pulses are good enough but create a 2 laser fire group so you can keep firing on fewer pips. Always keep a pip on Eng but change between Sys or Wep to either defend or attack.

Take out one at a time.. use chaff to keep gimballs off you.
 
Asps and Mk4 Vipers have a decent armour level so you'll want a decent hull damage weapon but your current weapon array seems fine, I run a similar setup with no SCB's but a similar shield energy, NPC's have been improved over the last few updates so you need to choose your engagements carefully.

I'd target the Vipers first as they're faster than the Asps and probably the bigger threat, if there's some system security ships around let them fire first and engage the wing once they're fighting with the system security start picking them off.

I'd suggest powering down two of the SCB banks until you need them and perhaps add a booster in place of one heatsink launcher as heat damage won't kill your ship but no shields and a power plant failure probably will.

Upgraded bulkheads will reduce the amount of module damage you take once the shields fail, hull reinforcement packages will add strength to the hull but no protection to modules, a grade B power plant is tougher than grade A but heavier, have a look at this revised build.

http://coriolis.io/outfit/python/17...4055n4f5i2dv42t242f.AwRj4yNCg===.Aw18QjC1A===
 
Mike Thomas and Ceekay thank you very much!
Going to try your suggestions later today.

When shields are down i'm always trying to FSD away.
What's the delay between SCB use?
 
AFAIK SCB's only work on active shields if they're down you have to wait on the recharge cycle (rebuild starts at 50%), the rebuild time is based on the total shield energy (including boosters) so it can be significant with higher class shields, Bi Weaves are around 50% faster but only 80% the capacity.

Currently I believe 6A shields recharge at 3.2 MJ/s (was 1 MJ/s!) so a 714 MJ shield will take 223 seconds to charge fully and will rebuild at 112 seconds, boosters off the time is 124 and 62 seconds, according to ED Wiki SCB's need a startup time of 5 seconds so timing is critical, I'm not sure if there's any delay between firing each cell but the heat buildup might be the limiting factor.

It might be worth looking at smaller SCB's with enough energy to keep the shields up until you disengage but containing more cells like B grade SCB's.

Here's some links

https://forums.frontier.co.uk/showthread.php?t=222505

http://elite-dangerous.wikia.com/wiki/Shield_Cell_Bank

http://elite-dangerous.wikia.com/wiki/Shield_Generator
 
Me too!

Joined the Club !

Had the craft for a few days now, I have been able to use flight techniques learnt from my A rated FDL to good effect.
I like the change in pace of taking on and learning to trade effectively and the excitement of smuggling missions, having spent my entire ED career being combat orientated until now.[up]
 
I was thinking of running this build for general mission running. Cost is not an issue and I know how to use fixed cannons with deadly accuracy.

I'm debating on weather to add MC armor or not. I kinda want to keep the jump range semi decent.

https://coriolis.io/outfit/python/0...406000505p10437v402022f.Iw18eQ==.IwBj4zOUyA==

A nice build but if you put in a 7B Power plant instead of the 6A at a minor cost of +1 million cr it will improve your build efficiency a lot.
 
A nice build but if you put in a 7B Power plant instead of the 6A at a minor cost of +1 million cr it will improve your build efficiency a lot.

I could go 7A if I wanted... I just trying to do everything I can to cut weight without sacrificing too much on survivability. Not that I'm too worried but a rail FDL or Conda can ruin my day in open.

My the cutter has spoiled me.
 
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