Ships Python Owners' Thread

The problem with too many fuel tanks is the false sense of security it brings. You do have a lot of fuel, but you eventually need to refuel. And even with a class 6 fuel scoop, sitting in a star's corona for the time it takes to refill to full will cook your ship like a steel hot dog. I do agree with an extra 8 or 16T, mind you. Python is considerably heavier than an Asp.

If you want to play it safe, make sure to fly up or down a few hundred light years before moving forward. NEVER EVER travel along the galactic plane. That's no man's land and you'll find A LOT of unscoopables in your travels.

Here's a build I just threw together (25LY with full tanks but no cargo)

http://coriolis.io/outfit/python/04A6D5A4D6D6D5C-----02---3e13v20u0448f32i2f.Iw18eQ==.Aw1+gjM1kA==

Personally, I'd go with a nice fat SRV bay. Depending on how often you travel down to the surface to explore, gambling on a single SRV when you're out for weeks or months is no bueno.

I really love that build, and the advice, thank you!

I guess my hang up with fuel is that I look at the "# of Jumps" and I start thinking "Well I have 8 jumps.. so if I go 4 jumps without a single scoopable star, I have to go back"

Extra fuel tanks would be less of a problem there.

But looking at your and everyone else's builds for explorer's regardless of ship model I see you're right, hardly anyone uses them.
 
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Hi Guys,

I noticed one interesting thing on nose of my Python. Please see the attached picture (sorry got to zip it, getting "invalid file error" for some reason). But is says "SER. 05-21" Do you all have the same on yours? I'm asking because I actually both in on 21st May. Would like to know if frontier really got that detail, or it is just coincidence and decal. Thank you.


so, nobody care to answer my question, please?
 
After the Python's many nurffings I think a Maneuverability rebuff is in order for this ship. It's still a great ship but with it's heat, slow turn rate (in pitch) and the weak shields when, compared to tier 5 FDL shields. I don't think a Python should be able to be out turned by a much more massive ship like an Anaconda. I am using the Anaconda and the FDL for comparison's because I own them and all the ships are A rated......I've heard the shields on the FDL are better because of the ship size....but that can't be correct because, the Python is only,slighty larger then an FDL and the Python uses a tier larger shield generator i.e. ....FDL a 5 and a python a 6. Shield aside,the maneuverability really does need a rebuff. Well damn.....Was going to post a .jpg from my computer to here but it would seem that the image loader is broken.
 
Cheechow -

I wouldn't use the Conda as a proxy for pitch. Fact is, it pitches too well and itself needs a revisit from the devs... Especially with the engineer upgrades coming Thursday.

With that said, all the issues you listed will go away with a coupe of engineering tweaks... So a lot of that nerfing will be moot and almost appreciated once you're able to tweak thrusters.

The Conda will (IMO) be the best big after engineers. The Cutter will still be the optimal end game invincible ship... The Vette will still be the Vette... But that was off tangent :)
 
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I don't think a Python should be able to be out turned by a much more massive ship like an Anaconda.

I wouldn't use the Conda as a proxy for pitch. Fact is, it pitches too well and itself needs a revisit from the devs...

Yepp, this has been an issue for quite a while. The Python's agility is fine, it doesn't need to be un-nerfed. It is the Anaconda's agility (and probably in relation to that, the Corvette's too) which should receive a similar nerf as the Python got.
 
so, nobody care to answer my question, please?

This is a screen of my Python I took last night, I think it was what you were referring to. Yes, all Python's share that decal.

Screenshot-Original.png
 
No one has been here in a bit but that doesn't change the fact that I proudly have a Python and love it . Now I did have a Fer De Lance for two or three days before trading it for the Python and yes it was a very capable combat ship love the engine sounds. Everyone probably says that though . But yeah anyway got the Python and who doesn't love the look of that ship.awesome amounts of larger internal equipment slots three large weapon hard points and two medium weapon hard points that I personally use for beam turrets. I could go on an on but you the idea since I started playing three or four weeks ago I've been wanting the Python. Seeing that the price tag was so high I didn't think I would really be able to get it . Then I had hernia surgery all of a sudden I have the time to put serious time to put in the game . And I have . I only got to see my Python once in action late at night before the update the following day . She was a bit of a beast . My time in the high res ended with me and an elite Anaconda going head to head no cops got him to 16% he had me to 9% . I really thought about trying to finish him off but no I chaffed and ran . I had made around 2mill and 600thousand when I left . That was a good night. Now everything out turns this ship a Anaconda out turned me no kidding today yeah out turned so much that when I got it in my sights it was coming right at me and rammed me . That's alright I rammed him back again and again then he went boom. I recommend jamming to Slipknot while playing since the up date seems to work. But yeah Python even after the update I love it just put turrets topside and try to dogfight doesn't matter if you see them or not turrets will get em ,,, oh or the cops there's a bee's nest of cops now in Res sites. I'm going to try out exploring in a Python,,maybe . Nah I like killing to much . Boom baby .
 
Coming from a FAS, the pitch speed of the Python is absolutely terrible. This is a real handicap with 2.1 and these NPCs aiming for your back all the time. Even with assist off this is difficult not to get wrecked. Any hints for me ?
 
I love my Python, but I am now shelving my Python, at least until I can grind enough rep and mats with Farseer to get tier 5 dirty drives. I just lost nearly 5 mil in insurance, plus another couple mil from lost cargo. Because of that Fer de Lance which seems to keep chasing me around the galaxy.

Switching to Clipper for now. Need the speed :p
 
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I'm doing ok in my Python by just not trying to fight, at least until I can get this thing in whatever "fighting form" might be in 2.1.
Basically, what I might have used as a mixed heavy-combat/BGS build in 2.0 is now sufficient only for non-combat mission running and some selective USS hopping.
Mil-grade, 6A Shield Gen, 2 HRPs, 5A SCB, 3 boosters.

This got me through being jumped by & running from 3 Vultures in a USS for example, it's just that now I wouldn't dream of trying to fight them at all.

My current build (note that the medium turreted burst are not actually those, they're simply the closest thing in power usage to large multicannons (0.98 vs. 0.97) until coriolis adds those:
http://coriolis.io/outfit/python/26...2b29C92f.AwRj4yoo.Aw0iMldrgTHEQ===?bn=Enfoiré
 
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Aaaand... I sold my Python. This lack of agility is just not for me. Especially now. And I needed lots of credits to fast-track fortification/preparation in powerplay to maintain my rank 5 since combat rewards are tougher to get.
 
Aaaand... I sold my Python. This lack of agility is just not for me. Especially now. And I needed lots of credits to fast-track fortification/preparation in powerplay to maintain my rank 5 since combat rewards are tougher to get.

50 million will keep you at rank 5, so any merits you earn via combat or free allocation means money earned off your weekly "paycheck". Be smarter about your powerplay and you won't need to sell ships to stay at that rank.

The python is an insanely good ship if you know how to fly properly. FA off boost turns put nearly anything in front of you to be hammered by your guns.
 
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Heh, I'd never sell my Python. It's a pain for now, but won't be forever. Plus I got mine during the 30% off ship sale from that CG a couple of months back. Too sweet a deal to just ditch. It'll just be mothballed until I can upgrade it's speed. ;)
 
So now that AI no longer have crazy engi mods, I'd like to try and take her out for a spin again as she's simply too good a mission and cargo runner to abandon. But I still need a way to deal with the *constant* high ranked Fer de Lance interdictions I get and cannot outrun on this ship.

I was playing around with a very defensive build designed not too fight, but to be able to run if need be:

http://coriolis.io/outfit/python/15...003034i05055i382bv6C92f.Iw18eQ==.Aw18QjM3EA==

My goal is to get the reverberating cascade special on the mines as soon as I can figure out what the mines focused engis want as favors. That special is a game changer on mines and torpedoes, and watching an FdL go from full A - rated shields to bare unprotected hull would put a smile on my face.

What's YOUR build for surviving these types of interdictions, especially when you're loaded down with mission or mining cargo?
 
I love my Python, but I am now shelving my Python, at least until I can grind enough rep and mats with Farseer to get tier 5 dirty drives. I just lost nearly 5 mil in insurance, plus another couple mil from lost cargo. Because of that Fer de Lance which seems to keep chasing me around the galaxy.

Switching to Clipper for now. Need the speed :p


She only grants tier 3 dirty drive
 
Better than no dirty drives at all :/
I'm wondering if you would rather grind a t5 recharge capacitor with the dweller.

You'll be able to boost and charge hungry weapons.

I'm not a huge turret fan but with the slight buff they have received and a t2+ weapons mod, they can sting. Especially un-modded NPCs
 
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