Aaaah, so that's your issue...
Yes, that would be a polling order thing: ED checks for the presence of Oculus's runtime first, and uses that if available (I have used this behaviour of the game's in the past, to run ED on an Oculus CV1, and another game on a HTC Vive at the same time, on the same computer
).
You could try to stop OVRService using the Windows Task Manager, to take it away from ED's sight, but that would probably mean it's not there for Virtual Desktop, either...
Yes, that would be a polling order thing: ED checks for the presence of Oculus's runtime first, and uses that if available (I have used this behaviour of the game's in the past, to run ED on an Oculus CV1, and another game on a HTC Vive at the same time, on the same computer
You could try to stop OVRService using the Windows Task Manager, to take it away from ED's sight, but that would probably mean it's not there for Virtual Desktop, either...