Ships Python Owners' Thread

Honestly you might already have the materials needed. People that complain are mostly after perfect modification - they need lots of materials and luck. I never needed more than 5-10 rolls to get a very good result . Those you can achieve without grinding specific elements and you might have already in pocket. You might need to visit a planet or unknown signal sources several times, but nothing that can be defined as days or weeks.

Also remember that G1-G4 level engineering you can do with easily accessible materials and they offer significant boost already. You might not even want G5 at the end.. Just give it a test, nothing to lose or fear about.

And to get FSD maxed at level G5 it's easy, if you have no other engineering mods. Some people here mentioned that RNG gets nasty after 1st modified module and my experience is the same.

Yep, no point grinding for the god roll unless you really, really like that sorta thing.
 
If you happen to have the mats laying about (and you just might) any improvement is better than none. Farseer is one of the most user friendly of the Engineers.

Honestly you might already have the materials needed. People that complain are mostly after perfect modification or getting all modules modified - they need lots of materials and luck. I never needed more than 5-10 rolls to get a very good result . Those you can achieve without grinding specific elements and you might have already in pocket. You might need to visit a planet or unknown signal sources several times, in worst case, but nothing that can be defined as days or weeks grinding.

Also remember that G1-G4 level engineering you can do with easily accessible materials and they offer significant boost already-you might not even want G5 at the end.. Just give it a test, nothing to lose or fear about. You can check Farseer's recipes on Internet and see what's missing in your stock prior going there..

http://elite-dangerous.wikia.com/wiki/Increased_Range_Frame_Shift_Drive

You can bring her exploration data to unlock higher levels, thus reducing materials needed. Just log off and on after selling her the data since the game might not register it immediately.

And to get FSD maxed at level G5 it's easy, if you have no other engineering mods. Some people here mentioned that RNG gets nasty after 1st modified module and my experience is the same.

(replying to both)

Unfortunately, I already went and saw Felicity Farseer some time back when I was first offered the visit. I wasn't sure how the engineering system worked, so I had the materials on hand and rolled. The outcome was far, far less than desirable. I mean, if this were Dungeons and Dragons, I would have rolled a 1. Then the dice would have fallen off the table, and into my dog's mouth, at which point the dog would have went outside and done its business.

So I'm not sure going back now would do me any favors. Plus, they seem to want mining materials.
 
Yep, the double RNG definitely isn't the best system. The phosphorous needed for G3 you can get from mining literally any rings in any system: fit a mining laser, a collector limpet controller but no refinery. Your collectors will pick up chunks of the common elements coming off the rocks but will ignore the ones which would normally go into the refinery. You can get more phosphorous than you'll ever need in under half an hour. As noted by the others, even just G1 or 2 can give you a significant boost to your jump range. It is a roll of the dice but the early- to mid-range upgrades you can easily get mats for while doing other, more interesting, things.

Or not! Thankfully doing the Engineering stuff isn't required --and hopefully never will be!
 
Basic elements like phosphorus I get for 10min on a planet next to Farseer using just SRV..or during planetary scan missions.. Mining requirement comes with other engineer much later..I wouldn't fly Python with stock FSD and Thrusters. Once upgraded it feels like Cobra3 grown up. But it's everyone's preference of course.
 
Basic elements like phosphorus I get for 10min on a planet next to Farseer using just SRV..or during planetary scan missions.. Mining requirement comes with other engineer much later..I wouldn't fly Python with stock FSD and Thrusters. Once upgraded it feels like Cobra3 grown up. But it's everyone's preference of course.

I moved up directly from a Cobra III to the Python and I totally agree with this. I've only got DD 3 but I cannot wait to get a DD5 decent roll on it to get the top speed in the high 3's and boost in the mid 4's not to mention the turning speed... But even at DD 3 with a decent roll it's a WHOLE DIFFERENT SHIP than the stock with A Rated thrusters...
 
Honestly I think too many people too much bad things about the engineers and don't give them a shot. Basic to mid tier engineering is really easy to do and if you have Horizons you are actually stopping yourselves from utilising content that you paid for.

Your choice of course but I'd recommend you go give then a shot. even a bad grade 1 roll is better than stock 99.9% of the time. And the mats are so easy you'd be daft not to.
 
Honestly I think too many people too much bad things about the engineers and don't give them a shot. Basic to mid tier engineering is really easy to do and if you have Horizons you are actually stopping yourselves from utilising content that you paid for.

Your choice of course but I'd recommend you go give then a shot. even a bad grade 1 roll is better than stock 99.9% of the time. And the mats are so easy you'd be daft not to.
My issue with engineers has to do with combat. I don't like that it creates such a huge barrier to pvp. That said, the Python utterly transforms with engineering and as Madrax said, even mid tier engineering makes a difference and is actually not hard to come by.
 
My issue with engineers has to do with combat. I don't like that it creates such a huge barrier to pvp. That said, the Python utterly transforms with engineering and as Madrax said, even mid tier engineering makes a difference and is actually not hard to come by.

And to be completely honest it is one of the main reasons why I haven't gotten into PVP in ED yet at all. I have been a PvP'er in pretty much all my online games for the past number of decades (Damn I'm getting old) And ED has a good combination of stuff to keep me busy enough that I haven't need to look to PvP to give me my thrills. So to do PvP it would just be for the fun of it and the difference that highly engineered ships have vers close to stock is staggering which makes it less about pilot ability and more about being able to grind game time for mats/good rolls etc.
 
Fully engineered python (relaxed, no god rolls) is fun to build and use, you may need 2-3 evenings to do so max. It have only one real weakness and it is his speed. But honestly, I miss only possibility use SLF.
 
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I have two Python's, one decently engineered for PvE RES and missions, boosts to 460m/s, which is plenty fast enough (and turns much better now too). It's the jump range that mostly puts me off, that one has 27Ly jump range, which isn't great for being a Fuel Rat.
My other Python is an unarmed trader / rat ship, which does 40Ly unladen. Better, but i do wish it (given the other progression curves) it plonked between the AspX and Conda.

I find myself in a DBX (for jump range), or my Cobra MK3 (which is still fun) more than the Pythons nowadays...
 
Other than Farseer, I didn't unlock any engineers for a number of months after getting the game. Then I realized that unlocking some of the lower-tier engineers wasn't too bad, grind-wise, so I have managed to unlock a handful of them. I can now G5 upgrade my core components, as well as basic weps (lasers, MCs, etc.). I am limited to G3 upgrades for thrusters and shield boosters as I (up to now) have no interest in the intentionally painful time-sink/grind for those engineers.

I may change my mind some day when I'm bored and have nothing better to do, but that could be months down the road. If ever.

Long story short(er) is that even with modest engineering the Python becomes much more fun to fly IMO. Try unlocking a few and just do the basic upgrades. You might like what it does to your ship. :)
 
Hi guys,

I am more than sure this has been done to death already, but still.

There are, of course, a lot of opinions (dictated by player preference and skill level), but is there a general consensus on what weapon loadout works well or more than well for PvE? My understanding is multi-cannons and beam lasers is a well-known combo for most ships. I'd like to know if 3x standard large pulse lasers and 2x standard medium railguns is viable and/or good enough. How many pips in weapons does the loadout need, and does it pose issues with heat in an A-rated Python?

I've read large multi-cannons have an annoyingly long spool time. You can circumvent it by keeping the multi-cannons readied, keeping the barrels rotating, but it seems suboptimal and a tad convoluted. Hence the pulse lasers. Pulse lasers lose it comes to hull damage, so that is why I have been thinking railguns. Or would cannons be a good alternative to railguns with the large pulse lasers? (I have never tried cannons, but they seem, well, cool.)

I have not unlocked engineers who'd help with weapons. That is why I ask about standard weapons.

Thank you.

o7
 
Have a look at the basic Coriolis build with unengineered equipment with the railguns it has a hefty DPS although railguns do have a charge cycle so timing is important so they don't miss, shields are decent but they will be much better against laser attack if thermal modded also a modded PD would be worth getting (the Dweller).

https://coriolis.edcd.io/outfit/pyt...B7AdiACijmABAKIBKAwgLTGEAUxAIgLLkCUIAjBN0A===

Weapon choice is really down to what you're going to use the Python for, e.g an armed trader would have a significantly different build to a combat focused ship as the first would be about maximising cargo capacity and range at the expense of offensive/defensive capability, I've added a couple of builds I currently use they are heavily engineered however.

Armed trader, unladen it's a decent BH ship but fully loaded it does get a bit sluggish hence the turrets for small targets.

https://coriolis.edcd.io/outfit/pyt...AZgXICyYn5F0jGtmSKAgAA&bn=Python ERC-E (EDMC)

Combat build, this would be difficult to get working without engineering TBH as heat and power/PD are likely to cause issues but it's huge fun at CZ's :)

https://coriolis.edcd.io/outfit/pyt...A.EweloBhBmVZApgQwOYBsEhARgnoA&bn=Python PAx5
 
Christ -- that is a lot of engineered stuff, right there! Will take me some time to get anywhere close to those.

But thanks, man! Much appreciated o7
 
Nicely done! Also, I clearly need to install a heatsink. I've never seen one in action before.

I enjoy at Python a lot, but the weapons setup is not there yet. I'm waiting on Pacifier access and considering a med pulse turret (LR emissive) and a LR feedback rail. Right now I have just stuff I threw together and it's not quite good enough for pvp. 2 Large fixed frags, a superpen rail, a med frag turret and a focussed large PA.
I'll link a not so friendly interaction (where I'm accused of being a ganker) soon as it's uploaded. I felt the performance was subpar.
[video=youtube_share;x9CbcBqXLU0]https://youtu.be/x9CbcBqXLU0[/video]
The banter is a bit toxic but the python's cameo is short and early on.
 
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I enjoy at Python a lot, but the weapons setup is not there yet. I'm waiting on Pacifier access and considering a med pulse turret (LR emissive) and a LR feedback rail. Right now I have just stuff I threw together and it's not quite good enough for pvp. 2 Large fixed frags, a superpen rail, a med frag turret and a focussed large PA.
I'll link a not so friendly interaction (where I'm accused of being a ganker) soon as it's uploaded. I felt the performance was subpar.
https://youtu.be/x9CbcBqXLU0
The banter is a bit toxic but the python's cameo is short and early on.

That was really cool to watch. I don't really fight much, I'm not too good at it. I know just enough to get out of a quick scrape, but not enough for any kind of long term offensive contact. I run passengers and tourists in my Python, and just have a few beams so I can distract pirates long enough to haul aft out of there.
 
That was really cool to watch. I don't really fight much, I'm not too good at it. I know just enough to get out of a quick scrape, but not enough for any kind of long term offensive contact. I run passengers and tourists in my Python, and just have a few beams so I can distract pirates long enough to haul aft out of there.

Well learning to get out of the scrape is the most important. Survival is its own reward!
 
I enjoy at Python a lot, but the weapons setup is not there yet

Your build is close distance shotgun type...not sure if Python is agile enough to be able to dictate the fight in such area..

I at least don't feel comfortable being limited to close distance fight (tank, turtle, heavy knight style)- feel too passive, too vulnerable against dancing dexterity builds..
That's why I don't like everything built around those slow shooting guns..they give the opponent too much time and a relaxed feeling... Plus I don't trust fps games with RNG engine (if 1 bullet can't do it, 1000 will certainly manage) ;)

2 MCs(L)+2 Pulses(M)+ 1 PA/Rail/Frag/etc(L) and close/medium range is my preference. During the reload time PA/Rail/whatever can provide enough cover and dmg..

But you did more than good on that distance with that build. FDL also did it properly, keeping a distance..hence he had a constant advantage...
 
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