Quality of Life Improvement: Input LAT/LON Co-ords and have a Surface Waypoint appear, similar to the surface scan mission Waypoint.

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All frontier has to do is to implement coordinates and waypoint in the planetary map.

Quite, but, I'd really like to be able to bung in a LAT/LON coordinate and have that marked exactly like a planetary mission waypoint. I think after all this discussion the general consensus is this is a Good Idea :)
 
Just a thought .. but let's say I'm at 50o Lat and 50o Long and, what I want, is to be at a location coordinate 75/25 degrees. I want the first number to increase and the second number to decrease as I go from present position to destination..

How about if there was a toggle that activated the lat / long figures - putting any increasing number in blue, a decreasing number in red, probably with a dead spot +/- 2o that stays orange.

The current numbers are small and it is, difficult to tell if your latitudue is rising or falling. A couple of little up/down arrows next to those numbers could achieve the same thing (which can also double up, if you're making a search pattern say) and are more similar to the rest of the HUD probably.

That's not to say I don't like the nav-computer idea but it is a bit more involved and actually a bit less flexible. Maybe .. er .. both?
 
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Quite, but, I'd really like to be able to bung in a LAT/LON coordinate and have that marked exactly like a planetary mission waypoint. I think after all this discussion the general consensus is this is a Good Idea :)

I totally agree right? The only thing is that as for now Frontier hasn't implemented this feature into the game and hasn't given us any answer to on what time scale we can acspect this feature.
 
I totally agree right? The only thing is that as for now Frontier hasn't implemented this feature into the game and hasn't given us any answer to on what time scale we can acspect this feature.

Presumably something like this might/could be part of this Beyond thingy, 2018, which IMO is terribly far away :/
 
Well isn't Frontier famous for that? Remember how long we had to wait for the xbox one release of Horizons?
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I'd like to add my voice to this 'Request' as well, due to the fact that its a real pain in the butt getting to where you need to go. There's ENOUGH grinding in this game already.
 
Can somebody from Frontier please confirm this is a feature that is going to be implemented in the near future? Thank you.
 
I agree this would be a perfect QOL improvement. Navigating to find locations is just a tedious task. Doable but not what I call fun.
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Calebe
 
I also agree. We need missions to place a waypoint in the planet's coordinates. And we should also be able to bookmark custom coordinates from the system map navigator.
Also, i'll take the chance to speak about uss randomness. I think it's horrible. Space is big, really big. The distance between planets and stars inside one system is BIG. How the hell would a pilot find anything there just by chance? I think the point of uss appearing out of nowhere when in cruiser mode is just anti-space-simulator-wise.
So, i'll give my suggestion about it, though I think the devs won't care, because the game is pretty much finished already.
When in cruiser mode, other ships would only be visible at a short distance- depending on sensors range.
We would have a ping scan, that would search a wide area in front of the ship (45degrees radius max). this scan could mark on the radar areas where some type of materials or emissions were detected. ( like the radar of the srvs)
The closer the distance, the more defined would be the area (smaller, brighter, until the uss was located)
These uss would be created when the player entered the system, so they would be half-persistent, and force the player to search around. Not stay in low speed and wait for it to appear)
Other ships in supercruise would appear too, with temporary location, and pinging ships would appear in other ship's radar. So it would be like a game of blindmen touching around to find each other, until they are at close distance.
I think this mechanic would make it much more fun to explore, and even hunt other ships.
Oh, and special radar dots would appear when pinging mission related ships (pirate hunting or assassination, etc...)

Cheers.
 
I also agree. We need missions to place a waypoint in the planet's coordinates. And we should also be able to bookmark custom coordinates from the system map navigator.

I'm not even asking for waypoint bookmarks - just a method of adding a single waypoint - let's keep it simple for now then expand the system later :)

The rest of your post is simply way off topic and merits a new thread of its own - I suggest you do that :)

Also, i'll take the chance to speak about uss randomness. I think it's horrible. Space is big, really big. The distance between planets and stars inside one system is BIG. How the hell would a pilot find anything there just by chance? I think the point of uss appearing out of nowhere when in cruiser mode is just anti-space-simulator-wise.
So, i'll give my suggestion about it, though I think the devs won't care, because the game is pretty much finished already.
When in cruiser mode, other ships would only be visible at a short distance- depending on sensors range.
We would have a ping scan, that would search a wide area in front of the ship (45degrees radius max). this scan could mark on the radar areas where some type of materials or emissions were detected. ( like the radar of the srvs)
The closer the distance, the more defined would be the area (smaller, brighter, until the uss was located)
These uss would be created when the player entered the system, so they would be half-persistent, and force the player to search around. Not stay in low speed and wait for it to appear)
Other ships in supercruise would appear too, with temporary location, and pinging ships would appear in other ship's radar. So it would be like a game of blindmen touching around to find each other, until they are at close distance.
I think this mechanic would make it much more fun to explore, and even hunt other ships.
Oh, and special radar dots would appear when pinging mission related ships (pirate hunting or assassination, etc...)

Cheers.
 
I totally agree with the op this needs to happen. It's pretty ridiculous we can jump between stars but for some reason can't input coordinate into our ships Google maps lol. I've spent hours trying to find locations on planet's I despise the current system it's awful, difficult to use, and makes it difficult for players to enjoy the content frontier has created.
 
I mean it's just so impractical to find your own coordinates using the current system. Frontier needed to implement horizons wi the new system rather than doing it thing way. The game just isn't fun without having a way to set a waypoint on the planetary map and seeing your coordinates on the planetary map.
 
Dear People Who Decide What Gets Done in Frontier,

Planetary navigation is terrible.

This becomes apparent when trying to reach a set of LAT/LON coordinates on a planet surface, when there is no waypoint (like in a surface recovery mission).

Try reaching a LAT/LON from space, to glide, to the surface. It is nigh on impossible.

Sure, we can get into Orbital Cruise, and we have a display of LAT/LON. But then you're trying to change direction of orbit relative to planet surface and the coords. Trying to get the coords to go up/down/positive/negative at just the correct rate so they will converge at the desired LAT/LON.

Then, even when you're getting close to the target, you have to try and judge the right moment when to come out of orbital cruise to glide down to the surface - you'll probably overshoot badly.

In short, this is a terrible experience.

So for 2.4 - please, please allocate some dev time to marking a surface waypoint we can target, by way of the 3D surface map in the System Map.

Please!?


UPDATE
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Maybe I'm a bit out of touch but what is the "GPS Argument"?
 
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