Haven’t added to this in awhile. But considering I dealt with it last night, do any of the following:
  1. Decrease hitboxes
  2. Improve pathfinding
  3. Decrease habitat size requirements
I swear every animal needs a mansion and it feels so silly. Add to that being the keepers can’t move without a basketball court size of open space and habitats can get annoying to build.
 
Haven’t added to this in awhile. But considering I dealt with it last night, do any of the following:
  1. Decrease hitboxes
  2. Improve pathfinding
  3. Decrease habitat size requirements
I swear every animal needs a mansion and it feels so silly. Add to that being the keepers can’t move without a basketball court size of open space and habitats can get annoying to build.
+1 to all of this

People talk about "realistic" space requirements for zoo animals in real life, but with hitboxes, foliage, and the wonky way Frontier calculates enclosure size, it can make a significant difference in enclosure size.
 
Haven’t added to this in awhile. But considering I dealt with it last night, do any of the following:
  1. Decrease hitboxes
  2. Improve pathfinding
  3. Decrease habitat size requirements
I swear every animal needs a mansion and it feels so silly. Add to that being the keepers can’t move without a basketball court size of open space and habitats can get annoying to build.
the fact that a single pangolin needs 182m2 makes building thing like nocturnal house practically impossible combine that with any habitats under 100m2 straight up not registering makes anything small feel impossible to work with.
So +1 to all plus change minimum habitat size to less than 100
 
I hope animals will be able to clamber. Right now, too many rock or other ground features can inhibit movement, when in reality most species can simply clamber over things (and so can zookeepers, Frontier!).
How my keepers look standing around and doing nothing because a 1 meter tall rock is on the way (they have a solid 3 meters either direction to get around it):
1730812954655.png
 
I hope animals will be able to clamber. Right now, too many rock or other ground features can inhibit movement, when in reality most species can simply clamber over things (and so can zookeepers, Frontier!).
I need the keepers to take some parkour classes and get some gumboots the current ability for keepers to do anything is horrendous.
 
This has been empty for awhile, but I got another one. Unless this hasn’t been mentioned already: your zoo can get “Star animals”. These animals are either babies, or rescues that seem to become very popular on social media. You can expect to see an increase in the amount of guests. I also think a cool feature would be you can further market this animal: like you can sell merch and children’s books based on this animal.

Also, bring back ambient animals. Pigeons show up, squirrels may appear, small frogs live by bodies of water, may even spot a deer or two on the edge of the zoo! Depending on where you are the animals will change, but I think it would a cool feature to make the world more lived in. Likewise, maybe you can even set out items or areas that increase the presence of these ambient animals. Like your zoo has a nature trail or wetlands area.

Also, going off the Planet Zoo criticism thread, I like the idea of a more “lived in world”. Outside of the ambient animals, special events can happen. Maybe the local wildlife law enforcement stopped an illegal trade, and they need you to care for the animals! Maybe a local artist wants to do an art instillation and you can get some cool rare statues. Maybe as you build a habitat you can petition for sponsors! So local companies can support your habitat. Like imagine a “Pipshot Water” sea lion habitat. I think it would be cool.
 
Okay, jumping on late to the party here, so quoting folks with a +1 feels a bit daunting at this stage so pulling from the main list here's the features I would fully support and really want:
  • Aviaries
  • Exhibit reworks
  • New Planet Coaster 2 features
  • Aquariums
  • Rework animal hitboxes
  • Rework base game animals to current standard
  • Turn off hitboxes of scenery pieces
  • Cater toward small animals
  • Custom map skirts
  • Slower time
  • Seasons
  • Playgrounds & splash pads
  • Animal personalities
  • Climbing overhaul
  • More fonts & art shapes
  • Educational props
  • New and improved enrichment items
  • Improved interior lighting
  • Modular mesh building set
  • Animal shows
  • Null signs
  • More realistic zoo props
  • Realistic air conditioning props
  • Add option to mirror items or groups
  • Carousel rides
  • Horizontal stained wood walls
  • One way paths
  • More custom signs
  • More windows & doors
  • Ambassador animals
  • Exhibit mammals
  • Add semi-transparent custom media panels
  • Add semi-transparent custom media Panels
  • Entrance & Exit gates
  • Small parking lot or parking garage
  • Flexicolor options for all scenery
  • Administration Center
  • Custom holiday/event system
  • Return of restaurants, souvenir shops, and vending machines
  • Schedule exhibits to be rotational
  • Auto placing seasonal scenery
  • Painted graffiti/walls

Now for the things I haven't seen requested by others that I'd love to see:
  • Guest services facility where guests can rent strollers and lockers, book "behind the scenes" tours, and get access to wheelchairs and other accessibility devices. Would be a new source of income and would help the game have a more inclusive feel!
  • Vegan options for restaurants and food/drink shops! In addition to Viva Vegan getting added to the game it would be nice to see vegan options added for some of the shops. Would be a great opportunity for education bonuses and, again, could help the game feel more inclusive.
  • Custom menu items for food/drink shops allowing the player to re-name all menu items as they desire.
  • Function center facility where outside businesses can rent a part of the zoo for parties, weddings, business functions, etc. Players could put together specific "programs" and costs for each type of event (e.g., $20k for a wedding; $10k for other functions; bonus add-ons based on the type of food people want, keeper talks and ambassador animals, access to just the indoor or outdoor part of the facility). This would add another revenue stream, promote more realism and give the players different things to design for. The indoor portion of the facility would come pre-decorated much like the other facilities with decor that changes based on the event type... But an outdoor portion of the facility could also be added and custom-decorated by the player.
  • Education center facility where guests could come for summer camps, keeper talks, etc. If ambassador animals are added this could also be required for them to be trained. Would have a modular design with a range of guest education/interactive items similar to the gift shops.
  • Hotwire fencing/barrier set that allows players to place pieces of hotwire along rocks, walls, etc. rather than simple null habitats or full-blown fences
  • Texture swapping/custom textures to allow swapping of wall types and for players to add custom textures of their own for building sets and signs
 
This has been empty for awhile, but I got another one. Unless this hasn’t been mentioned already: your zoo can get “Star animals”. These animals are either babies, or rescues that seem to become very popular on social media. You can expect to see an increase in the amount of guests. I also think a cool feature would be you can further market this animal: like you can sell merch and children’s books based on this animal.
+1 to this. Fun idea. I think Leaf's recent YT video he hinted at portions of this idea as well.
Also, going off the Planet Zoo criticism thread, I like the idea of a more “lived in world”. Outside of the ambient animals, special events can happen. Maybe the local wildlife law enforcement stopped an illegal trade, and they need you to care for the animals! Maybe a local artist wants to do an art instillation and you can get some cool rare statues. Maybe as you build a habitat you can petition for sponsors! So local companies can support your habitat. Like imagine a “Pipshot Water” sea lion habitat. I think it would be cool.
Other scenarios could be things like:
  • Local zoo had a fire and needs temporary housing for some animals
  • Circus/private owner was disbanded and some animals are in need of homes

Another thing I forgot to mention way back when I first posted on this thread:
- Change from focusing so much on profit within your zoo. PZ feels like a theme park at times with spamming food/drink stations and such. This aspect should be scaled way down. The focus should be on donors from individuals/corporations/wildlife organizations/etc. that "come on board" as you progress in the game and get a reputation for caring for animals. Actually now that I think about it, successfully completing the challenges you listed above would be a great way to improve your reputation.
It would also help zoos to actually look more like zoos instead of a giant food court with some animals thrown in.
 
My summary on what PZ2 should have:

  • Photography feature that acts like JWE
  • Zoo news, can act as mini-social media within the game.
  • Aviaries are a must, not entirely sure on aquariums
  • Custom exhibits and exhibit variety; exhibit animals have more life to them rather than being loops and can have proper juvenile and adult stages like habitat animals.
  • New gardener staff and gardening system (plants need to be maintained and are very much alive)
  • Interaction with habitat animals and being able to interact with the zoo like in Zoo Tycoon XBOX to ensure gamification
  • Fixing guest interactions with certain animals (i.e. removing giant anteaters/primates as walkaround animals and making dromedaries as walkaround animals)
  • Hopefully all the animals from PZ1
  • Some more zoo rides, can be imported from Planet Coaster if needed.\
  • Seasons/proper time
  • Animal education shows and animal ambassador system; upgraded version of educator's holding exhibit animals.
  • More animal behaviors and actions (including egg-laying); animals can actually take a whiz too lol.
  • Animal personalities; was promised in PZ1's development but should actually make it into the actual game.
  • Exhibit animals escaping; another thing promised early on in PZ1's development, but should become reality here with custom exhibits.
  • Maybe nerf the solar panel if you still want to make power facilities negative towards guests. Even if its conservation-friendly, I think nerfing it would probably make it more consistent with the other facilities. Also it should make things more challenging to players but not enough to be unplayable.
 
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I just made a dramatic post about it before seeing this thread, so here's the simple version I guess!

1 - An actual good way of organizing our blueprints (and pieces of blueprints) for later use. The tagging system in PZ1 is useless and it's impossible to find stuff, unless the blueprint or item you want has a unique name, and you type that name in the search bar. So imagine if there was an organization system you could customize, that was part of the user interface!

2 - We should be able to change the pathing type and the texture of construction pieces by simply highlighting them, and choosing the different texture. In the current game, we have to delete and replace everything piece-by-piece.

I think I want these features even more than aviaries at this point.
 
  1. Addition of Planet Coaster 2 Features: Revised Path System; Updated Water; Modular Scaling; New Terrain Tools; Seasons; Scenery Brush
  2. Aviary Tools and Additions - Habitat Ceilings (with the ability to change the height in multiple points of the ceiling); able to create uniquely shaped aviaries, perches; nests points and nest boxes; birds (and climbing animals) able to use the barrier walls as climbing space; unique feeders; special aviary path railing that birds can perch on, it can also have a mesh tunnel over it too to be able to go through the aviaries of birds of prey.
  3. Aquarium Tools and Additions - Able to mingle with some habitat animals; aquarium animals don't require a habitat gate and could instead be placed manually into a body of water; Algal growth on viewing windows and aquariums walls; aquarium staff that will use a ladder to enter into a tank where they will be equipped with scuba gear to attend the exhibit; control of water depth; living scenery like corals, sea stars, urchins and other largely stationary marine animals that can be placed around aquariums; aquarium path with the ability to have a glass tunnel running through an aquarium which can be manipulated like any other path and will connect from one side of an aquarium to another; able to have aquarium floors that can have sections added that can extend down to add more depth to a largely shallow tank. Water can be made freshwater and saltwater.
  4. Remastering of PZ1 animals - Update the designs of base game, deluxe edition, first and second year DLCs with a few from later packs; fur physics for animals that have longer hair than others such as lions, markhor and orangutans, as well as to react to different movements like head shakes, but also to part when animals groom specific parts of their coat in idle animations; variation of horns, antlers, tusks and manes; seasonal variations in appearance; better skeletal accuracy; subspecies and population specific variants for particular species that can be selected within that species; more accurate sizing; zebra is moved to equine rig.
  5. Animal Breeding - More Growth stages like Infant, Juvenile (existing), Adolescent and Adult (existing); visible pregnancy; eggs able to be laid by birds, reptiles, monotremes, fish, amphibians and invertebrates; nesting for birds and reptiles; infant mammals will nurse from their mothers and stay close to her up until adolescent when they become more independent; marsupial joeys stay in the pouch up until juvenile, then moving between pouch and outside before reaching adolescent.
  6. Improved Exhibit System - Giving players a system similar to habitats just on a slightly smaller to provide for various exhibit animals; exhibits can be made open air and terrarium; exhibit species able to move around; the size of exhibits can be sized down to half a metre in width and be made into a variety of shapes; more exhibit reptiles and amphibians; nocturnal system with exhibit mammals; some species can be transferred between habitats and exhibits; heat lamps are provided to keep reptiles heated.
  7. Improved Animal Navigation and Climbing - Improving how animals navigate their environments with them taking more time in their habitats to move around and maybe necessary manoeuvres to get around. This can help in improving climbing, with an animal like a Sun Bear climbing up in a realistic way and placing its paws in the positions necessary to help pull up into other parts of the climbing frame. This can reduce the clipping and also add to the game's realism, and this way each animal can climb in the ways that they naturally would. A similar strategy to climbing navigation can be applied to the main habitats with items like rocks and other objects on the ground.
  8. Improved and Additional Animal Behaviours - Adding the lazing behaviour to all climbing animals; allowing all canids and felids to sit rather than always lay down, allowing for the Pallas's Cat to sit on its tail; climbing is added to monitor lizards (inc. infant and juvenile Komodo Dragons); climbing is added to the pangolin; climbing animals spend more time in an arboreal space than on the ground; reptiles will bask; crocodiles rest at the bottom of water bodies; sifakas have a unique climbing rig; improved herding; better grazing; more aquatic animations for hippos where they can hop along the bottom at a greater pace, they can also bounce up to the surface and float for a few seconds, blow water out of their nostrils, they could also vocalise more often and be able to open their jaws as wide as they often do; aquatic play animations for animals like elephants, canids, bears, cats, hippos, otters and seals; diving animals like penguins, otters and pinnipeds can explore their habitats more and spend more time underwater; shallow diving could be an addition for animals like crocodilians, platypus, penguins, pinnipeds, otters, capybaras, indian rhinos, elephants, tapirs and water buffalo where they can submerge in shallower water and walk along the bottom, the platypus, penguins, pinnipeds and otters can also dive and swim at speed in shallow areas of water, and Antarctic penguin could even leap out of the water; Sloth Bears and Aardvarks can use the natural termite mound; Arctic foxes can use the burrows; more realistic Tasmanian Devil sounds; more vocalisations and for lions, more frequent vocalisation; realistic walkthrough animals including the Emu, removing the anteater and okapi from that list; animals could urinate; transitional movement in an animal's pace; Rhinos able to gallop.
  9. Working Backstage System - Working gates and doors for the animals to be kept inside, they could have times set to determine when different animals will be on exhibit at any one time. This would allow players to create a realistically functioning zoo. This could also include vehicle gates to habitats, allowing staff to restock feeders in large habitats much quicker.
  10. Playing into the backstage system, this could work well alongside a danger level for each animal, with the most dangerous species kept in the backstage areas until staff are finished tending to their exhibits and others can be managed in different ways.
  11. Staff and Guest Vehicles - These would allow staff to get around zoos much quicker and more efficiently and would take the form of a utility vehicle, a buggy and maybe a pickup truck. Large trucks and forklifts could also be added in to realistically transport animals to their habitats. Guest vehicles can include buses, trams, carts and possibly even push bikes.
  12. Animal Presentations - A presentation where keepers and educators will present different kinds of animals to a large audience to educate them on the environmental challenges facing these animals. Presentations could include free-flight bird shows, crocodile feedings, seal shows etc.
  13. Zookeeper and Guest Mode - This is a kind of gamification where players will be able to enjoy their joys more by taking the role of a keeper that can manage many aspects of the zoo such as cleaning rubbish around the zoo, restocking feeders, interacting with animals, repairing exhibits
  14. Capture Mode - Allowing players to take spectacular images with all the tools provided by capture mode including a slow motion setting.
  15. More Path Options - 1, 2 and 3m paths as options, glass path option, null elevated path.
  16. More Guest Experiences - Playgrounds and Splash Pads; Accommodation; Animal Encounters like feeding a lion through the fence or sitting in the meerkat enclosure; ziplines; whale and dolphin watching
  17. All Building Sets and Animals from Planet Zoo 1 return.
  18. Custom Map Skirts
  19. More Maps and Biomes - Coastal, separate grassland and savannah, Scrubland, more map options for each biome
  20. Reworking Animal Hitboxes to be more constricted and also constricting scenery hitboxes
  21. Automatic Zoo Map
  22. More Education - Specific information panels for different facts about animals and their threats; prop animal traps, snares and cages as well as fake rhino horn, elephant tusk or animal pelts. Education facilities for school tours.
  23. More zoo scenery pieces like more backstage items, zoo decor, even new kinds of zoo entrances like ticket booths or even barrier car gates. Elevators and escalators would be some other cool additions to allow for better guest flow around zoos with varying elevation; full mesh building set; full zoo rock set (rocks sculpted and made out of concrete to resemble those from natural habitats) allowing players to create their own and even fake trees would be a cool addition.
  24. Adding modular hammocks to the climbing set
  25. More feeder types and enrichment item variations
  26. Specific animal resting pieces like resting rocks (made of faux rock) that come in multiple variations for animals like seals to rest and easily slip back into the water using a slide made of faux rock.
 
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1 - An actual good way of organizing our blueprints (and pieces of blueprints) for later use. The tagging system in PZ1 is useless and it's impossible to find stuff, unless the blueprint or item you want has a unique name, and you type that name in the search bar. So imagine if there was an organization system you could customize, that was part of the user interface!
+1 for this! Being able to organize things more effectively would be great. I'd also love being able to hide/filter out certain blueprints or scenery items.

  1. Aviary Tools and Additions - Habitat Ceilings (with the ability to change the height in multiple points of the ceiling); able to create uniquely shaped aviaries, perches; nests points and nest boxes; birds (and climbing animals) able to use the barrier walls as climbing space; unique feeders; special aviary path railing that birds can perch on, it can also have a mesh tunnel over it too to be able to go through the aviaries of birds of prey.
I love the description you've provided here! Being able to create "habitat ceilings" like barriers, adjusting the height, etc. would be an exceptional addition! Nest boxes, perch posts, covered paths, etc. would all be awesome!
 
  1. Addition of Planet Coaster 2 Features: Revised Path System; Updated Water; Modular Scaling; New Terrain Tools; Seasons; Scenery Brush
  2. Aviary Tools and Additions - Habitat Ceilings (with the ability to change the height in multiple points of the ceiling); able to create uniquely shaped aviaries, perches; nests points and nest boxes; birds (and climbing animals) able to use the barrier walls as climbing space; unique feeders; special aviary path railing that birds can perch on, it can also have a mesh tunnel over it too to be able to go through the aviaries of birds of prey.
  3. Aquarium Tools and Additions - Able to mingle with some habitat animals; aquarium animals don't require a habitat gate and could instead be placed manually into a body of water; Algal growth on viewing windows and aquariums walls; aquarium staff that will use a ladder to enter into a tank where they will be equipped with scuba gear to attend the exhibit; control of water depth; living scenery like corals, sea stars, urchins and other largely stationary marine animals that can be placed around aquariums; aquarium path with the ability to have a glass tunnel running through an aquarium which can be manipulated like any other path and will connect from one side of an aquarium to another; able to have aquarium floors that can have sections added that can extend down to add more depth to a largely shallow tank. Water can be made freshwater and saltwater.
  4. Remastering of PZ1 animals - Update the designs of base game, deluxe edition, first and second year DLCs with a few from later packs; fur physics for animals that have longer hair than others such as lions, markhor and orangutans, as well as to react to different movements like head shakes, but also to part when animals groom specific parts of their coat in idle animations; variation of horns, antlers, tusks and manes; seasonal variations in appearance; better skeletal accuracy; subspecies and population specific variants for particular species that can be selected within that species; more accurate sizing; zebra is moved to equine rig.
  5. Animal Breeding - More Growth stages like Infant, Juvenile (existing), Adolescent and Adult (existing); visible pregnancy; eggs able to be laid by birds, reptiles, monotremes, fish, amphibians and invertebrates; nesting for birds and reptiles; infant mammals will nurse from their mothers and stay close to her up until adolescent when they become more independent; marsupial joeys stay in the pouch up until juvenile, then moving between pouch and outside before reaching adolescent.
  6. Improved Exhibit System - Giving players a system similar to habitats just on a slightly smaller to provide for various exhibit animals; exhibits can be made open air and terrarium; exhibit species able to move around; the size of exhibits can be sized down to half a metre in width and be made into a variety of shapes; more exhibit reptiles and amphibians; nocturnal system with exhibit mammals; some species can be transferred between habitats and exhibits; heat lamps are provided to keep reptiles heated.
  7. Improved Animal Navigation and Climbing - Improving how animals navigate their environments with them taking more time in their habitats to move around and maybe necessary manoeuvres to get around. This can help in improving climbing, with an animal like a Sun Bear climbing up in a realistic way and placing its paws in the positions necessary to help pull up into other parts of the climbing frame. This can reduce the clipping and also add to the game's realism, and this way each animal can climb in the ways that they naturally would. A similar strategy to climbing navigation can be applied to the main habitats with items like rocks and other objects on the ground.
  8. Improved and Additional Animal Behaviours - Adding the lazing behaviour to all climbing animals; allowing all canids and felids to sit rather than always lay down, allowing for the Pallas's Cat to sit on its tail; climbing is added to monitor lizards (inc. infant and juvenile Komodo Dragons); climbing is added to the pangolin; climbing animals spend more time in an arboreal space than on the ground; reptiles will bask; crocodiles rest at the bottom of water bodies; sifakas have a unique climbing rig; improved herding; better grazing; more aquatic animations for hippos where they can hop along the bottom at a greater pace, they can also bounce up to the surface and float for a few seconds, blow water out of their nostrils, they could also vocalise more often and be able to open their jaws as wide as they often do; aquatic play animations for animals like elephants, canids, bears, cats, hippos, otters and seals; diving animals like penguins, otters and pinnipeds can explore their habitats more and spend more time underwater; shallow diving could be an addition for animals like crocodilians, platypus, penguins, pinnipeds, otters, capybaras, indian rhinos, elephants, tapirs and water buffalo where they can submerge in shallower water and walk along the bottom, the platypus, penguins, pinnipeds and otters can also dive and swim at speed in shallow areas of water, and Antarctic penguin could even leap out of the water; Sloth Bears and Aardvarks can use the natural termite mound; Arctic foxes can use the burrows; more realistic Tasmanian Devil sounds; more vocalisations and for lions, more frequent vocalisation; realistic walkthrough animals including the Emu, removing the anteater and okapi from that list; animals could urinate; transitional movement in an animal's pace; Rhinos able to gallop.
  9. Working Backstage System - Working gates and doors for the animals to be kept inside, they could have times set to determine when different animals will be on exhibit at any one time. This would allow players to create a realistically functioning zoo. This could also include vehicle gates to habitats, allowing staff to restock feeders in large habitats much quicker.
  10. Playing into the backstage system, this could work well alongside a danger level for each animal, with the most dangerous species kept in the backstage areas until staff are finished tending to their exhibits and others can be managed in different ways.
  11. Staff and Guest Vehicles - These would allow staff to get around zoos much quicker and more efficiently and would take the form of a utility vehicle, a buggy and maybe a pickup truck. Large trucks and forklifts could also be added in to realistically transport animals to their habitats. Guest vehicles can include buses, trams, carts and possibly even push bikes.
  12. Animal Presentations - A presentation where keepers and educators will present different kinds of animals to a large audience to educate them on the environmental challenges facing these animals. Presentations could include free-flight bird shows, crocodile feedings, seal shows etc.
  13. Zookeeper and Guest Mode - This is a kind of gamification where players will be able to enjoy their joys more by taking the role of a keeper that can manage many aspects of the zoo such as cleaning rubbish around the zoo, restocking feeders, interacting with animals, repairing exhibits
  14. Capture Mode - Allowing players to take spectacular images with all the tools provided by capture mode including a slow motion setting.
  15. More Path Options - 1, 2 and 3m paths as options, glass path option, null elevated path.
  16. More Guest Experiences - Playgrounds and Splash Pads; Accommodation; Animal Encounters like feeding a lion through the fence or sitting in the meerkat enclosure; ziplines; whale and dolphin watching
  17. All Building Sets and Animals from Planet Zoo 1 return.
  18. Custom Map Skirts
  19. More Maps and Biomes - Coastal, separate grassland and savannah, Scrubland, more map options for each biome
  20. Reworking Animal Hitboxes to be more constricted and also constricting scenery hitboxes
  21. Automatic Zoo Map
  22. More Education - Specific information panels for different facts about animals and their threats; prop animal traps, snares and cages as well as fake rhino horn, elephant tusk or animal pelts. Education facilities for school tours.
  23. More zoo scenery pieces like more backstage items, zoo decor, even new kinds of zoo entrances like ticket booths or even barrier car gates. Elevators and escalators would be some other cool additions to allow for better guest flow around zoos with varying elevation; full mesh building set; full zoo rock set (rocks sculpted and made out of concrete to resemble those from natural habitats) allowing players to create their own and even fake trees would be a cool addition.
  24. Adding modular hammocks to the climbing set
  25. More feeder types and enrichment item variations
  26. Specific animal resting pieces like resting rocks (made of faux rock) that come in multiple variations for animals like seals to rest and easily slip back into the water using a slide made of faux rock.
This is great!!!!
I'd also add in some way to organize or filter out blueprints. The construction tab is littered with stuff I downloaded off of the workshop and its just not fun to scroll down trying to find building pieces for your own creations.
 
Alright, I'm just gonna list some features and see where this takes me! (Please note that some of these are from the previous free update list)
  • The ability to use all terrain paints in all biomes
  • Common name preferences (in the zoopedia you would have the option to change the common names of certain animals to suit your preference. Here is my full game listing: https://docs.google.com/document/d/1c-xMMh-ldGB08M7LgeXwQCSmRXBpb5mmtyRLAZ1eJeA/edit?usp=sharing. Not every animal would have this option; would be a setting on the home screen to change name preferences)
  • Sleeping Patterns in conjunction with the day-night cycle.
  • Model updates across the board
  • Active trading and visiting other players zoos
  • Egg laying + incubators
  • Ontogeny similar to that of Prehistoric Kingdom (PK)
  • Plantpedia
  • Scaling, again similar to PK
  • Fully Aquatic/Oceanic Biomes - this would be 5-6 biomes that are accessible to animals with the broader aquatic biome: Coastal (Representing rockpools, beaches and seagrass meadows, eg West Indian Manatee, Little Penguin), Open Ocean (Representing open ocean and deep seas, eg Giant Oceanic Manta Ray), Reef (Representing reefs of all kinds, Green Sea Turtle, Saltwater Crocodile), Freshwater (Representing all freshwater habitats, specific freshwater biomes are mainly influenced by current terrestrial biomes, Hippopotamus), Kelp Forest (Representing kelp forests; could be added to coastal, Sea Otter, California Sea Lion), and Polar (Representing cold and icy waters; could be added to open ocean, Beluga, King Penguin)
  • Fully Aquatic Animals and Habitats (see RedPandaReggie's post)
  • Aviaries (see RedPandaReggie's post)
  • Scenario Editors
  • Animal specific challenges - these would have no time limit and be personal goals that reward each animal's unique reward statue
  • Coastal/aquatic variations to all biomes (Possible locations include: Desert = Namib, Grassland = Pantanal, Tropical = Amazon, Temperate = Everglades, Taiga = Kluane Lake, Tundra = South Georgia)
  • City Maps
  • Exhibit overhaul (exhibit doors, feeding/hunting animations, illness, differing sizes, sexual dimorphism)
  • More behaviours (Carrying young on backs, play fighting, clustering, individual personalities, suckling behaviours for mammals, joeys able to go in and out of pouches)
  • Seasons (specific to biome) + Winter Coats (also specific to biome: Addax in desert, Arctic Fox in tundra) + Hibernation (unique burrows?)
  • [*]African Buffalo
    [*]African Lion - Just the male
    [*]Alpine Goat
    [*]Bactrian Camel
    [*]Bongo
    [*]Bornean Orangutan
    [*]Both Brown Bears
    [*]Both Elephants
    [*]Both Tigers
    [*]Cheetah
    [*]Donkey - Just the pattern
    [*]Formosan Black Bear
    [*]Gharial
    [*]Gorilla
    [*]Hamadryas Baboon
    [*]Indian Rhino
    [*]Jaguar
    [*]Koala
    [*]Markhor
    [*]Nile Monitor
    [*]Okapi
    [*]Plains Zebra
    [*]Red Panda
    [*]Reticulated Giraffe
    [*]Saltwater Crocodile
    [*]Sand Cat
    [*]Snow Leopard
    [*]Spotted Hyena
    [*]Timber Wolf
    [*]Warthog
    [*]Resize American bison, male california sea lion, both giant tortoises to realistic proportions
    [*]
  • More facilities: Drinking fountains, playgrounds, elevators, binoculars, face painting
  • Traversable area overhaul (decrease size of hitboxes, more realistic movement like the one in JWE2)
  • Medical system overhaul
  • Foliage system - same as PK
  • Animals that can be in Exhibits and Habitats and Aviaries + make walthrough exhibits aviaries + Nocturnal houses
I may have missed a couple, but this generally covers it!
 
A couple more:
  • Co-op and multiplayer: this would be so cool!
  • Tunnels
  • Staff vehicles
  • Guest Accomodation
  • Full animal customisation on sandbox mode
  • Animal size variation
  • Here’s a mockup of a possible new UI with category organization:
    Amazing mockup! I second this
  • Photo mode
  • Zookeeper mode
  • Touch Pools
  • Exit to Franchise, from zoo, and then Exit to Main Menu.
    As a Franchise only player it is so annoying to being sent back to the main menu when switching Franchise Zoos.

    Central Franchise Bank
    Similar to the conservation points, it would be good to have some sort of central gold fund. That way more established zoos can help fund the newer zoos or any zoos that would work better with external or indirect funding.

    Franchise Trading without going into a zoo
    Sometimes I need to just trade out excess animals before I can start work on any zoo due to storage space. The ability to quickly check trades and re set them up would be useful.

    Franchise Trade Building Upgrades to allow more storage
    Mechanic based researchable upgrades that enable us to expand our storage over time.

    Franchise Trading Time Extensions
    Increased trading window.

    Franchise Partners
    Allows us to create a partnership with a limited number of people for more direct/selective trading.
    +1 to all. Also generally a franchise menu
    1. Khejri Tree (Prosopis cineraria)
    2. Australian Grass Tree (Xanthorrhoea australis)
    3. Evergreen Oak (Quercus ilex)
    4. Pacific Dogwood (Cornus nuttallii)
    5. Norfolk Pine (Araucaria heterophylla)
    6. Elephant Ear Tree (Enterolobium cyclocarpum)
    7. Tamarack (Larix laricina)
    8. Common Durian Tree (Durio zibethinus)
    9. Ulmo Tree (Eucryphia cordifolia)
    10. Marsh Horsetail (Equisetum palustre)
    11. King Sago Cycad (Cycas revoluta)
    12. Boxelder Maple (Acer negundo)
    13. St. Thomas Tree (Bauhinia tomentosa)
    14. Shepherd's Tree (Boscia albitrunca)
    15. Sydney Blue Gum (Eucalyptus saligna)
    16. Green Pitcher Plant (Sarracenia oreophila)
    17. Prairie Junegrass (Koeleria macrantha)
    18. Candle Larkspur (Delphinium elatum)
    19. Lily of the Valley (Convallaria majalis)
    20. Golden Speargrass (Aciphylla aurea)
    21. Mexican Yew (Taxus globosa)
    22. Chilean Mesquite (Prosopis chilensis)
    23. Western Juniper (Juniperus occidentalis)
    24. Tussac Grass (Poa flabellata)
    25. African Clubmoss (Selaginella kraussiana)
    +1 to more plants
 
Trade animals with friends in franchise mode:
Like, for example, you request a baby animal to your friend, and once he/she has one, sends it to you through the put for adoption feature.
And you adopt it using conservation points.

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Periodic Vaccination: Make vaccines expire and animals require revaccination to continue being protected against diseases.
 
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