This has probably been suggested before, couldn't find a thread though...
Even though it has improved recently, material gathering has always been a bit of a time sink right? How about we allow the player to recycle old unwanted engineered modules and regain 50% of the used materials? The trade off being that the module would be destroyed and not sellable so you would lose the credit value of the module in exchange for a large chunk of materials returned.
Most games with a crafting systems have a similar facility, and its pretty strange how ED does not. It would save the player a lot of time and allow a lot more experimenting with builds I think.
Even though it has improved recently, material gathering has always been a bit of a time sink right? How about we allow the player to recycle old unwanted engineered modules and regain 50% of the used materials? The trade off being that the module would be destroyed and not sellable so you would lose the credit value of the module in exchange for a large chunk of materials returned.
Most games with a crafting systems have a similar facility, and its pretty strange how ED does not. It would save the player a lot of time and allow a lot more experimenting with builds I think.