Couldn't find any shield less Haulers so felt you had to challenge yourself that day eh?
The point is it isn't personal
Couldn't find any shield less Haulers so felt you had to challenge yourself that day eh?
Canadian
And he was a tool anyway.
What how why
Different people in different games. I made a Canadian angry in Elite and Red made a bloke blush in a game called Battlestar Galactica Online.
You might be surprised to learn how common it is for people to be flying in builds that are weaker than NPCs.I was like "wait, I'm a pve player in a sub-par pve build, there's no way that should have worked that fast, that dude was weaker than most of the NPCs I've been blowing up"
and wonder what you can do differently to adapt and succeed next time.
You might be surprised to learn how common it is for people to be flying in builds that are weaker than NPCs.
And I'm not just talking about the prototypical shieldless T-6 or whatever, I mean expensive ships like Anacondas and whatnot.
One fact of this game is that there's a lot to learn, across a wide spectrum. Ship builds are essential to success, but many people have little idea what they're doing. And because of that, when faced with genuine opposition - a strong NPC, or a ganker, or even a high-G planet - they get destroyed quickly. So quick they don't have time to effect the correct maneuvers required for survival.
Without meaning to sound condescending, this is part of learning the game, and we all have to master it. There's nothing built into the game to warn you that your build is awful - except for these kinds of interactions. So when you get blown up in seconds, I guess it just takes some self-awareness to reflect on what just happened, and wonder what you can do differently to adapt and succeed next time. That is very much what video games are about, after all.
Well, mostly, the answer is - remove all of the equipment I use to interact with the game world besides PEW BOOM, and replace it with engineered hull reinforcements.
Honestly, this thread has been very helpful to enrich my perspective on the game. I sincerely mean that.Danquememe, you said you wanted to understand. Do you now?
Yeah. I've taken a couple of people out in PvE conflict zones, and... aside from the guys from G4NK and SPEAR that showed up when I went to Riedquat, anyone I've bumped into in BGS wars has fallen apart in seconds.You might be surprised to learn how common it is for people to be flying in builds that are weaker than NPCs.
And I'm not just talking about the prototypical shieldless T-6 or whatever, I mean expensive ships like Anacondas and whatnot.
I mean, you're liable to get your modules sniped out if you run only hull reinforcements and don't do any shield engineering or add any module reinforcement.
But a decent shield with some engineering, some engineered armor, and decent tactics, and you should be able to survive a close encounter with a murderhobo OK.
FWIW I still manage to run fuel scoops, detailed surface scanners, and similar "non pew pew" equipment on my builds. To each their own, though.
Actually, it's not too difficult to survive a gank in a completely unengineered ship.I mean, you're liable to get your modules sniped out if you run only hull reinforcements and don't do any shield engineering or add any module reinforcement.
But a decent shield with some engineering, some engineered armor, and decent tactics, and you should be able to survive a close encounter with a murderhobo OK.
FWIW I still manage to run fuel scoops, detailed surface scanners, and similar "non pew pew" equipment on my builds. To each their own, though.
Which bothers me, because it means I have to choose if I'm going to do "stuff" or FIGHT TIME.
I mean, running a single 1D MRP will make a massive difference when it comes to surviving long enough to high-wake. Even on an anaconda that's 70 extra module HP they'll have to chew through, and while they're chewing through it your thrusters and FSD are taking 60% less damage. Shove two MRPs in there, even in the smallest slots, and you've nearly doubled the amount of damage they'll have to inflict before whatever module they're targeting fails. No engineering on MRPs either.Actually, it's not to difficult to survive a gank in a completely unengineered ship.
As for actually being pulled in supercruise, I've not actually managed to send any of them to the rebuy screen. They always seem to be outfitted to survive long enough to high-wake when I shoot back. Funny that.
Even PvPers spend a lot of time in PvE.You're not wrong, and in addition to this - and this isn't me trying to gatekeep or enforce a playstyle, just acknowledge reality - you need to be willing to use Solo and/or PG in instances where your progress can be hampered by hostile players.
I'd say my biggest takeaway from this thread has been a real skepticism around the wisdom of forcing co-op -seeking PVE players into the same game mode as combat -seeking PVP players, in a game world where there are few if any meaningful consequences for killing other players.
Unfortunately, what this means - at least to me and most experienced players I speak to - is that part of "learning to play" involves learning when to use the less social modes of gameplay to achieve your goals / prevent your progress from being lost. And this is not what any of the players seeking social game modes wants, whether they're PVP-focused or PVE-focused. It's a shame, really.
"They do a thing that no other art form does. You cannot be bad at watching a movie. You cannot be bad at listening to an album. But you can be bad at playing a video game and the video game will punish you and deny you access to the rest of the game."
Source: https://www.youtube.com/watch?v=yKIiUsbOO24
Even PvPers spend a lot of time in PvE.