This might be fixed next update. We still don't know.fix all animal sound issues, the devil and donkeys spring to mind but there might be others
This might be fixed next update. We still don't know.fix all animal sound issues, the devil and donkeys spring to mind but there might be others
I'm not sure if this is more of a pz1 issue than a pz2 suggestion. I could look at bunching up existing animal reworks to include stuff like textures, sound, animations etc.fix all animal sound issues, the devil and donkeys spring to mind but there might be others
That would probably work bestI'm not sure if this is more of a pz1 issue than a pz2 suggestion. I could look at bunching up existing animal reworks to include stuff like textures, sound, animations etc.
+1 to everything here
- All animals and themes from PZ1 return
- All the new QoL features from PC2 (new paths, foliage brush, that amazing lighting system)
- Fixing old hitbox issues and add the ability to remove hitboxes from items
- Revamp the older animals to bring them up to standard
- New animal personalities and better herding behaviours
- Improve the guest and staff AI
- Co-op multiplayer! It would be really fun to build a zoo together.
- Generated zoo maps similar to Zoo Tycoon 2
- Seasons, this would make management a lot more fun.
- More special events for Challenge/Franchise mode to make management more interesting
- Multiple habitat gates per habitat please!!
- Animal shows! This would be particularly great for flying birds or marine mammals, and would be a sort of stealth way to add "free flight" to some of the larger birds while keeping them as mostly functional habitat species.
- Eggs for birds, reptiles and the platypus - Incubation and such would make management more interesting and different.
- Allow us to fully customise animal stats in sandbox mode.
- All terrain textures on every map.
I think I would prefer a compromise, some larger animals become habitat animals, lizards, snakes ect, then we get more modular and customizable exhibits for the remaining smaller animals like insects and arthropodsSo we now have 2 methods of improving the exhibit animals problem
I don't know which side I want to turn to lol
- Add a modular exhibits and lots of customisation options
- Burn it to the ground, make everything a habitat animal
I'm gonna be honest I really feel like snakes as a habitat animal just wouldn't work at all, that would be an insane amount of work to look remotely ok.I think I would prefer a compromise, some larger animals become habitat animals, lizards, snakes ect, then we get more modular and customizable exhibits for the remaining smaller animals like insects and arthropods
I mean 2. Would be the dream, but i just dont see it happening, especially with like the very small stuff.So we now have 2 methods of improving the exhibit animals problem
I don't know which side I want to turn to lol
- Add a modular exhibits and lots of customisation options
- Burn it to the ground, make everything a habitat animal
I doubt it would happen because of how impossible making a snake rig would be, but it would be pretty cool if it didI'm gonna be honest I really feel like snakes as a habitat animal just wouldn't work at all, that would be an insane amount of work to look remotely ok.
Yea that's what I mean reallyJust so everyone is on the same page, I'm adding a few "rework base game animals to current standard" onto the table, are those requesting that, implying you mean model fixes, textures,sounds, animations, and possibly enrichment options all to be included in this suggestion?
Because we have existing reworks such as the Malayan tapir and bornean orangutan that didn't satisfy everyone's needs.